2 year old bug: lose player control when a player dies/leaves
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Won’t get fixed because it’s the reason basically every dual gap game in the vault doesn’t desync.
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It's not a bug, it was built in intentionally to reduce the amount of desynced replays and it works well for that. Pretty sure it halts the game for a short while though and doesn't just let it continue?
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If this is a deliberate feature, the logical next step would be to force the game camera onto the acu - if that's what the player has to do to continue to be able to play the game?
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What do you mean? The game continues as normal after some moments. There is no need for special player input
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We could pause the game as a player leaves
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Nice Jip, I think that would be useful. Of course it's not ideal, but probably better or at least more fair to pause during lose of control.
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I always just quickly hover over the top menu buttons (no click needed). That also fixes it.
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thx spooky, thats handy. i always clicked the marker symbol and canceled the marker again. 2 clicks vs no clicks:P
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@jip one of my old mods xd
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@jip said in 2 year old bug: lose player control when a player dies/leaves:
We could pause the game as a player leaves
I vote for this.