Alternative to game quality indicator - Handicaps/Bonuses
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Any idea that changes the probabilities of a games outcome significantly based on player rating, be it by unit balance, or by adding prebuilt structures, kills Trueskill ability to work correctly.
Edit:
Let me clearer on that:The rating of a player must never influence the game rules, because otherwise you break the maths and the world explodes.
And this is probably true for most rating systems.
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@humanpotatoe said in Alternative to game quality indicator - Handicaps/Bonuses:
trueskill is useless for anything other than 1v1, and even there whoever controls the map pool and decides what the reclaim values are on each map effect that rating. whoever controls it now loves rocks and spam heavy gameplay
You are trolling right? Please leave this discussion if you have nothing of value to add.
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On a COMPLETELY related note, why is there no downvote option on the forums?
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So that we can reinforce positive mindset and properly show how caring of community we are.
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i love this idea it has my vote to buff lower rank players with unimaginable bonus's
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funkoff said in Alternative to game quality indicator - Handicaps/Bonuses:
For example in 2v2 TMM, a 500 and a 1500 will generally lose against two 1000s significantly more often than the other way around
I can't particularly remember this as being the case..
..now that the 500 on that team is a 2k rated player on an alt account to abuse such an impossibly flawed system, it would appear even less so.
If you're gonna make some list of pros/cons can you at least list all the cons instead of trying to make it appear as if it has more positives than negatives?
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I think there is a difference of the game quality that is shown in the game wich is defined by the trueskill specification and therefore hardcoded in a sense and an arbitrary gamequality that the server ususes to match people. @BlackYps did a post about how he *will calculate it in a future update in another thread. Afaik it mostly modfies the game quality for people with few games. Also it takes rating differences of a matchup into account. With the current one it doesn't feel like I get good matches which were regularly <10% ingame game quality.
On topic: I am against the Idea of buffing peoples eco according to their skill. Punished being good, in a system that already tries to create balanced matchups. And the better player will just be in the passager seat and at the mercy of his teammate playing bad or horrible. Which is a huge pain to watch.
If you are matched with weaker teammates just give them basic instructions. If you aren't a douche they will actually follow them and it will increase their effective rating by roughly 300 points in the match.
Don't tell them what they did wrong during the game. It doesn't help at all. Don't try to play the game for them. Just basic stuff like which expansion belongs to who, where to send acu. If you want to spam or win the long tech game. Tell them when to push or retreat (in general). When an airfight is taking place.
This is how I won a lot of games with lower rated teammates in tmm.(Edit *)
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Just for clarification: The system in that thread is not live yet. Currently the 2v2 matchmaker uses a different system. I am working on a replacement that allows us to have bigger team sizes.
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This would be better as a MOD which friends can use to help balance informal gameplay.