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    Reset shields

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    • ZeldafanboyZ Offline
      Zeldafanboy
      last edited by

      Shield micro is already pretty strong as others have said, before you even go into assisting shield hp with hives or pausing upgrades at 99% to get an instant upgrade and refresh when it hits 100% (Cybran shields can do this 4 times)

      put the xbox units in the game pls u_u

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      • MachM Offline
        Mach @ComradeStryker
        last edited by Mach

        @comradestryker said in Reset shields:

        Overspill damage doesn't happen with shields, correct?
        IE: If a shield had 1 HP, it'll still completely stop a Mavor shell (16,000 damage per shot).

        don't think so

        I see many times a shield that is on very low hp getting hit by an overkill shell such as mavor and of course dropping, but also everything below the shield does get damaged by that same impact that took down the shield as well

        @zeldafanboy said in Reset shields:

        Shield micro is already pretty strong as others have said, before you even go into assisting shield hp with hives or pausing upgrades at 99% to get an instant upgrade and refresh when it hits 100% (Cybran shields can do this 4 times)

        I suggest instead removing ability to assist shields (regeneration) because it makes no sense anyways, why can't we assist artillery or pd the same way then? and maybe upgrading shield should keep its original hp instead of jumping to new maximum immediately for free

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        • maudlin27M Offline
          maudlin27 @ComradeStryker
          last edited by

          @comradestryker If a shield has 1hp, then I think it causes the artillery shell to explode when it hits the shield. However, the aoe will damage everything within that shell's aoe.
          This means that a 1hp shield can protect some structures beneath it being targeted by the mavor, while others closer to the shell impact can get damaged.

          M27AI and M28AI developer; Devlogs and more general AI development guide:
          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
          https://forum.faforever.com/topic/5331/m28ai-devlog-v150

          ComradeStrykerC 1 Reply Last reply Reply Quote 0
          • DeribusD Online
            Deribus Global Moderator
            last edited by

            This would be a massive buff to personal shields.

            ? 1 Reply Last reply Reply Quote 0
            • ComradeStrykerC Offline
              ComradeStryker @maudlin27
              last edited by

              @maudlin27 said in Reset shields:

              @comradestryker If a shield has 1hp, then I think it causes the artillery shell to explode when it hits the shield. However, the aoe will damage everything within that shell's aoe.
              This means that a 1hp shield can protect some structures beneath it being targeted by the mavor, while others closer to the shell impact can get damaged.

              Yeah, that makes sense. Thanks for clearing this up, for me.


              ~ Stryker

              ( ͡° ͜ʖ ͡°)

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              • ? Offline
                A Former User @Deribus
                last edited by A Former User

                @deribus said in Reset shields:

                This would be a massive buff to personal shields.

                Maybe, but it adds sanity to the game. Otherwise, you sometimes have to attack your own shields or make enemy deplete them.

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                • MachM Offline
                  Mach
                  last edited by Mach

                  if it would be a buff to personal shields, then nerf their maximum hp / regeneration speed in return to balance them, this current mechanic itself is nonsensical (shields regenerating faster if completely destroyed, slower if partially damaged), change it so it makes sense (same regeneration speeds) and then balance it once it does, instead of keeping it nonsensical for balance

                  this is like groundfiring underwater for "balance" all over again

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                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    Was the fact that putting your ACU in a transport reset your shield recharge progress ever fixed

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                    • ? Offline
                      A Former User
                      last edited by

                      So, I couldn't find this new feature. Was expecting it to be on the shield button right-click. Was it only implemented as a function for now?

                      RoweyR 1 Reply Last reply Reply Quote 0
                      • RoweyR Offline
                        Rowey @Guest
                        last edited by

                        @melanol 73241d68-749c-46db-a113-866fbf407da4-image.png

                        "The needs of the many outweigh the needs of the few" - Spock

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                        • ? Offline
                          A Former User @Rowey
                          last edited by A Former User

                          @adastranoob Great. Another hotkey. Like we don't already use the entire keyboard. This game is starting to remind me an airplane simulator.

                          N JipJ Sladow-NoobS 3 Replies Last reply Reply Quote -4
                          • N Offline
                            Nex @Guest
                            last edited by

                            @melanol it's not unlikely that it gets added as right click on shield for example, it's just that most people / the ones that implemented it would rather have a hotkey than a button they need to press.

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                            • JipJ Offline
                              Jip @Guest
                              last edited by

                              @melanol said in Reset shields:

                              @adastranoob Great. Another hotkey. Like we don't already use the entire keyboard. This game is starting to remind me an airplane simulator.

                              We're open to introduce it to other places; feel free to make a suggestion in the suggestion channel on Discord or an open an issue on Github about it

                              A work of art is never finished, merely abandoned

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                              • Sladow-NoobS Offline
                                Sladow-Noob @Guest
                                last edited by

                                @melanol u can literally just bind it with ctrl+shift together with anything you like. No difference in hitting only shift or ctrl so there's plenty of stuff to be used. E.g. my "select nearest idle airscout" is literally ctrl+shift+t. Is it more difficult then any other hotkey I use? No.

                                Inactive.

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                                • R Offline
                                  Rama
                                  last edited by

                                  Could have shields recover like how batteries recharge. Have higher shield regeneration when shields are more depleted. Probably would need longer periods of shields not regenerating after taking damage so slow firing weapons aren't discouraged, or have high damaging weapons prevent recharging from recovering as quickly.

                                  @Jip
                                  You can play like me and use zero hotkeys! Limit yourself to 10 apm and relax. It helps that I regularly have players join that run the game at -3. Gives me time to think, make a cup of tea, and clean the house.

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                                  • M Offline
                                    MaxwellSchillin
                                    last edited by

                                    This post is deleted!
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