@ftxcommando said in Alternative to game quality indicator - Handicaps/Bonuses:
No, my assumption is correct. Your assumption that the result of a single game is evidence of the long term failure of trueskill is what is flawed.
Your analogy about trueskill is also flawed because it can only make a relativistic distribution based on the data it has. If you have a distribution based on 5x5 maps, then it is accurate for gauging that. If you suddenly add 20x20 maps, then you have added an error factor for the rating. Since tmm eliminates the ability to select for slots and maps (but it keeps the ability to select for teammates), it is about as close as you can get to rating the quality of that individual as a teammate.
So: since there is no situation where trueskill needs to account for data of 1 2k player playing 20 100 rating players on a 5x5 map, it is irrelevant to the situation. All that matters is 2v2 capability on the curated pool of the matchmaker.
I disagree. I think truskill is quite good. My OP only questions the validity of the game quality indicator. The game quality indicator is NOT truskill. We shouldn't pretend that it has the same reliability. Remember, my OP suggests handicap based on truskill. Nobody here - not me, not you - is trying to say truskill doesnt work.