Small suggestions topic

Unfortunately, much of the work in Wyvern was lifted from other authors. There are very few original works in the mod.

Would it be possible to add a special bar for nuke load in battleship and submarines? There is the yellow recharging bar but it displays "at the same time" the nuke loading AND the main cannons.

Also (as I think it hasn't been seen): could it be possible to make a button in the lobby, close to each player that would ping it. In case of afk players when game has to be launched it would be usefull.

Speaking about spread-build/reclaim/tml/whatever orders, they all were in a game a while ago, but we had to remove them as they create a hole for UI mods which automate basically everything as we pass orders and their coordinates from UI to sim, and on UI side you can do whatever you want: make a bot that executes perfect BO for you, auto dodging for engies (still there as spread-move/attack wasn't removed), auto-hovering for bombers etc etc.

Note for lua coders: to make it works without adding loopholes for abusers, sim function unit:GetCommandQueue() should be modified in engine, so it actually returns a command type, its position an so on, instead of useless pointer to C-object. Mb I will look at it st some point but can't promise anything.

@jip
Can you fix the sound so you don't have to go into Windows to put the game in CD stereo mode to hear sound as intended?

I believe this is a turn off for new players.

Option #1
When you launch the game, automatically put windows in stereo mode whilst playing game
Option #2
Fix it so DVD Surround Sound quality works properly and isn't so overwhelming

No, that isn't really possible. There might be some way to detect if surround sound is on and have a warning but even if implemented that'd be better to do in the client, not in the game

@deribus
Even a warning would be good for new players. I know it took me a long time to understand what the problem was and how to fix it.

Would really love it if you made an AI mode that behaved as intelligently as the AIX but without the cheating. It would seem that every time you remove the AIX's cheating capabilities, it loses its ability to perform as well, so a mode to surpass that would be awesome.

@maelstrom said in Small suggestions topic:

Would really love it if you made an AI mode that behaved as intelligently as the AIX but without the cheating. It would seem that every time you remove the AIX's cheating capabilities, it loses its ability to perform as well, so a mode to surpass that would be awesome.

Do you realize how hard and unimportant it is?

It is not unimportant - but it is quite difficult. Luckily there are several people with their own AI mods. I can recommend you those. An example is RNGAi.

A work of art is never finished, merely abandoned

Trying to make a more convenient list of suggestions, as this thread has grown enormous:

Being worked on/looked into:

Probably not possible

Feature already exists or was purposefully removed

Suggestion outside the scope of the thread

Rejected for other reasons

Miscellaneous

I would really like to be able to chose semi random facs in custom games.

Like ladder you can go for 2 of 4 facs or 3 of 4 randomly. Thqat in custom Please.

Took me a minute to realize fac = faction and not factory

So I use attack move from fact a lot for reclaim engineers. But they can not think when an enemy wall is in range and they can't decide if they want to reclaim it or shine a spotlight on it for 0.001 second. Is there a way to either get them to ignore the wall or actually reclaim them? (I think it does the same for enemy units if they are in the increased reclaim range)

Add ability to see version number of map before you launch the lobby.

Add ability to capture allied units.

I don't know how easy it would be, but a lobby or in game translator would be great

Separating numbers on HUD for easier read.

Yes it's a small change but but make it way easier to know how much what you are building cost
https://imgur.com/QmJ36VJ

Make fatboys float. Would certainly make them a lot more useful.

Add radar jamming capabilities to seraphim t3 radar. They are able to use it in the campaign why not in play? They are a underwhelming faction late game and could use some buffs.

Seraphim is probably the best late game faction in both 1v1 and teamgames...