Solving the problem of keeping noob allies alive and active
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@endranii said in Solving the problem of keeping noob allies alive and active:
It's PVP RTS game, not an offline city builder...
Thats news to me
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Best way to learn is on the front line. Seton's mid is how I went from bad to less bad.
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@melanol said in Solving the problem of keeping noob allies alive and active:
@exselsior You can expand with SACUs, but not infinitely, and with higher tier units costing a lot of supply, you would still want that noob in your team.
You missed everything I said. I said it would work for what you want but it will never be anything other than a mod, but you can get close(ish) with game settings without mods.
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I'd feel much better dying and letting competent players take control than knowing I'm reluctantly being kept alive for the additional unit cap, even though I'm losing the game for my team. Plus unit cap is not a fun game mechanic.
I'm the type of person who feels bad about inconveniencing others and would never play team games where I'm lower rated than the rest of the team. Unless you are playing with friends, or a group of players that like to help new people, you should expect to be treated as a nuisance. It's really nothing specific to FAF, it's just how the world works. If you frequently choose to be the odd man out, and are unhappy with being treated like the odd man out, then that's on you. I don't really care about catering to such people and trying keeping them around.
You can always develop your skills in 1v1 or just play with similarly rated players.
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You should join our mapgen games some time soon tommy, we're mostly all pretty casual and welcoming so you wont need to feel this way
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Weak allies are not worth keeping alive.
It's better to let them die, and let a more skilful player take command of their resources and territory.
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as a 1200 im happy to be a 2k's minion, this way i learn at least something. and i already accomplished my goals if i can buy time for our team on front and waste higher rated players apm:P
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Had to log in to point out that the "Let the new player suffer" approach to these things is how you drive away new players or ensure ones who need to learn don't learn
Teach them. Help them. Don't send them to the front to die so YOU can get the satisfaction of winning in spite of their defeat. It's not fun in the least to have to sit and stare (or more likely just leave) because someone significantly better than you refused to actually help you get the ropes and instead tossed you out the door to be killed
Sink or Swim logic results in a lot of dead children, so to speak
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A little off topic, I played the game many many years ago not at any competitive level, just having a blast building defences. But we all knew the vanilla game would lag hard late game. Then literally last week stumbled on FAF and wow its amazing, even tried BAR but it has nothing on FAF.
Now getting to my point, noob player doing some multiplayer, everyone was super nice, helpful and we won. I know there is a skill gap but educating us noobs really does help to bridge a large gap and make the game more enjoyable for all. Make the game welcoming for newbies, grown the player base and keep this community thriving in a positive attitude manner that I've come to see.
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