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    Stronger ASF

    Scheduled Pinned Locked Moved Balance Discussion
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    • FtXCommandoF Offline
      FtXCommando
      last edited by FtXCommando

      You buff strat and gunship rushes indirectly. Better off making either a new unit or some sort of tool/ability on a current air unit that can punish clumping units so that there is a downward pressure on continual ASF buildup.

      1 Reply Last reply Reply Quote 1
      • ResistanceR Offline
        Resistance
        last edited by

        Why would you buff the most efficient unit in the whole game?

        queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
        https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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        • ? Offline
          A Former User @Resistance
          last edited by A Former User

          @rezy-noob The idea is not to buff, but to double unit limit. Maybe even without buffing at all.

          Anyway, I now like FtXCommando's idea of air-to-air splash. Like a slow splash anti-air gunship with... 4 unit limit? Just to lower their spam. Just in case. Just like they did in Starcraft 2, when they realized everyone is just building death balls and using F2 (select all warriors); They just gave every race a lot of splash.

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          • S Offline
            Sprouto @Deribus
            last edited by

            @deribus said in Stronger ASF:

            This is the approach LOUD takes.

            That's not true - ASF stats are essentially identical except in their relative cost/firepower relationship to other units.

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            • BrannouB Offline
              Brannou
              last edited by

              Maybe like a big restorer that is slower than asf with lots of spread firepower to kill clump of air units but has trouble killing single units (like expe)

              SpikeyNoobS 1 Reply Last reply Reply Quote 0
              • waffelzNoobW Offline
                waffelzNoob
                last edited by

                just remove fuel bars and vet on asf

                frick snoops!

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                • FtXCommandoF Offline
                  FtXCommando
                  last edited by FtXCommando

                  What does that do?

                  Ah I forgot this was about making asf less cpu intensive rather than actually addressing anything about gameplay 4head

                  arma473A 1 Reply Last reply Reply Quote 0
                  • SpikeyNoobS Offline
                    SpikeyNoob Global Moderator @Brannou
                    last edited by

                    @brannou like a czar lol

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                    • arma473A Offline
                      arma473 @FtXCommando
                      last edited by

                      @ftxcommando said in Stronger ASF:

                      What does that do?

                      Ah I forgot this was about making asf less cpu intensive rather than actually addressing anything about gameplay 4head

                      I was in a setons yesterday that slowed down literally to -10 because about 1k ASF were fighting

                      I do consider extreme slowdowns to be a "gameplay" issue. Not really one of tactics/strategy, but it has a big impact on the gameplay experience

                      I would love to see a proper mod or (if that's not possible, modifications on the dev branch) that takes away fuel and vet from ASFs to see if that reduces slowdown.

                      My guess is that most of the slowdown is based on ASFs having lots of targets available an needing to pick one, so removing vet/fuel wouldn't make a big difference. But I'd be happy to be proven wrong. Only way to find out is to test it.

                      JipJ 1 Reply Last reply Reply Quote 0
                      • JipJ Offline
                        Jip @arma473
                        last edited by

                        @arma473 said in Stronger ASF:

                        I would love to see a proper mod or (if that's not possible, modifications on the dev branch) that takes away fuel and vet from ASFs to see if that reduces slowdown.

                        It won't do so - the issue is with target checking. See also this other discussion:

                        • https://forum.faforever.com/topic/3808/weapon-target-check-intervals

                        A work of art is never finished, merely abandoned

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