@ftxcommando said in Stronger ASF:
What does that do?
Ah I forgot this was about making asf less cpu intensive rather than actually addressing anything about gameplay 4head
I was in a setons yesterday that slowed down literally to -10 because about 1k ASF were fighting
I do consider extreme slowdowns to be a "gameplay" issue. Not really one of tactics/strategy, but it has a big impact on the gameplay experience
I would love to see a proper mod or (if that's not possible, modifications on the dev branch) that takes away fuel and vet from ASFs to see if that reduces slowdown.
My guess is that most of the slowdown is based on ASFs having lots of targets available an needing to pick one, so removing vet/fuel wouldn't make a big difference. But I'd be happy to be proven wrong. Only way to find out is to test it.