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    WD #3 - Ridiculous Balance Ideas

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    • AzraaaA Offline
      Azraaa
      last edited by

      1. Remove Mass Storage from the game & add small amounts of storage to most units like mass extractors & factories.
      2. Make Hover Units move slower on land and make them faster on water.
      3. Make T3 Artillery more Tactical so it's not the absolute strategy on 20x20 Late Game
      4. Make Shared Army the standard for every game, 1 Commander everyone else is support commanders 😄
      5. Remove Reclaim 😗

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      1 Reply Last reply Reply Quote 0
      • S Offline
        STlNG
        last edited by

        Not really balance, just weird ideas.

        Cybran shields block other players' vision of shielded area unless other player has unit within shielded area.

        UEF T3 "hypersonic" tac missile. 2x range, 2x speed, requires two hits from TMD to defeat.

        Aeon ACU advanced sensor upgrade gives mini eye of Rhianne style quantum optics.

        Seraphim sniper bots can target air units.

        1 Reply Last reply Reply Quote 3
        • S Offline
          STlNG
          last edited by

          Revive mode. Quantum gateway can rebuild a defeated teammate's ACU.

          1 Reply Last reply Reply Quote 2
          • Frozen_byteF Offline
            Frozen_byte
            last edited by

            Make very unit able to shoot to ground/air from Transports (Percival Ghettos incoming)

            1 Reply Last reply Reply Quote 1
            • C Offline
              Cyborg16
              last edited by

              T1 ACU can build T1 radar.

              1 Reply Last reply Reply Quote 2
              • E Offline
                elhooo_oood
                last edited by

                Give T2/T3 Navy the ability to transport/build engies.

                1 Reply Last reply Reply Quote 0
                • E Offline
                  elhooo_oood
                  last edited by

                  Or Navy transports, like someone else suggested in the Suggestion thread.

                  1 Reply Last reply Reply Quote 1
                  • Chenbro101C Offline
                    Chenbro101
                    last edited by

                    Rename the wailer to whaler. It gets harpoons to drag off sub's to your factory for reclaim.

                    arma473A 1 Reply Last reply Reply Quote 2
                    • TerminalT Offline
                      Terminal
                      last edited by

                      Chrono can stun air units again

                      1 Reply Last reply Reply Quote 0
                      • arma473A Offline
                        arma473 @Chenbro101
                        last edited by arma473

                        While a unit/building is being captured, it can't be control-Ked (or if that would be too powerful, don't allow it to be ctrl-ked after already has a certain percentage of capture. E.g. if the building is at least 50% captured, ctrl-k is disabled. so it's not impossible to ctrl-k it before it gets captured but the defending player has to move quickly and the ctrl-k frees up the engineer/ACU to move on to their next target sooner.)

                        reclaiming a building won't prevent a volatile explosion IF the building's hp drops below -10% (so if it gets hit with a big weapon like a strat bomb or percival shot, it is likely to explode, but small weapons like mantis shots or beam weapons like novax won't do that). With beam weapons it might be easier to kill the engies first anyway.

                        -10% would be: for a UEF t1 pgen, that has about 760 hp, so if it drops to -76 or below, it would still explode. for a UEF t3 pgen, 9000 hp, would need to do 900 "extra" damage beyond killing it, to force an explosion. Which is very doable with a percy or a strat bomber.

                        1 Reply Last reply Reply Quote 1
                        • D Offline
                          Defiant
                          last edited by Defiant

                          UEF T3 transport can pickup enemy ACU

                          1 Reply Last reply Reply Quote 0
                          • D Offline
                            Defiant
                            last edited by

                            Aeon ACU gets a hat propeller upgrade allowing it to jump a far distance. The modeling for this upgrade is essential.

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                            • D Offline
                              Defiant
                              last edited by

                              Sera ACU is invisible when not moving, only the eyes can be seen.

                              1 Reply Last reply Reply Quote 0
                              • D Offline
                                Defiant
                                last edited by

                                Cybran laser doubles in range and damage every second, with the penalty it causes increasing overheat damage to itself.

                                1 Reply Last reply Reply Quote 1
                                • J Offline
                                  J0hn
                                  last edited by

                                  Unban exploits

                                  1 Reply Last reply Reply Quote 1
                                  • J Offline
                                    J0hn
                                    last edited by

                                    Give satellites insane crash dmg

                                    1 Reply Last reply Reply Quote 0
                                    • S Offline
                                      STlNG
                                      last edited by

                                      Add land units exclusive subterranean theater of war.

                                      1 Reply Last reply Reply Quote 0
                                      • S Offline
                                        Sam-site
                                        last edited by

                                        Double all transporters capacity.
                                        Double t2 transport health.
                                        Make t1 and t2 ships transportable
                                        Units can survive transport crash (but take damage)

                                        Fast moving tender ships/subs that can repair and reclaim

                                        All factions get commander leg upgrade options:

                                        • Straight armour upgrade
                                        • 'Overcharge' legs to move faster temporarily
                                        • Blink ability for short range teleport for energy cost
                                        • err... knee based SAM launchers?
                                        1 Reply Last reply Reply Quote 1
                                        • B Offline
                                          Blodir
                                          last edited by

                                          Make a t3 air unit that one shots mexes and can only be killed by other t3 air units.

                                          1 Reply Last reply Reply Quote 2
                                          • BrannouB Offline
                                            Brannou
                                            last edited by

                                            Commander can vet indefinitely

                                            D 1 Reply Last reply Reply Quote 2
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