@ftxcommando said in Alternative to game quality indicator - Handicaps/Bonuses:
In your scenario the 500 is overrated as he is functionally a 0 or even a negative as far as trueskill is concerned (but it cant make these observations without reviewing games like this). If you were able to defeat 2 1000s (who we assume are certainly 1000s) independent of your teammate, then you would at minimum be a 2k player (and underrated at your present 1500).
I don't think your assumption here is correct. I had a game earlier today with me (1500) and a 600 player against two 1200s who double-teamed me. My 600 teammate did basically nothing while I was double teamed. I'm not certain, but I suspect I would have faired better if I simply spawned by myself. If the game started as the same 2v2 but I was in command of both ACUs (therefore more like a 2v2), I am fairly certain I would have won, or at least matched the other team (therefore been close to 1200x2 meaning 2400).
It's important to note that truskill was developed for Halo, a first person shooter with equal numbers of players on each team (say, a 2v2 or 4v4). Truskill is certainly useful for FAF, but FAF is not an FPS and there are significant differences. (On a 5x5 map, could a 2000 player with 1 ACU be expected to beat 20 players of 100 rating with 20 ACUs? I think not.)