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    Recent Best Controversial
    • RE: [Guide] : fake-fullscreen and optimisation

      Definitive Supreme Commander Launcher 1.0.8.2
      https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher/releases/tag/version1.082
      Fixed an issue in the autohotkey script where when playing on the FAF client after the first game the fullscreen mode stopped working.

      posted in Frequently Asked Questions
      T
      thecore
    • RE: [Guide] : fake-fullscreen and optimisation

      Definitive Supreme Commander Launcher 1.0.8.1
      Fixed an issue where adding custom games was not working correctly.

      posted in Frequently Asked Questions
      T
      thecore
    • RE: [Guide] : fake-fullscreen and optimisation

      Definitive Supreme Commander Launcher 1.0.8.0
      https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher/releases

      Screenshot 2024-06-28 145547.png

      screen.png

      Created a new setting that moves the game to the far left monitor so when it resizes it can stretch across the second monitor.
      This fixes the issue where the game was not stretching because of main monitor layout.

      Enable If you have 2 monitors.
      Disable if you have 3 monitors, your main monitor is in the center and want the game to stretch across to the third monitor.

      Make sure that the 2 monitors that the game will run in be of the same resolution.

      Here is a visual on monitor layouts, if you have no monitor to the right of your main monitor enable the move to far left.
      monitor.png

      posted in Frequently Asked Questions
      T
      thecore
    • RE: [Guide] : fake-fullscreen and optimisation

      Definitive Supreme Commander Launcher 1.0.7.0
      https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher/releases

      Interface improvements
      Move game URLs into their own menu option
      Added new add custom game menu
      Improved some interface elements

      autohotkey script improvements
      Improved and cleaned up the code
      Fixed some issues with the script
      Note still using autohotkey version 1.1

      1.png

      2.png

      Dark Mode
      Switches the theme to either light or dark theme

      Minimize all windows on game launch
      This will minimize all active windows when the game starts

      Lock cursor to active window windowed mode.
      This traps the mouse cursor within the game while in windowed

      Auto set game window size when in windowed mode
      This will auto get your monitor size, if you disable this you will need to manually set your monitor resolution in main.ahk

      Enable auto dual screen switcher
      This will auto detect when to switch from single to dual screen mode, this scripts looks for the loading screen and the switches to dual screen mode. After the game has ended and you are in the end game status screen it will auto switch back to single monitor. This helps with not having to manually switch between single and dual. Note while not 100% perfect it is ready for testing

      Start supported games in dual screen by default
      if auto dual screen switcher is enabled disable this option else enable this if you want the game to always start in dual screen mode.

      crtl F12 switches to dual screen mode
      crtl F11 switches to single screen mode
      crtl F10 ends the autohotkey script

      3.png
      Game URLs menu
      List of pre supported games, enable the ones you want to have in the main menu. Note some game types are steam games. When enabling a local install a dialog box will open, here is where you navigate to your game exe that you are enabling.

      4.png
      Add custom game URL
      I have created a new feature that will allow you to add custom games to the interface.

      Enter new game name
      Enter a name for the game, name cannot already exist

      Enter path to game exe
      This is either the full path to the game exe
      c:\mygame\mygame.exe or a steam game, use steam://rungameid/mysteamgameid

      Game exe name
      This is the name of the game exe e.g mygame.exe

      Game image
      The default.png is used if no image is set, when creating a custom image it must be 554x300 and be a png

      Here is an example of what it should look like
      5.png

      posted in Frequently Asked Questions
      T
      thecore
    • RE: [Guide] : fake-fullscreen and optimisation

      Definitive Supreme Commander Launcher 1.0.5.0
      https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher/releases

      New version naming 1.0.5.0
      Updated FAF client image and name
      Fixed issue in main.ahk where endGameSearch resize used the wrong search area values
      Added version-file for file info (version_info.txt) view exe details
      Added auto-py-to-exe splash screen
      auto-py-to-exe now uses onefile and all other files are in the content folder
      Updated python to 3.12.3

      posted in Frequently Asked Questions
      T
      thecore
    • RE: [Guide] : fake-fullscreen and optimisation

      @tatsu I see the issue now, when i first made the Launcher the client was still called by the old name. Will update the name and picture of the FAF client.

      So it will be called Forged Alliance Forever Client and Forged Alliance Forever will just start the local game from C:\ProgramData\FAForever

      posted in Frequently Asked Questions
      T
      thecore
    • RE: [Guide] : fake-fullscreen and optimisation

      @tatsu I am not following, where is it mislabeled?

      posted in Frequently Asked Questions
      T
      thecore
    • RE: [Guide] : fake-fullscreen and optimisation

      Definitive Supreme Commander Launcher 1.04
      https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher/releases
      Improved dark/light theme uses customtkinter for better dark theme support
      Cleaned up interface
      upgraded to python 3.12.2
      upgraded to AutoHotkeyU32 AutoHotkey_1.1.37.02 (Note upgrading to version 2 would require major changes to the code which can be done at a later date)
      Added an update prompt when there is a new update
      Added Absolute Annihilation
      Added option to minimize all active windows on game launch
      Added start supported games in dual screen by default
      Improved autohotkey code

      Launcher.png

      posted in Frequently Asked Questions
      T
      thecore
    • RE: [Guide] : fake-fullscreen and optimisation

      How the Launcher works is when you put the game into windowed mode it will make it full screen and stretch the game over 2 monitors. You can then either use UI-party or just use the home hotkey to make the game use 2 windows.

      posted in Frequently Asked Questions
      T
      thecore
    • RE: [Guide] : fake-fullscreen and optimisation

      @reckless_charger try the Definitive Supreme Commander Launcher https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher/releases/tag/version1.03

      posted in Frequently Asked Questions
      T
      thecore
    • RE: [Guide] : fake-fullscreen and optimisation

      @T_R_U_putin You can set in the exe high DPI settings in compatibility, set override high DPI scaling behavior. see if that works

      posted in Frequently Asked Questions
      T
      thecore
    • RE: Resolution does not fit to screen in-game

      @davaeron Hey, just go to releases and download the Definitive.Supreme.Commander.Launcher.zip and run the exe.

      https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher/releases

      posted in Game Issues and Gameplay questions
      T
      thecore
    • RE: Resolution does not fit to screen in-game

      @davaeron said in Resolution does not fit to screen in-game:

      I'll check the other suggestion in the comments.

      Yeah let me know if it solves your issue, just make FA run in windowed mode and set your game install location (and FAF install location) in settings in DSCL.

      posted in Game Issues and Gameplay questions
      T
      thecore
    • RE: Resolution does not fit to screen in-game

      Can always try https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher

      posted in Game Issues and Gameplay questions
      T
      thecore
    • RE: Cursor lagging nvidia videocard

      try updating your gpu drivers, this was fixed by nvidia while back.

      posted in I need help
      T
      thecore
    • RE: What would be an efficient use of FAF's funds to improve FAF?

      Would it be worth it for FAF to contact Nordic Games\Squeenix to see what it would cost or to get more information such as do they still have the source code?

      posted in General Discussion
      T
      thecore
    • RE: [Guide] : fake-fullscreen and optimisation

      When you enable borderless window (even without using any scrips) it prevents the use of the mouse scroll to the edge. Not sure why this happens.

      posted in Frequently Asked Questions
      T
      thecore
    • RE: 2 year old bug: lose player control when a player dies/leaves

      @jip said in 2 year old bug: lose player control when a player dies/leaves:

      We could pause the game as a player leaves

      I vote for this.

      posted in Suggestions
      T
      thecore
    • RE: What would be an efficient use of FAF's funds to improve FAF?

      I agree that having a bounty system would not work well and would only create division and hiring a dev for only a short time to work on something the community is already working on would also not work well as by the time they are up to speed of the code base their time would be up. The only thing here that could work is every X amount of months(say 6) a major improvement or feature is identified and under normal conditions this work could not be achieved by the current dev team. This work would have a set budget and terms and conditions.

      If no major bit of work is identified that cannot be done with the current dev team then the money can be saved until then.

      So in short if you are exploring the idea of hiring a dev the work that they would do would be significant, out of the skill level of the current dev team and the outcome would either lead to better tools for the devs or a big improvement to the game.

      posted in General Discussion
      T
      thecore
    • RE: [Guide] : fake-fullscreen and optimisation

      @magge You can also tell them to try the Definitive Supreme Commander Launcher where I did all the configurations.

      https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher/releases/tag/version1.03

      posted in Frequently Asked Questions
      T
      thecore