See title. It's silly that they don't have similar ranges that can compete with each other. Also, they should all shoot high arch as artillery does.
For reference:
-battleships (cyb/sera) have 128 range and shoots low arch. This is great, but almost OP against bases.
-T2 artillery has 115 range and low arc. This is decent, but leaves land largely helpless against battleships.
-T3 mobile artillery has 90 range and high arch. This is terrible for most purposes and makes them easily the worst indirect at T2/T3.
I think it's pretty clear that these should all have the same range and high arch for purposes of balance. The shared range should probably be something like 110 or 120.
- Yes, this would constitute a huge buff to T3 mobile arty. However, T3 mobile arty are currently terrible, so this is fine. Also, all factions have T3 mobile arty, so it shouldnt imbalance factions.
- Yes, this is a modest nerf to battleships, but they still have ~50,000 hp and will be fine and perfectly able to kill destroyers.
- This is either a small buff or a small nerf to T2 static artillery, but those should be fine regardless. (Also, T2 static artillery should use high-arch trajectories to make them more like somewhat worse versions of T3 mobile artillery.)
Thank you and merry christmas.