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    Topics

    • T

      idea on assessing if players will lag before the game start

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
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      0 Votes
      5 Posts
      330 Views
      Eternal-E
      Sounds not cool
    • T

      Cybran hives, idea for Seraphim and Aeon

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      1 Votes
      12 Posts
      911 Views
      maudlin27M
      What about just buffing the SACU rapid fabrication by increasing both the mass cost of the upgrade and build power, so it becomes a viable option on those maps where hives are good - i.e. it gives concentrated build power that doesnt cause pathfinding woes (since you wouldn't need many of them). Since you'd get a mobile unit with a basic combat ability it'd need to be slightly less efficient than a hive at building, but not much. For example, instead of a modest increase in build power from 56 to 98, quadruple the build power from 56 to 224, and also increase the build range slightly. Then set the mass cost of the upgrade accordingly to balance it. E.g. a hive costs 350 mass per 25 build power. Since the value of having a mobile builder with combat ability and basic resource generation is priced into the base SACU model, lets make the rapid fabricator upgrade as efficient as a hive in respect of the increased BP element. So taking the Sera ACU, and assuming it's roughly balanced at 2k mass for 56 bp, that'd mean you'd want the extra 168 bp to cost 2,352 (total cost of 4402 for 224 build power). By comparison, the current upgrade gives you 42 bp for 800 mass (so is significantly more expensive than a hive in terms of the additional bp). If this would be too powerful, then make it 10% more inefficient for the additional BP. Personally rapid fabrication feels really weak and not worth getting (I'd rather have 3 Sera SACUs than 2 rapid rabrication Sera SACUs, even if I'm planning on using them to say build a firebase or setup some SAMs) and I've never seen anyone get rapid fabrication SACUs, so it feels like an opportunity to increase variety a bit, it preserves the uniqueness of the hive, and it doesn't require work with creating a new unit.
    • T

      Should Strategic Missile Submarine be able to make AntiNukes?

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      2 Votes
      32 Posts
      3k Views
      ResistanceR
      temp lokcing that since you guys can't stay on the topic for some reason.
    • T

      Should you be able to send engineers to other players?

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      FtXCommandoF
      Dudes be like “omg just go random” followed by “hey give me t3 aeon/phim/uef/cyb engies min 9 ok ty” Relentlessly shame all tech sharing players as the cowards they are.
    • T

      Have a factory be able to assist a engineer

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
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      5 Votes
      2 Posts
      381 Views
      ValkiV
      Absolutely, not just for engineers. If you could assist to a military unit too then you sort of have a mobile army waypoint where a factory can just reinforce an army wherever it is
    • T

      3 monitors Issue when Enabling secondary display

      Watching Ignoring Scheduled Pinned Locked Moved I need help
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      7 Posts
      367 Views
      GiebmasseG
      The second adapter in-game is really buggy and causes many crashes. Best solution is to use windowed mode, stretch it over and use UI mod to adjust the UI accordingly.