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    Solving the problem of keeping noob allies alive and active

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    • M Offline
      MiIIenwise
      last edited by

      Just disable unit cap sharing in the lobby 🤷‍♂️

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      • IndexLibrorumI Offline
        IndexLibrorum Global Moderator @Guest
        last edited by

        @melanol If you're going to twist what I'm saying and put words in my mouth, we can't have a conversation bud.

        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

        See all my projects:

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        • TheVVheelboyT Offline
          TheVVheelboy @Guest
          last edited by

          @melanol said in Solving the problem of keeping noob allies alive and active:

          @indexlibrorum Would you want to be that noob? "Hey, your rating is too low. Could you please gift your entire base to me and go suicide your com please? Appreciate". Way to expand the playerbase.

          I genuinely rather be told to "go get them beast" while playing for example mid on setons than be relegated to sitting on some shitty 4 mex spot and being told to do nothing but make engies...

          It's PVP RTS game, not an offline city builder...

          N 1 Reply Last reply Reply Quote 0
          • N Offline
            Nuggets @TheVVheelboy
            last edited by

            @endranii said in Solving the problem of keeping noob allies alive and active:

            It's PVP RTS game, not an offline city builder...

            Thats news to me

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            • S Offline
              snoog
              last edited by

              Best way to learn is on the front line. Seton's mid is how I went from bad to less bad.

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              • E Offline
                Exselsior @Guest
                last edited by

                @melanol said in Solving the problem of keeping noob allies alive and active:

                @exselsior You can expand with SACUs, but not infinitely, and with higher tier units costing a lot of supply, you would still want that noob in your team.

                You missed everything I said. I said it would work for what you want but it will never be anything other than a mod, but you can get close(ish) with game settings without mods.

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                • ThomasHiattT Offline
                  ThomasHiatt
                  last edited by

                  I'd feel much better dying and letting competent players take control than knowing I'm reluctantly being kept alive for the additional unit cap, even though I'm losing the game for my team. Plus unit cap is not a fun game mechanic.

                  I'm the type of person who feels bad about inconveniencing others and would never play team games where I'm lower rated than the rest of the team. Unless you are playing with friends, or a group of players that like to help new people, you should expect to be treated as a nuisance. It's really nothing specific to FAF, it's just how the world works. If you frequently choose to be the odd man out, and are unhappy with being treated like the odd man out, then that's on you. I don't really care about catering to such people and trying keeping them around.

                  You can always develop your skills in 1v1 or just play with similarly rated players.

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                  • waffelzNoobW Offline
                    waffelzNoob
                    last edited by

                    You should join our mapgen games some time soon tommy, we're mostly all pretty casual and welcoming so you wont need to feel this way 😞

                    frick snoops!

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                    • BanthaFodderB Offline
                      BanthaFodder
                      last edited by

                      Weak allies are not worth keeping alive.

                      It's better to let them die, and let a more skilful player take command of their resources and territory.

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                      • C Offline
                        Conny_Action
                        last edited by

                        as a 1200 im happy to be a 2k's minion, this way i learn at least something. and i already accomplished my goals if i can buy time for our team on front and waste higher rated players apm:P

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                        • V Offline
                          VaelophisNyx
                          last edited by

                          Had to log in to point out that the "Let the new player suffer" approach to these things is how you drive away new players or ensure ones who need to learn don't learn

                          Teach them. Help them. Don't send them to the front to die so YOU can get the satisfaction of winning in spite of their defeat. It's not fun in the least to have to sit and stare (or more likely just leave) because someone significantly better than you refused to actually help you get the ropes and instead tossed you out the door to be killed

                          Sink or Swim logic results in a lot of dead children, so to speak

                          1 Reply Last reply Reply Quote 2
                          • D Offline
                            DeanoVIP
                            last edited by

                            A little off topic, I played the game many many years ago not at any competitive level, just having a blast building defences. But we all knew the vanilla game would lag hard late game. Then literally last week stumbled on FAF and wow its amazing, even tried BAR but it has nothing on FAF.

                            Now getting to my point, noob player doing some multiplayer, everyone was super nice, helpful and we won. I know there is a skill gap but educating us noobs really does help to bridge a large gap and make the game more enjoyable for all. Make the game welcoming for newbies, grown the player base and keep this community thriving in a positive attitude manner that I've come to see.

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                            • W Offline
                              Walis
                              last edited by Walis

                              This post is deleted!
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