• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login
FAForever Forums
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login

Stronger ASF

Scheduled Pinned Locked Moved Balance Discussion
12 Posts 10 Posters 876 Views 1 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Offline
    A Former User
    last edited by 22 May 2022, 22:44

    OK, guys, I didn't last long without SupCom. Don't beat me.

    I have an idea: We know that CPU goes down when ASFs start fighting each other. What if we double them in every stat including unit limit? 2 times less lags and the prospect of hitting the limit would make players use other antiair instead of just spamming ASFs.

    1 Reply Last reply Reply Quote 0
    • D Offline
      Deribus Global Moderator
      last edited by Deribus 22 May 2022, 22:47

      This is the approach LOUD takes.

      I don't think it's necessary, Jip has made great strides in performance improvements the past few months.

      S 1 Reply Last reply 23 May 2022, 01:46 Reply Quote 0
      • F Offline
        FtXCommando
        last edited by FtXCommando 22 May 2022, 22:56

        You buff strat and gunship rushes indirectly. Better off making either a new unit or some sort of tool/ability on a current air unit that can punish clumping units so that there is a downward pressure on continual ASF buildup.

        1 Reply Last reply Reply Quote 1
        • R Offline
          Resistance
          last edited by 22 May 2022, 22:57

          Why would you buff the most efficient unit in the whole game?

          queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
          https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

          ? 1 Reply Last reply 22 May 2022, 23:08 Reply Quote 0
          • ? Offline
            A Former User @Resistance
            last edited by A Former User 22 May 2022, 23:08

            @rezy-noob The idea is not to buff, but to double unit limit. Maybe even without buffing at all.

            Anyway, I now like FtXCommando's idea of air-to-air splash. Like a slow splash anti-air gunship with... 4 unit limit? Just to lower their spam. Just in case. Just like they did in Starcraft 2, when they realized everyone is just building death balls and using F2 (select all warriors); They just gave every race a lot of splash.

            1 Reply Last reply Reply Quote 0
            • S Online
              Sprouto @Deribus
              last edited by 23 May 2022, 01:46

              @deribus said in Stronger ASF:

              This is the approach LOUD takes.

              That's not true - ASF stats are essentially identical except in their relative cost/firepower relationship to other units.

              1 Reply Last reply Reply Quote 3
              • B Offline
                Brannou
                last edited by 23 May 2022, 11:21

                Maybe like a big restorer that is slower than asf with lots of spread firepower to kill clump of air units but has trouble killing single units (like expe)

                S 1 Reply Last reply 23 May 2022, 16:22 Reply Quote 0
                • W Offline
                  waffelzNoob
                  last edited by 23 May 2022, 14:13

                  just remove fuel bars and vet on asf

                  frick snoops!

                  1 Reply Last reply Reply Quote 1
                  • F Offline
                    FtXCommando
                    last edited by FtXCommando 23 May 2022, 15:53

                    What does that do?

                    Ah I forgot this was about making asf less cpu intensive rather than actually addressing anything about gameplay 4head

                    A 1 Reply Last reply 23 May 2022, 17:29 Reply Quote 0
                    • S Offline
                      SpikeyNoob Global Moderator @Brannou
                      last edited by 23 May 2022, 16:22

                      @brannou like a czar lol

                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        arma473 @FtXCommando
                        last edited by 23 May 2022, 17:29

                        @ftxcommando said in Stronger ASF:

                        What does that do?

                        Ah I forgot this was about making asf less cpu intensive rather than actually addressing anything about gameplay 4head

                        I was in a setons yesterday that slowed down literally to -10 because about 1k ASF were fighting

                        I do consider extreme slowdowns to be a "gameplay" issue. Not really one of tactics/strategy, but it has a big impact on the gameplay experience

                        I would love to see a proper mod or (if that's not possible, modifications on the dev branch) that takes away fuel and vet from ASFs to see if that reduces slowdown.

                        My guess is that most of the slowdown is based on ASFs having lots of targets available an needing to pick one, so removing vet/fuel wouldn't make a big difference. But I'd be happy to be proven wrong. Only way to find out is to test it.

                        J 1 Reply Last reply 23 May 2022, 18:10 Reply Quote 0
                        • J Offline
                          Jip @arma473
                          last edited by 23 May 2022, 18:10

                          @arma473 said in Stronger ASF:

                          I would love to see a proper mod or (if that's not possible, modifications on the dev branch) that takes away fuel and vet from ASFs to see if that reduces slowdown.

                          It won't do so - the issue is with target checking. See also this other discussion:

                          • https://forum.faforever.com/topic/3808/weapon-target-check-intervals

                          A work of art is never finished, merely abandoned

                          1 Reply Last reply Reply Quote 0
                          2 out of 12
                          • First post
                            2/12
                            Last post