@exselsior said in Why does Fullshare exist?:
If you have an issue with assassination then host supremacy lobbies. That sounds tedious to play in my mind, but more power to you. It's a game at the end of the day, do what makes you happy. Removing assassination from the default would make most people unhappy and there aren't really any legitimate arguments for not having it as the default.
That's a common response on this forum, as if one person is telling another person how to play the game. I'm not telling you how to play. We're having a discussion, a debate. I'm making my arguments, you're making yours. Saying "just host Supremacy lobbies" isn't a compelling argument in this case. Of course I'm going to play how I want and you're going to play how you want. But you haven't convinced me that Assassination is a realistic gameplay mechanic in what might be the most realistic RTS ever created. That's all I'm saying. This game allows us to explore strategy and tactics that have been used all throughout human history, not just what might happen in a far-future universe. I don't think you can find a battle in human history where one guy died and the whole rest of the army went, "ok, fuck it" and went home. It's just not a realistic aspect of this game and I'm just suggesting that just playing Supremacy instead of Assassination with full-share makes for a more realistic battle experience. Of course, this game will generally be played in Assassination; the 1v1 games, which is kinda the only thing I play, are Assassination, and to be quite honest even when I play against AI, I play in Assassination, because it is fun, don't get me wrong. But it's not realistic and that's the reason why the OP even asked the question in the first place, and the answer for me is that for maps where full-share is the only way to play Assassination, like Seton's, for example, it might be a better solution to just play Supremacy. The commander is still a valuable unit, and it removes both the situation where a team has lost a quarter of its units and a quarter of its attention/APM, which as @Jip suggests is almost as likely to create an automatic win situation as losing the entire army.