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    Need UI Mod? Let me know

    Scheduled Pinned Locked Moved Modding & Tools
    138 Posts 48 Posters 19.4k Views 4 Watching
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    • ThomasHiattT Offline
      ThomasHiatt
      last edited by

      I don't think that was a mod. It was a graphical overlay he made from recorded data or something.

      RoweyR 1 Reply Last reply Reply Quote 0
      • RoweyR Offline
        Rowey @ThomasHiatt
        last edited by

        yes it was this was done post edit from what i remember and was not a ingame Sim or Ui Mod

        "The needs of the many outweigh the needs of the few" - Spock

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        • arma473A Offline
          arma473
          last edited by

          @archsimkat @ThomasHiatt @Rowey That overlay is very cool. It does appear to have been added to the video after it was recorded. But I wonder if it is technically feasible to make a mod with a similar kind of overlay that would appear in-game. So there would be a mod specifically to help with casting 1v1s (Or I guess it could show team stats if it's a multiplayer match).

          The first issue is: could it be a UI mod, or would it have to be a SIM mod?

          Can you have a UI mod that can see other players' mass/energy bars? If so, obviously it would be illegal to use that UI mod when you play competitive games. You could probably write the mod to only display the overlay when you're in observer mode, and to deactivate itself if you're not an observer. But that raises the question of whether someone could tweak the code so they could spy on their opponent's mass/energy bars. It would make it very easy to cheat if you just had to make minor edits using a text editor to a single Lua file in a UI mod and then: poof, undetectable cheating.

          And if it's a SIM mod, can you play back a replay with a new SIM mod on, that wasn't present during the original match? Or would that cause desyncs?

          If it's not going to be a game mod, then I think you would need to get recorded data from the game. I don't know if info from the replay parser would give you what you need (e.g. does replay parser show mass/energy bar values?)

          Other ways to get that info:

          (1) make a mod that outputs such info to a text file, e.g. every "tick" it outputs the mass/energy bar values to a text file

          (2) watch the replay twice, once from the POV of player 1 and record video, once from the POV of player 2 and record video, then have a program parse the video itself to harvest information about the mass/power bars status.

          (3) watch the video yourself, pause every second, and write down the info by hand.

          (4) does SupCom itself have built-in debugging tools that make this kind of text output? That would be the best way I think. You would just watch the replay with the debug mode on. And then you'd have all the info you needed

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          • JipJ Offline
            Jip
            last edited by

            @arma473 You can see the data the mod would require in the supreme score board. If that can access the data during the replay (as a UI mod), then this mod would be able to do the same.

            A work of art is never finished, merely abandoned

            arma473A 1 Reply Last reply Reply Quote 0
            • arma473A Offline
              arma473 @Jip
              last edited by

              @jip Not exactly. SSB doesn't show how full the mass/energy bars are. It doesn't show current amounts of mass/energy or current storage capacities. More info is needed than what SSB shows.

              JipJ 1 Reply Last reply Reply Quote 0
              • JipJ Offline
                Jip @arma473
                last edited by

                @arma473 said in Need UI Mod? Let me know:

                ss/energy bars are. It doesn't show current amounts of mass/energy or current storage capacities. More info is needed than what

                Then how do people always know that I am the one that has mass in storage.

                A work of art is never finished, merely abandoned

                arma473A 1 Reply Last reply Reply Quote 1
                • DeribusD Offline
                  Deribus Global Moderator
                  last edited by

                  I don't use SSB but the default scoreboard shows storage if you hover over the income values

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                  • arma473A Offline
                    arma473 @Jip
                    last edited by

                    @jip SSB shows different things if you are a participant in a match, an observer of a saved replay file, or observing a live replay

                    Also, showing the amount of mass you have in storage doesn't show the limits of your storage

                    It will only show the amount of mass in storage for a teammate. It never shows the amount of mass in storage for an enemy or when you are an observer

                    (And by "observer" i mean you start the match as an observer. I'm not counting players who die and are able to keep watching the game and communicating with their team)

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                    • JipJ Offline
                      Jip
                      last edited by

                      Deribus is right - storage is available as an observer.

                      657df279-14b2-48fe-80eb-cd07d27fefe8-image.png

                      Adding more information (e.g., the maximum storage of a player) is just one PR away.

                      A work of art is never finished, merely abandoned

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                      • SwkollS Offline
                        Swkoll
                        last edited by Swkoll

                        In lieu of a fancy new UI mod, fixing supreme scoreboard to work in live replay again would be greatly appreciated.

                        JipJ 1 Reply Last reply Reply Quote 0
                        • S Offline
                          Sheikah
                          last edited by

                          You can see how much mass and energy players have with supreme score board I believe

                          1 Reply Last reply Reply Quote 0
                          • Z Offline
                            Zachrandir
                            last edited by

                            I searched around a little but and couldn't find an answer anywhere.

                            Is it possible to change what area select (click and drag) selects?

                            Specifically I'd like to be able to area select an army and have my sparkies be selected as part of the army, but this could so be extended to including/excluding buildings etc.

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                            • archsimkatA Offline
                              archsimkat
                              last edited by

                              Alt+Drag to only select engineers would be really nice, with the ability to create additional modifiers (e.g. ctrl to select only air, ctrl+alt to select only navy etc).

                              1 Reply Last reply Reply Quote 1
                              • M Offline
                                Mambo
                                last edited by

                                A mod that highlights scouted enemy nukes, t3 arty, SMD and experimental buildings on the map.

                                1 Reply Last reply Reply Quote 0
                                • JipJ Offline
                                  Jip @Swkoll
                                  last edited by

                                  @swkoll said in Need UI Mod? Let me know:

                                  In lieu of a fancy new UI mod, fixing supreme scoreboard to work in live replay again would be greatly appreciated.

                                  I missed this. I do not have the time to look into it, but is Hussar aware of it?

                                  A work of art is never finished, merely abandoned

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                                  • H-masterH Offline
                                    H-master @The_Janitor
                                    last edited by

                                    @hinthunter said in Need UI Mod? Let me know:

                                    @h-master Check out "Supreme Economy" sir.

                                    Thanks! Will check it out.

                                    Check out my maps here:

                                    Madness 1 - 10

                                    https://forum.faforever.com/topic/480/h-master-s-maps

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                                    • H-masterH Offline
                                      H-master @arma473
                                      last edited by

                                      @arma473 said in Need UI Mod? Let me know:

                                      @h-master The only useful thing I've found for the second screen is to treat it as a giant mini-map and I glance at it sometimes when I want to be aware of the map, like if I'm zoomed in to micro something, I might look at the second monitor. Maybe 0.1% of the time that I'm playing I'm looking at the second monitor.

                                      One of the things web browsers used to have (maybe they still do) were "widgets." It was like a generic interface that anyone could use to make little things to put on the screen that would do stuff like tell you the weather or be a calculator. If someone made a "widget" interface for FAF, it would be easier to create little apps you could put onto a second monitor that could give the kind of info H-master is talking about.

                                      The "UI-Party" mod I use has info about things like the number of mexes (not just T1, T2, T3, but the number that are upgrading or paused-upgrading). But it would be pretty cool if we could widgetize that information and then click and drag to move the "widgets" around. Then people could decide what info they wanted to have access to and where they wanted to put it on their screen. Or even multiple "tabs" and you could put different widgets on different tabs, so I could open an "energy management" thing that would give info about my energy use. Or something about mass utilization so I could see what % of my mass is going into land units, air units, navy, making economy buildings like pgens or upgrading mexes, loading TML/SML/SMD, etc.

                                      Then people with potato PCs could REAAAALLY lag seton's even more effectively than they already do.

                                      Sorry, for the late reply. This is exactly what I mean. The second screen isn't really that handy because there is strategic zoom. With the widgets it could become useful.

                                      Check out my maps here:

                                      Madness 1 - 10

                                      https://forum.faforever.com/topic/480/h-master-s-maps

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                                      • B Offline
                                        Broker @Dragun101
                                        last edited by

                                        @dragun101
                                        Can you do mod Fighters always fly.

                                        need change move order to patrol order around one point
                                        like this
                                        fe0ba128-4558-4973-8e21-9171f8d78fae-image.png

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                                        • S Offline
                                          Sprouto
                                          last edited by

                                          It's called the 'Guard' command.

                                          B 1 Reply Last reply Reply Quote 0
                                          • A Offline
                                            Aulex @Aulex
                                            last edited by

                                            @aulex said in Need UI Mod? Let me know:

                                            Can you make a UI mod that adds the sheesh sound effect to chat like a chat taunt. Can you also make it audible to all players if they have the UI mod, similar to the emoticon mod.
                                            Here is a sample sound https://www.youtube.com/watch?v=YgT6XABqS5Y

                                            I'm so sad this opportunity was passed up on.

                                            Dragun101D 1 Reply Last reply Reply Quote 0
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