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    Aeon T1 addition: heavy tank

    Scheduled Pinned Locked Moved Balance Discussion
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    • ValkiV
      Valki
      last edited by

      On discord it was earlier discussed to give Aurora a personal shield.

      If the LAB becomes a LSB (Light Sniper Bot), the Aurora could get a range nerf (to 19?) and 100 hp / 1 energy personal shield. The aurora is still a tad weak, but the LSB should be better support than T1 arty is for other factions. In addition, micro is still rewarded. You could micro shield depleted Aurora to the back to regenerate before they die.

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      • TurinturambarT
        Turinturambar Balance Team
        last edited by

        aurora can win in small number vs other tanks if microed do dodge every shot by wiggling

        Forumpros doing balance https://www.youtube.com/watch?v=4wTcguJZh3A .
        When a canis player remembers to build more than 3 units https://www.youtube.com/watch?v=7hjp8xJHuyA .

        ValkiV 1 Reply Last reply Reply Quote 1
        • ValkiV
          Valki @Turinturambar
          last edited by

          @turinturambar really? - awesome
          Will try to do that until this is patched in 😄

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          • ResistanceR
            Resistance
            last edited by

            well,that's really the entire point of aurora,not sure why it has to be patched

            queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
            https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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            • KaletheQuickK
              KaletheQuick
              last edited by

              You have a lot of good reasoning and thought put into your suggestion, and I am 100% for new units to an obscene degree (even came in second in last year's new unit competition, which I will bring up constantly). But I don't think this new tank would fit in well with what I think the "vibe" of FAF is.

              Aurora are quite strong, and perfectly adequate for the T1 stage, not to mention their performance carries over better to T2 than other factions t1 tank once they get mobile shields and their meat shield, obsidian. They are even unique enough to have their own tactics, attacking from over water out of enemy range, and raiding engines building naval factories. Remembering to make t1 scouts to go with them, and to do the most basic micro of kiting them back (and this is coming from the anti-micro guy), is perfectly fine.

              Again, I love new units. Make a mod, it would be awesome. And what war is complete without an arms race? The new small arms every week of WW2 are half the fun. Imagine some long term chromehounds esque multiplayer campaign/tournament where each faction voted every week to add a unit from a mod to their faction roster. Baller.

              You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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              • C
                Cyborg16
                last edited by

                aurora can win in small number vs other tanks if microed do dodge every shot by wiggling

                Thanks for your input Turin. In case it wasn't clear, I'm a little more concerned about more average players than yourself (who often struggle to micro effectively and keep up with everything else). Of course it's an open question whether balance should reflect only on the top players (this seems to be Jagged's opinion if I understand correctly) or whether lower-ranked players should be considered (this does have a caveat: under-representation of Aeon at lower ranks may in part be because new players who do well with Aeon advance more quickly than with other factions — but this is pure hypothesis without evidence).

                Aurora are quite strong

                Well, yes. My point above is that they are too strong in large numbers and too weak individually (though Turin clearly disagrees with this part).

                KaletheQuickK 1 Reply Last reply Reply Quote 1
                • KaletheQuickK
                  KaletheQuick @Cyborg16
                  last edited by

                  @cyborg16 idk about individually, I have not run that test. They seem fine to me, but I'm struggling to get to 900 on global. Is this because I only play Aeon? Maybe. But moreso I play maybe two games a week and it's just Gap.

                  So, could you stat out your unit? I'd like to see what you have in mind.

                  You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                  • C
                    Cyborg16
                    last edited by Cyborg16

                    @KaletheQuick Gap maps are quite different from other types of play with basically no raiding. If you want to get good, 1v1 ladder and replays are your best tools.

                    I did give a rough idea on stats for the "heavy" T1 tank above. Tuning will be required; perhaps the following will do as a starting point:

                    Bear: T1 heavy tank
                    HP: 450, Cost: 90m+400e+420t, vision: 20, speed 3, turn-rate: 90
                    Weapon: range 0-18, 40dmg / 1.2sec (33.33dps)

                    Aurora: T1 sniper tank
                    Buf range: 0-29 (from 0-26)
                    Buf speed: 3.1 (from 3)
                    Buf HP: 180 (from 155)
                    Reduce turn rate? (Currently 310 vs 90 for most tanks.)
                    Reduce DPS: 30dmg / 1.9sec (15.79dps) (from 40/1.7=23.53)

                    Flare: keep the same or nerf slightly? (It's currently the strongest LAB which is okay, but not so necessary with my other changes.)

                    KaletheQuickK 1 Reply Last reply Reply Quote 0
                    • KaletheQuickK
                      KaletheQuick @Cyborg16
                      last edited by

                      @cyborg16 I know, I am just short on time. Gap is time efficient and less stressful. Easier to relax. Anyway.

                      Let's summarize your goals here. This thread kinda forked from the "Why noone play Aeon" one, and iirc your goal was to make aeon T1 land more approachable so more people would play it starting at lower levels, right?

                      You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                      • W
                        wikingest
                        last edited by

                        There is also a very easy and not fun way to adress those problems that you pointed out.
                        Rise the hp and reduce the range of Aurora. Makeing it similar to other t1 tanks. Same range, and (more or less) same hp. Keep the hover to go over water and dodge, keep the fireing problems related to elevation and slow speed. It will still be faction specific unit.
                        Not sure if this is good idea, but it might make low-to-medium level players use it as they use other nations... Also almost no balancing to do, and easy to learn for players.

                        ValkiV KaletheQuickK 2 Replies Last reply Reply Quote 1
                        • ValkiV
                          Valki @wikingest
                          last edited by

                          @wikingest make the extra hitpoints part of a shield, that helps as Aeon is thematically associated with shields

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                          • KaletheQuickK
                            KaletheQuick @wikingest
                            last edited by

                            @wikingest Kinda reminds me of the "turn off faction bonuses" setting from AOE2. Lol.

                            You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                            • C
                              Cyborg16
                              last edited by Cyborg16

                              Aeon, "thematically", has single-purpose units. I feel like a heavy "meatshield" tank (without a range advantage) plus a "sniper" fits this theme. Bombers will still be the bane of Aurora, but now plain Aurora vs other tanks won't work so well. OTOH Aurora as ACU support will still be great. The Aurora as it is today has way too much DPS for its range.

                              @wikingest equalising range is the easy way out, yes, but boring.

                              ValkiV 1 Reply Last reply Reply Quote 0
                              • KaletheQuickK
                                KaletheQuick
                                last edited by

                                Just make a new "Heavy storm bot" that's just a flare with half the DPS and double the HP... And a big fat head 🤣

                                Call it the "cherub" because lol. Doing this avoids the "yet another tank" problem. Though it plays into the "yet another combat bot" problem.

                                You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                                • ValkiV
                                  Valki @Cyborg16
                                  last edited by

                                  @cyborg16 said in Aeon T1 addition: heavy tank:

                                  Aeon, "thematically", has single-purpose

                                  That could advocate seperating the damage dealing from the tanking

                                  C 1 Reply Last reply Reply Quote 1
                                  • W
                                    wikingest @KaletheQuick
                                    last edited by wikingest

                                    @kalethequick It seems more for me like "turn off one shortcoming for one nation. Shortcoming that is ruining this nation for most users." I am basing my words on this post and this one https://forum.faforever.com/topic/2673/why-is-aeon-1-disliked-2-inaccessible-and-3-most-unfun-units-but-4-most-fun-units/33

                                    Now if this type of change will end up making even less players use Aeon, then of course, this was a bad idea. I might be wrong.

                                    @Cyborg16 As I said: "very easy and not fun way to adress those problems". In the same time, no law obliges to add more and more complexity all the time. Game is seen as quite complex already. We have sniper gameplay already in t3 level.

                                    @Valki Having shield would certainly add in faction diversity. Making people protect power and avoid stalling. In the same time not makeing nation impossible to use on big open maps.

                                    KaletheQuickK 1 Reply Last reply Reply Quote 0
                                    • KaletheQuickK
                                      KaletheQuick @wikingest
                                      last edited by

                                      @wikingest I didn't mean to imply you intended to remove all faction diversity. Just that it reminded me of the feature from another game.

                                      And is aurora actually that bad?

                                      You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                                      W 1 Reply Last reply Reply Quote 0
                                      • W
                                        wikingest @KaletheQuick
                                        last edited by

                                        @kalethequick "is aurora actually that bad?" This is THE QUESTION. If we could answer that objectively...

                                        I play quite a lot of Aeon on multiplayer. But not because of Aurora. I like other parts of this nation. Aurora losing range and earning hp would not bother me at all, I would rather be glad.

                                        Now personally I dont see myself playing Aeon on big open map on 1v1. As on 1v1 you dont choose the map, I would not use it at all on 1v1. Changeing aurora could change that. (There is still problem with t1 navy, but this is minor compared to Aurora.)

                                        I think changeing Aurora would reduce game's diversity( as nations diversity), and as more people would use Aeon, would add on games diversity( as games played would have more diversity, more Aeon involved) . This is only my opinion. It might apply to some other players, or not.

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                                        • ValkiV
                                          Valki
                                          last edited by

                                          @wikingest Consensus seems Aurora is balanced but not fun to play with or play against... except at high number, there is a critical mass where a deathball of Aurora is overpowered.

                                          KaletheQuickK W 2 Replies Last reply Reply Quote 0
                                          • KaletheQuickK
                                            KaletheQuick @Valki
                                            last edited by

                                            @valki perhaps this Is because it's general counter is a non land unit? T1 bombers. I'm pretty sure that's supposed to be the game, this counters that with caveat.

                                            You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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