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    WD #3 - Ridiculous Balance Ideas

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    • S Offline
      STlNG
      last edited by

      Revive mode. Quantum gateway can rebuild a defeated teammate's ACU.

      1 Reply Last reply Reply Quote 2
      • Frozen_byteF Offline
        Frozen_byte
        last edited by

        Make very unit able to shoot to ground/air from Transports (Percival Ghettos incoming)

        1 Reply Last reply Reply Quote 1
        • C Offline
          Cyborg16
          last edited by

          T1 ACU can build T1 radar.

          1 Reply Last reply Reply Quote 2
          • E Offline
            elhooo_oood
            last edited by

            Give T2/T3 Navy the ability to transport/build engies.

            1 Reply Last reply Reply Quote 0
            • E Offline
              elhooo_oood
              last edited by

              Or Navy transports, like someone else suggested in the Suggestion thread.

              1 Reply Last reply Reply Quote 1
              • Chenbro101C Offline
                Chenbro101
                last edited by

                Rename the wailer to whaler. It gets harpoons to drag off sub's to your factory for reclaim.

                arma473A 1 Reply Last reply Reply Quote 2
                • TerminalT Offline
                  Terminal
                  last edited by

                  Chrono can stun air units again

                  1 Reply Last reply Reply Quote 0
                  • arma473A Offline
                    arma473 @Chenbro101
                    last edited by arma473

                    While a unit/building is being captured, it can't be control-Ked (or if that would be too powerful, don't allow it to be ctrl-ked after already has a certain percentage of capture. E.g. if the building is at least 50% captured, ctrl-k is disabled. so it's not impossible to ctrl-k it before it gets captured but the defending player has to move quickly and the ctrl-k frees up the engineer/ACU to move on to their next target sooner.)

                    reclaiming a building won't prevent a volatile explosion IF the building's hp drops below -10% (so if it gets hit with a big weapon like a strat bomb or percival shot, it is likely to explode, but small weapons like mantis shots or beam weapons like novax won't do that). With beam weapons it might be easier to kill the engies first anyway.

                    -10% would be: for a UEF t1 pgen, that has about 760 hp, so if it drops to -76 or below, it would still explode. for a UEF t3 pgen, 9000 hp, would need to do 900 "extra" damage beyond killing it, to force an explosion. Which is very doable with a percy or a strat bomber.

                    1 Reply Last reply Reply Quote 1
                    • D Offline
                      Defiant
                      last edited by Defiant

                      UEF T3 transport can pickup enemy ACU

                      1 Reply Last reply Reply Quote 0
                      • D Offline
                        Defiant
                        last edited by

                        Aeon ACU gets a hat propeller upgrade allowing it to jump a far distance. The modeling for this upgrade is essential.

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                        • D Offline
                          Defiant
                          last edited by

                          Sera ACU is invisible when not moving, only the eyes can be seen.

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                          • D Offline
                            Defiant
                            last edited by

                            Cybran laser doubles in range and damage every second, with the penalty it causes increasing overheat damage to itself.

                            1 Reply Last reply Reply Quote 1
                            • J Offline
                              J0hn
                              last edited by

                              Unban exploits

                              1 Reply Last reply Reply Quote 1
                              • J Offline
                                J0hn
                                last edited by

                                Give satellites insane crash dmg

                                1 Reply Last reply Reply Quote 0
                                • S Offline
                                  STlNG
                                  last edited by

                                  Add land units exclusive subterranean theater of war.

                                  1 Reply Last reply Reply Quote 0
                                  • S Offline
                                    Sam-site
                                    last edited by

                                    Double all transporters capacity.
                                    Double t2 transport health.
                                    Make t1 and t2 ships transportable
                                    Units can survive transport crash (but take damage)

                                    Fast moving tender ships/subs that can repair and reclaim

                                    All factions get commander leg upgrade options:

                                    • Straight armour upgrade
                                    • 'Overcharge' legs to move faster temporarily
                                    • Blink ability for short range teleport for energy cost
                                    • err... knee based SAM launchers?
                                    1 Reply Last reply Reply Quote 1
                                    • B Offline
                                      Blodir
                                      last edited by

                                      Make a t3 air unit that one shots mexes and can only be killed by other t3 air units.

                                      1 Reply Last reply Reply Quote 2
                                      • BrannouB Offline
                                        Brannou
                                        last edited by

                                        Commander can vet indefinitely

                                        D 1 Reply Last reply Reply Quote 2
                                        • D Offline
                                          Defiant @Brannou
                                          last edited by

                                          @brannou .. and the ACU gets bigger with vet

                                          1 Reply Last reply Reply Quote 0
                                          • KaletheQuickK Offline
                                            KaletheQuick @Deribus
                                            last edited by

                                            @deribus I actually tried setting the Fervor to direct fire. It's Insanely OP.

                                            Otherwise, ignoring the rules I have ideas for navy 🙂

                                            • Torpedoes are universally ammunition style weapons, having a use or autouse toggle like overcharge. Torpedoes now do tons of damage, no homing, and have a cool splash effect when they hit something.
                                            • Subs now have a silent/deep running modes and auto stealth when not moving (like selen auto cloak, but no power draw). Silent running mode cuts movement speed, but preserves sealth. Cyb moves fastest. UEF have low hp and huge deck gun damage (surface and attack ambush style). T1 subs retain late game usefulness by being able to reclaim seafloor mass.
                                            • Ships can 'repair mode' or disable drive and weapons to regen faster. Or 'mothball' state that generates a tiny amount of mass and power.
                                            • "Fleet Tender" class ships with regen or repair bonuses. Can also assist torpedo production. Perhaps cybran is submersible?
                                            • Larger ships are broken down and modularized like ACU/sACU. Example-battleships, with gun enhancement, shields, speed upgrades, HP upgrades.
                                            • Aircraft carriers made to actually carry aircraft. Their three module slots each have an aircraft type that can be selected. ASF, Bomb, Torp. Building it generates a squad of drones that dock at the ship, and go out and attack targets in it's radar range.
                                            • Aeon Frigate increased in effectiveness. Easily beats any other frigate. Barely loses 2v1. Cost/build adjusted to compensate.
                                            • Cybran corvette exists and given kamikaze 'ram' ability.
                                            • Naval veterancy increases range slightly, as to assure higher vet ships get the first shot advantage (seems like something a better trained crew would be able to do)
                                            • Homeworld games imported in their entirety. Vagyr and Higarian campaigns set in space. Entire engine overhauled.
                                            • Execs at Sqweenix assassinated with orbital laser. SC IP purchased by nonprofit FAF association. Supcom 3 confirmed.
                                            • Supcom now an olympic sport.

                                            You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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