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    Fix tactical artillery - Battleships/T2/T3 mobile artillery

    Scheduled Pinned Locked Moved Balance Discussion
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    • F
      FunkOff @IndexLibrorum
      last edited by

      @indexlibrorum I agree with you that a T2 unit shouldnt hold its own against a T3 units without a large resource/numerical advantage. This is, in fact, why I propose that T3 mobile artillery should have an improved range to help them combat T2 artillery. Regarding t2 artillery against battleships, under my proposal, battleships will still win, at least until T3 shields are used to help aid the defense of the t2 static artillery.

      IndexLibrorumI 1 Reply Last reply Reply Quote 0
      • IndexLibrorumI
        IndexLibrorum Global Moderator @FunkOff
        last edited by

        @funkoff then, do you propose to decrease the damage output of the static T2 arty?

        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

        See all my projects:

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        • F
          FunkOff @IndexLibrorum
          last edited by

          @indexlibrorum If the balance team deems it necessary to reduce the raw DPS of the T2 static artillery for this purpose, then I'm sure it is a needed change. I will only add that a transition from low arc to high arc will likely change the effective DPS of the T2 static arty without needing to change the raw DPS because it's much more likely to miss entirely and less likely to hit valid targets behind the intended target even when nominal misses occur. Therefore, the high arc will reduce the raw DPS somewhat, but a range increase may make a nominal damage decrease necessary in addition to that.

          LunyshkoL 1 Reply Last reply Reply Quote 0
          • LunyshkoL
            Lunyshko @FunkOff
            last edited by Lunyshko

            @funkoff I dont understand why t3 mobile artillery should be better than t2 stationary when the t2 costs x2.5. Also if you make some cringe arcs with t2 artillery its going to be a huge buff to a fatboy, the things are more interconnected than meets the eye.
            A small incompetent balance change may lead to enormous amount of balance tweaks in other areas that will ruin balance, balance is not about arty vs ships, its about how every units is interconnected to each other, also note that if you make too much of an arch the air units will be hit, rn they dont fly that high

            "Good luck and a safe landing commanders!"

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            • S
              snoog
              last edited by

              As a general concept, I fail to see why mobile artillery should be better than stationary. Also, do people actually think t3 mobile arty needs a buff? I don't think I've ever seen anyone ask for that. I see them used quite often and they can be exceptionally good at base breaking unless countered by Ravagers or even more T2 arty.

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              • MazorNoobM
                MazorNoob @FtXCommando
                last edited by

                @ftxcommando said in Fix tactical artillery - Battleships/T2/T3 mobile artillery:

                made uef the worst at yet another tech level

                Made a list just to check if it's true.

                T1 land -> arguably yes, but not by a lot
                T2 land -> no, Cybran is
                T3 land -> no, Cybran is
                T4 land -> sure

                T1 air -> arguably yes, but by a tiny margin
                T2 air -> yes
                T3 air -> no, Sera is
                T4 air -> arguable since they have Novax and it's not like Cybran bug is any good

                T1 navy -> after Aeon buffs, sure
                T2 navy -> no, Cybran is
                T3 navy -> no clue
                T4 navy -> no, Cybran and Sera are by not having naval exps

                Sladow-NoobS 1 Reply Last reply Reply Quote 0
                • Sladow-NoobS
                  Sladow-Noob @MazorNoob
                  last edited by Sladow-Noob

                  This post is deleted!
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                  • FtXCommandoF
                    FtXCommando
                    last edited by

                    cybran worst at t2 navy, ur actually insane

                    and i was talking about navy stage

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                    • F
                      FunkOff @snoog
                      last edited by

                      @snoog I would like you to find a single LOTS game in which they were used. (I believe I saw one, myself, but just one. And I wont tell you which it was 😜 )

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                      • S
                        snoog @FunkOff
                        last edited by

                        @funkoff Don't even know what LOTS is.

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