Another option is make the lights the player colour.
Best posts made by thecore
-
RE: Removal of the Blinking lights
-
Have a factory be able to assist a engineer
Something i liked in planetary annihilation is having a factory be able to assist a engineer and have all newly created engineers and units assist the targeted engineer.
Would this be helpful to add?
-
RE: [Guide] : fake-fullscreen and optimisation
I have improved the script, here is my result
The Definitive Supreme Commander Windowed Script
For single and dual screen
v1.00
thecore, tatsu, IO_Nox other sources on the netFeatures
Supports the following
Forged Alliance Forever
Downlord's FAF Client
LOUD Forged Alliance
Steam Forged Alliance
Steam Supreme Commander
Switch between single and dual screen
Lock mouse within gameHow to install
-
Install all the different version of Supreme Commander (see Features of supported games)
-
Install Common Mod Tools mod (This can be done from the Downlord's FAF Client)
-
Install ui-party mod (This can be done from the Downlord's FAF Client)
Now open each game, enable ui-party mod and set resolution to Windowed, DO NOT SKIP THIS
NOTE Steam Supreme Commander does not support ui-party mod -
Download Supreme Commander Launchers.zip
Now i am not able to upload a zip file for some strange reason so i have embedded it into a doc file, open the doc file and upzip from there
Supreme Commander Launchers.doc
If a forum moderator can fix the zip upload they can update it here -
Unzip Supreme Commander Launchers to your game directory
Note you should have 5 shortcuts (that will be configured) a scripts folder and an icons folder -
Configure Client Forged Alliance Forever shortcut
right click on Client Forged Alliance Forever shortcut and select properties
Enter in the following for target, note you must enter in you drive letter and the directory locaiton
!REPLACE ALL CAPS!
"D:\THE LOCATION TO THE GAME DIRECTORY\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "D:\THE LOCATION TO THE GAME DIRECTORY\Supreme Commander Launchers\scripts\multiMonitor.ahk" client
NOTE the " client is the pram
Replace Start In with the THE LOCATION TO THE SUPREME COMANDER LAUNCHERS FOLDER
Click change icon and use the icon in the icons folder (forgedallianceIcon.ico)
Repeat the process for the other shortcuts, however replace pram in Target as follows
Client Forged Alliance Forever = multiMonitor.ahk" client
Forged Alliance Forever = multiMonitor.ahk" faf
LOUD Forged Alliance = multiMonitor.ahk" loud
Steam Forged Alliance = multiMonitor.ahk" steamFAF
Steam Supreme Commander multiMonitor.ahk" steamSCAn example of what the shortcuts will look like are
Client Forged Alliance Forever
Target
"E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" clientStart in
"E:\Games\Supreme Commander Launchers"Forged Alliance Forever
Target
"E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" fafStart in
"E:\Games\Supreme Commander Launchers"LOUD Forged Alliance
Target
"E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" loudStart in
"E:\Games\Supreme Commander Launchers"Steam Forged Alliance
Target
"E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" steamFAFStart in
"E:\Games\Supreme Commander Launchers"Steam Supreme Commander
Target
"E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" steamSC
Start in
"E:\Games\Supreme Commander Launchers"!! Dubble check to make sure everything is correct !!
So now you should have 5 shortcuts with icons each with a different pram
-
open scripts\multiMonitor.ahk
Note you can use notepad++ -
Settings that the user can change if they want to
"global clipMouse = true" on by default
"global autoSetMonitorSize := true" on by default
"global startInDualScreenMode := false" off by default -
Settings the user must change !!!
pathOrLinkLOUD
pathOrLinkClient
The directory of where the game exe is,
e.g "E:\Games\supremeCommanderForgedAlliance"
By default FAF is located in "C:\ProgramData\FAForever\bin"
For LOUD you are need to find the SCFA_Updater.exe location
For Downlord's FAF Client you need to find the downlords-faf-client.exe locationThat should be it for setting up
How to use
To enable dual Screen mode press Ctrl F12
To enable single Screen mode press Ctrl F11
To stop the script press Ctrl F10
You can use the windows key to untrap the mouseBugs and limitations
ui-party mod
If you switch from dual screen to single screen when the match has started the idle avatar does not position correctly.
The ui-party icon also does not position correctly.
The drop down menu also does not quite position correctly
Steam Supreme Commander does not support ui-party modI spent a few days to get this to work I hope people find it helpful.
-
-
Should Strategic Missile Submarine be able to make AntiNukes?
Should Strategic Missile Submarines be able to make AntiNukes? This can add more strategies in defending navy from nukes. Also a way to hide your smd if water is near your base. Maybe the cost of the AntiNukes could be cheaper and quicker to build as the Strategic Missile Submarine is more vulnerable. What are your thoughts
-
RE: Time to become more friendly to new people as a game
Maybe instead of a new campaign you could do something like what age of empires 3 DE Art Of War did. At the end of each mission you are given a gold silver and bronze medal
Each mission focus on learning a new game mechanic. -
RE: [Guide] : fake-fullscreen and optimisation
Supreme Commander Definitive Launcher 1.0
Made in python, i created a stand alone version below, just go to settings and set the game paths.
Supreme Commander Definitive Launcher.part12.rar Supreme Commander Definitive Launcher.part11.rar Supreme Commander Definitive Launcher.part10.rar Supreme Commander Definitive Launcher.part09.rar Supreme Commander Definitive Launcher.part08.rar Supreme Commander Definitive Launcher.part07.rar Supreme Commander Definitive Launcher.part06.rar Supreme Commander Definitive Launcher.part05.rar Supreme Commander Definitive Launcher.part04.rar Supreme Commander Definitive Launcher.part03.rar Supreme Commander Definitive Launcher.part02.rar Supreme Commander Definitive Launcher.part01.rarHere are the files before converting it to a stand alone
Supreme Commander Definitive Launcher python.part6.rar Supreme Commander Definitive Launcher python.part5.rar Supreme Commander Definitive Launcher python.part4.rar Supreme Commander Definitive Launcher python.part3.rar Supreme Commander Definitive Launcher python.part2.rar Supreme Commander Definitive Launcher python.part1.rar -
RE: In-lobby Auto Balancing
@emperor_penguin just tested it, the AutoBalance works well, however I think there could be bug where some players were not placed correctly (their positions in the lobby did not match their game positions). I was the host on gap map and I was front on team 1, then I auto balanced and I was moved to air team 2. However when the game started I was placed front on team 1 (not sure on the other players) can you confirm this?
-
RE: Small suggestions topic
Back in 2019 I created some code with the idea to quickly find the fairest Teams for the players in a lobby. A pull request was made by shalkya called "Button for balancing teams". It would be nice if someone with FA lobby knowledge could finish this pull request as I think most of the hard work has been done already.
That way all players would need to do a hit the balance team button and then decide which positions they want to play (players can then manually balance slots for who vs who).
-
RE: Assisting Factories Inherit Control Groups
Should also allow Factories to Assist engineers/units
-
RE: 2 year old bug: lose player control when a player dies/leaves
@jip said in 2 year old bug: lose player control when a player dies/leaves:
We could pause the game as a player leaves
I vote for this.
-
Cybran hives, idea for Seraphim and Aeon
So Cybran's hives are a very strong unit, UEF have engineering stations which is a good alternatives for UEF. However Aeon and Seraphim do not a good early hive alternatives . Seraphim and Aeon SACU with the Rapid Fabricator is a good late game replacement however quite costly and slow. So they really have to depend on engineers resulting in having lots of engineers surrounding building causing bad path finding.
Now I do not like the idea of Seraphim and Aeon just getting their own hive building as I like the diversity in the factions. Also I am not sure on what is possible so here are some ideas.
idea 1
Be able to combined engineers together.
So if you had 10 engineers of the same tech level you tell them to all combine together, now you have 1 engineer with the power of x10 engineers (maybe even give them a bonus boost as well), limit the max amount engineers that can be combined together. (Kind of like creating super engineers) could work the same way as a transport ship.idea 2 when engineers are assisting they then allow units to passthrough themselves (not enemy units though) this removes the pathfinding issues and allows units to stack while assisting.
Idea 3 make hives and engineering stations T3, however this is not going to be a very popular change and I do not think is solves the issue.
So I am not sure on what is the best solution but I think both Seraphim and Aeon need something a little extra vs the hive/engineering station.
What are your Ideas and thoughts.
-
RE: [Guide] : fake-fullscreen and optimisation
Also i am working on an interface in python
-
RE: **Platinum question**
I think some AIR units (such as T3 ASF) need to curry less fuel, units like T3 boomers tend to only have one trip.
-
RE: Small suggestions topic
An idea I have which may need play testing and discussion is if you que engineers to build multiple building they can sometimes get in the way of the next building in the que. The build has wait until all units that are in the way to move. My suggest is have units that are in the way of the next build que move out of the way and avoid this location before it starts to be built.
-
RE: Gun splash upgrade
I have found that by the time you can afford the splash upgrade there are strategic bombers on the map (around the 10 to 15 min mark). Once there are strategic bombers on the map it is not safe for the acu to be walking around.
Here are 2 options
- Make the splash upgrade be on par as the Cybran laser, making the seraphim acu be able to do tele snipes like Cybran with laser.
- Make it a lot cheaper but only have it increase the gun range and speed a little.
-
RE: [Guide] : fake-fullscreen and optimisation
@io_nox said in [Guide] : fake-fullscreen and optimisation:
Windows 10 ui scaling involved here
Yes i did not test with Windows 10 ui scaling, the fixed worked, however i found one issue. The mouse would flicker when at the edge of the screen.
Here is the fix
clipProc: if (!ProcessExist(procGame)) return ;//checks if the game window is active if !WinActive("ahk_exe " procGame) { return } ; this will get your game window size WinGetTitle, winTitle, ahk_exe %procGame% WinGetPos, X, Y, W, H, %winTitle% w := w - 1 h := h - 1 ;//trap mouse ClipCursor( true, X, Y, W, H) return
-
RE: Pop up to accept the matchup
@M0rPh3u5 https://forum.faforever.com/topic/123/guide-fake-fullscreen-and-optimisation/66
Try out the Launcher, supports single and dual screen borderless fullscreen window mode for FAF. -
RE: The worst experimental in the game: the bug
I like the idea, very Cybran.