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    Who owns the rights to the SC:FA source code?

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    • nine2N Offline
      nine2
      last edited by

      Someone once told me where the code is, but we need permission first. I don't think it's lost

      nflandersN 1 Reply Last reply Reply Quote 0
      • S Offline
        snoog
        last edited by

        Oh look, another one of these threads. Didn't we just finish the last one like two weeks ago?

        1 Reply Last reply Reply Quote 2
        • nflandersN Offline
          nflanders @Brutus5000
          last edited by

          @brutus5000 So what did Taylor say? Were you in that forum thread and saw what he wrote?

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          • nflandersN Offline
            nflanders @nine2
            last edited by nflanders

            @nine2 said in Who owns the rights to the SC:FA source code?:

            Someone once told me where the code is, but we need permission first. I don't think it's lost

            I happened to work on a game project (a mobile game with a small budget) and from my experience interacting with the publisher, I concluded that they would not do anything for free:
            If_youre_good_at_something_never_do_it_for_free_Joker__.gif

            Of course, if you find someone who is willing to spend ~$2M (Christ Taylor said in an interview that it would most likely cost several million.) to resolve all copyright issues. This might work 🙂
            @nine2 Do you think there is another way?

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            • nine2N Offline
              nine2
              last edited by

              We could try and go to them and just ask nicely, saying it would be good publicity and citing examples of other publishers giving up the code and how good that turned out. We could point out that FA monthly players are actually growing right now and this might lead to more sales or more interest for an acquisition of the ip for them. I know people have sent emails in the past but you could do it a bit nicer with fancy slides and charts etc. A nice business pitch.

              I don't think it's likely to work, but no harm in trying. And we should make the results public so we don't have to do this every 4 years.

              What game are you working on

              S nflandersN 2 Replies Last reply Reply Quote 0
              • S Offline
                snoog @nine2
                last edited by

                @nine2 said in Who owns the rights to the SC:FA source code?:

                every 4 years.

                Every month.

                1 Reply Last reply Reply Quote 0
                • veteranasheV Offline
                  veteranashe
                  last edited by

                  If you would ever make up a budget instead of dream in the air I'd be happy to go down this road.

                  1 Reply Last reply Reply Quote 0
                  • R Offline
                    RedX
                    last edited by

                    Guys... It's not gonna happen. It wouldn't help much even if it did. People with money have tried before and it didn't happen then, it's not going to happen now. Just search the old forums and stop making this thread every week.

                    1 Reply Last reply Reply Quote 2
                    • veteranasheV Offline
                      veteranashe
                      last edited by

                      These threads should be locked unless someone has 7 figures of money

                      1 Reply Last reply Reply Quote 1
                      • ThomasHiattT Offline
                        ThomasHiatt
                        last edited by

                        There's nothing in the source code that you can't just google how it works and find an equivalent or better solution right now.

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                        • nflandersN Offline
                          nflanders @nine2
                          last edited by

                          @nine2 said in Who owns the rights to the SC:FA source code?:

                          What game are you working on

                          Secret information ). (our team was a contractor for manual testing of one of the wargaming games. I was an project manager on the project.)

                          @nine2 said in Who owns the rights to the SC:FA source code?:

                          We could try and go to them and just ask nicely, saying it would be good publicity and citing examples of other publishers giving up the code and how good that turned out.

                          I'm not interested in the source code. It would be better if they make a remaster that fixes the main problems.

                          https://www.reddit.com/r/supremecommander/comments/ugyetz/embracer_group_to_acquire_eidos_crystal_dynamics/

                          There is a chance that everything is now in the hands of Embracer

                          @nine2 said in Who owns the rights to the SC:FA source code?:

                          I know people have sent emails in the past but you could do it a bit nicer with fancy slides and charts etc. A nice business pitch.

                          Great idea. Don't want to do this? It’s better to ask for a remaster and indicate in the presentation how they will return all the money invested). This is a more realistic option.

                          @redx said in Who owns the rights to the SC:FA source code?:

                          Guys... It's not gonna happen.

                          Are you talking about transferring the source code? Yes, I completely agree with you. This will never happen.
                          But I think the chances of a remaster being released are much higher)
                          If the source code and IP are now the property of Embracer, this simplifies the process.

                          DeribusD 1 Reply Last reply Reply Quote 0
                          • DeribusD Online
                            Deribus Global Moderator @nflanders
                            last edited by

                            @nflanders said in Who owns the rights to the SC:FA source code?:

                            There is a chance that everything is now in the hands of Embracer

                            It's not, I asked them at the time of that purchase and they confirmed Supcom was not one of the IPs in that transaction.

                            db7b1c41-6cd4-4776-bf03-db23bd5291aa-image.png

                            nflandersN 1 Reply Last reply Reply Quote 2
                            • R Offline
                              RedX
                              last edited by

                              I would think the odds are a master would be even lower than the odds of a source code release. Maybe I am not fully aware of the economic forces behind this franchise, but I cannot imagine there being enough of a market to justify remastering this game.

                              nflandersN 2 Replies Last reply Reply Quote 1
                              • nflandersN Offline
                                nflanders @Deribus
                                last edited by nflanders

                                @deribus thanks for the info 👍
                                here it is stated that CRYSTAL DYNAMICS does not own IP SupCom. But this does not exclude the possibility that the rights were acquired.

                                https://embracer.com/releases/embracer-group-enters-into-an-agreement-to-acquire-eidos-crystal-dynamics-and-square-enix-montreal-amongst-other-assets/

                                From the official Embracer website:

                                "Embracer Group AB (”Embracer”) has entered into an agreement to acquire the development studios Crystal Dynamics, Eidos-Montréal, Square Enix Montréal, and a catalogue of IPs including Tomb Raider, Deus Ex, Thief, Legacy of Kain and more than 50 back-catalogue games from SQUARE ENIX HOLDINGS CO., LTD."

                                A maximum of 10 franchises have been confirmed, but the official website claims another 50 games from the Square Enix catalog.

                                In this Reddit thread, in one of the comments, the user refers to an insider from Square Enix.
                                https://www.reddit.com/r/supremecommander/comments/ugyetz/embracer_group_to_acquire_eidos_crystal_dynamics/

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                                • O Offline
                                  OtisTDrunk @nflanders
                                  last edited by

                                  @nflanders I heard it was my fathers brothers older cousins room mate that obtained the code by bar room kumite brawl fight! Some still say he is still Champion and holder of the code "The Final Boss If You Will." His weakness is a Bionic Elbow To The Head or Dempsey Roll......The Bionic Dempsey Roll Elbow!

                                  1 Reply Last reply Reply Quote -1
                                  • nflandersN Offline
                                    nflanders @RedX
                                    last edited by

                                    @redx said in Who owns the rights to the SC:FA source code?:

                                    Maybe I am not fully aware of the economic forces behind this franchise, but I cannot imagine there being enough of a market to justify remastering this game.

                                    sc1_vs_sc2.png

                                    Interesting fact, a lot of people talked about how terrible Supremme Commander 2 turned out, but if you look at the graphs, the popularity of SC:FA was not much more than SC2. If you look at the graph, this was the case until approximately June 2022. I'm wondering what's causing this online growth in SC:FA in 2022?

                                    Z 1 Reply Last reply Reply Quote 0
                                    • JipJ Offline
                                      Jip
                                      last edited by

                                      We are 🙂

                                      The client can register itself as the game, bumping the numbers in Steam.

                                      A work of art is never finished, merely abandoned

                                      1 Reply Last reply Reply Quote 2
                                      • nine2N Offline
                                        nine2
                                        last edited by

                                        We wonder this too - why specifically such a huge jump in a short amount of time?

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                                        • BlackYpsB Offline
                                          BlackYps
                                          last edited by

                                          that was when the feature got introduced in the client. Before that the faf players were invisible on steam

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                                          • S Offline
                                            Sheikah
                                            last edited by

                                            That is when the FAF client started allowing people with steam installed on their machine to report their FAF playtime as scfa playtime

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