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    Recent Best Controversial
    • RE: Removal of the Blinking lights

      Another option is make the lights the player colour.

      posted in Suggestions
      T
      thecore
    • Have a factory be able to assist a engineer

      Something i liked in planetary annihilation is having a factory be able to assist a engineer and have all newly created engineers and units assist the targeted engineer.

      Would this be helpful to add?

      posted in Suggestions
      T
      thecore
    • RE: [Guide] : fake-fullscreen and optimisation

      I have improved the script, here is my result

      The Definitive Supreme Commander Windowed Script

      For single and dual screen
      v1.00
      thecore, tatsu, IO_Nox other sources on the net

      Features
      Supports the following
      Forged Alliance Forever
      Downlord's FAF Client
      LOUD Forged Alliance
      Steam Forged Alliance
      Steam Supreme Commander
      Switch between single and dual screen
      Lock mouse within game

      How to install

      1. Install all the different version of Supreme Commander (see Features of supported games)

      2. Install Common Mod Tools mod (This can be done from the Downlord's FAF Client)

      3. Install ui-party mod (This can be done from the Downlord's FAF Client)
        Now open each game, enable ui-party mod and set resolution to Windowed, DO NOT SKIP THIS
        NOTE Steam Supreme Commander does not support ui-party mod

      4. Download Supreme Commander Launchers.zip
        Now i am not able to upload a zip file for some strange reason so i have embedded it into a doc file, open the doc file and upzip from there
        Supreme Commander Launchers.doc
        If a forum moderator can fix the zip upload they can update it here

      5. Unzip Supreme Commander Launchers to your game directory
        Note you should have 5 shortcuts (that will be configured) a scripts folder and an icons folder

      6. Configure Client Forged Alliance Forever shortcut
        right click on Client Forged Alliance Forever shortcut and select properties
        Enter in the following for target, note you must enter in you drive letter and the directory locaiton
        !REPLACE ALL CAPS!
        "D:\THE LOCATION TO THE GAME DIRECTORY\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "D:\THE LOCATION TO THE GAME DIRECTORY\Supreme Commander Launchers\scripts\multiMonitor.ahk" client

      NOTE the " client is the pram

      Replace Start In with the THE LOCATION TO THE SUPREME COMANDER LAUNCHERS FOLDER

      Click change icon and use the icon in the icons folder (forgedallianceIcon.ico)
      Repeat the process for the other shortcuts, however replace pram in Target as follows
      Client Forged Alliance Forever = multiMonitor.ahk" client
      Forged Alliance Forever = multiMonitor.ahk" faf
      LOUD Forged Alliance = multiMonitor.ahk" loud
      Steam Forged Alliance = multiMonitor.ahk" steamFAF
      Steam Supreme Commander multiMonitor.ahk" steamSC

      An example of what the shortcuts will look like are

      Client Forged Alliance Forever
      Target
      "E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" client

      Start in
      "E:\Games\Supreme Commander Launchers"

      Forged Alliance Forever
      Target
      "E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" faf

      Start in
      "E:\Games\Supreme Commander Launchers"

      LOUD Forged Alliance
      Target
      "E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" loud

      Start in
      "E:\Games\Supreme Commander Launchers"

      Steam Forged Alliance
      Target
      "E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" steamFAF

      Start in
      "E:\Games\Supreme Commander Launchers"

      Steam Supreme Commander
      Target
      "E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" steamSC
      Start in
      "E:\Games\Supreme Commander Launchers"

      !! Dubble check to make sure everything is correct !!

      So now you should have 5 shortcuts with icons each with a different pram

      1. open scripts\multiMonitor.ahk
        Note you can use notepad++

      2. Settings that the user can change if they want to
        "global clipMouse = true" on by default
        "global autoSetMonitorSize := true" on by default
        "global startInDualScreenMode := false" off by default

      3. Settings the user must change !!!
        pathOrLinkLOUD
        pathOrLinkClient
        The directory of where the game exe is,
        e.g "E:\Games\supremeCommanderForgedAlliance"

      By default FAF is located in "C:\ProgramData\FAForever\bin"
      For LOUD you are need to find the SCFA_Updater.exe location
      For Downlord's FAF Client you need to find the downlords-faf-client.exe location

      That should be it for setting up

      How to use
      To enable dual Screen mode press Ctrl F12
      To enable single Screen mode press Ctrl F11
      To stop the script press Ctrl F10
      You can use the windows key to untrap the mouse

      Bugs and limitations
      ui-party mod
      If you switch from dual screen to single screen when the match has started the idle avatar does not position correctly.
      The ui-party icon also does not position correctly.
      The drop down menu also does not quite position correctly
      Steam Supreme Commander does not support ui-party mod

      Untitled-1.jpg

      I spent a few days to get this to work I hope people find it helpful.

      posted in Frequently Asked Questions
      T
      thecore
    • RE: FAF on Linus Tech Tips!

      @banani Untitled.png
      This fits so well.

      posted in General Discussion
      T
      thecore
    • Should Strategic Missile Submarine be able to make AntiNukes?

      Should Strategic Missile Submarines be able to make AntiNukes? This can add more strategies in defending navy from nukes. Also a way to hide your smd if water is near your base. Maybe the cost of the AntiNukes could be cheaper and quicker to build as the Strategic Missile Submarine is more vulnerable. What are your thoughts

      posted in Balance Discussion
      T
      thecore
    • RE: Time to become more friendly to new people as a game

      Maybe instead of a new campaign you could do something like what age of empires 3 DE Art Of War did. At the end of each mission you are given a gold silver and bronze medal
      Each mission focus on learning a new game mechanic.

      https://i.ytimg.com/vi/kg7-dGUhArI/maxresdefault.jpg

      posted in Suggestions
      T
      thecore
    • RE: [Guide] : fake-fullscreen and optimisation

      Supreme Commander Definitive Launcher 1.0
      Made in python, i created a stand alone version below, just go to settings and set the game paths.

      Capture.JPG
      Supreme Commander Definitive Launcher.part12.rar Supreme Commander Definitive Launcher.part11.rar Supreme Commander Definitive Launcher.part10.rar Supreme Commander Definitive Launcher.part09.rar Supreme Commander Definitive Launcher.part08.rar Supreme Commander Definitive Launcher.part07.rar Supreme Commander Definitive Launcher.part06.rar Supreme Commander Definitive Launcher.part05.rar Supreme Commander Definitive Launcher.part04.rar Supreme Commander Definitive Launcher.part03.rar Supreme Commander Definitive Launcher.part02.rar Supreme Commander Definitive Launcher.part01.rar

      Here are the files before converting it to a stand alone
      Supreme Commander Definitive Launcher python.part6.rar Supreme Commander Definitive Launcher python.part5.rar Supreme Commander Definitive Launcher python.part4.rar Supreme Commander Definitive Launcher python.part3.rar Supreme Commander Definitive Launcher python.part2.rar Supreme Commander Definitive Launcher python.part1.rar

      posted in Frequently Asked Questions
      T
      thecore
    • RE: In-lobby Auto Balancing

      @emperor_penguin just tested it, the AutoBalance works well, however I think there could be bug where some players were not placed correctly (their positions in the lobby did not match their game positions). I was the host on gap map and I was front on team 1, then I auto balanced and I was moved to air team 2. However when the game started I was placed front on team 1 (not sure on the other players) can you confirm this?

      posted in General Discussion
      T
      thecore
    • RE: Small suggestions topic

      Back in 2019 I created some code with the idea to quickly find the fairest Teams for the players in a lobby. A pull request was made by shalkya called "Button for balancing teams". It would be nice if someone with FA lobby knowledge could finish this pull request as I think most of the hard work has been done already.

      That way all players would need to do a hit the balance team button and then decide which positions they want to play (players can then manually balance slots for who vs who).

      https://github.com/FAForever/fa/pull/2903

      posted in Suggestions
      T
      thecore
    • RE: Assisting Factories Inherit Control Groups

      Should also allow Factories to Assist engineers/units

      posted in Suggestions
      T
      thecore
    • RE: 2 year old bug: lose player control when a player dies/leaves

      @jip said in 2 year old bug: lose player control when a player dies/leaves:

      We could pause the game as a player leaves

      I vote for this.

      posted in Suggestions
      T
      thecore
    • Cybran hives, idea for Seraphim and Aeon

      So Cybran's hives are a very strong unit, UEF have engineering stations which is a good alternatives for UEF. However Aeon and Seraphim do not a good early hive alternatives . Seraphim and Aeon SACU with the Rapid Fabricator is a good late game replacement however quite costly and slow. So they really have to depend on engineers resulting in having lots of engineers surrounding building causing bad path finding.

      Now I do not like the idea of Seraphim and Aeon just getting their own hive building as I like the diversity in the factions. Also I am not sure on what is possible so here are some ideas.

      idea 1
      Be able to combined engineers together.
      So if you had 10 engineers of the same tech level you tell them to all combine together, now you have 1 engineer with the power of x10 engineers (maybe even give them a bonus boost as well), limit the max amount engineers that can be combined together. (Kind of like creating super engineers) could work the same way as a transport ship.

      idea 2 when engineers are assisting they then allow units to passthrough themselves (not enemy units though) this removes the pathfinding issues and allows units to stack while assisting.

      Idea 3 make hives and engineering stations T3, however this is not going to be a very popular change and I do not think is solves the issue.

      So I am not sure on what is the best solution but I think both Seraphim and Aeon need something a little extra vs the hive/engineering station.

      What are your Ideas and thoughts.

      posted in Balance Discussion
      T
      thecore
    • RE: [Guide] : fake-fullscreen and optimisation

      Also i am working on an interface in python
      2.jpg

      3.jpg

      posted in Frequently Asked Questions
      T
      thecore
    • RE: **Platinum question**

      I think some AIR units (such as T3 ASF) need to curry less fuel, units like T3 boomers tend to only have one trip.

      posted in General Discussion
      T
      thecore
    • RE: Small suggestions topic

      An idea I have which may need play testing and discussion is if you que engineers to build multiple building they can sometimes get in the way of the next building in the que. The build has wait until all units that are in the way to move. My suggest is have units that are in the way of the next build que move out of the way and avoid this location before it starts to be built.Untitled-1.png

      posted in Suggestions
      T
      thecore
    • RE: Gun splash upgrade

      I have found that by the time you can afford the splash upgrade there are strategic bombers on the map (around the 10 to 15 min mark). Once there are strategic bombers on the map it is not safe for the acu to be walking around.

      Here are 2 options

      1. Make the splash upgrade be on par as the Cybran laser, making the seraphim acu be able to do tele snipes like Cybran with laser.
      2. Make it a lot cheaper but only have it increase the gun range and speed a little.
      posted in Balance Discussion
      T
      thecore
    • RE: [Guide] : fake-fullscreen and optimisation

      @io_nox said in [Guide] : fake-fullscreen and optimisation:

      Windows 10 ui scaling involved here

      Yes i did not test with Windows 10 ui scaling, the fixed worked, however i found one issue. The mouse would flicker when at the edge of the screen.

      Here is the fix

      clipProc: 
      	if (!ProcessExist(procGame)) 
      		return
      	;//checks if the game window is active
      	if !WinActive("ahk_exe " procGame)
      	{
      		return
      	}	
      	; this will get your game window size
      	WinGetTitle, winTitle, ahk_exe %procGame%
      	WinGetPos, X, Y, W, H, %winTitle%
      	w := w - 1
      	h := h - 1
      	;//trap mouse
      	ClipCursor( true, X, Y, W, H)
      	
      return
      
      posted in Frequently Asked Questions
      T
      thecore
    • RE: Do not add new colors - discussion

      Here is my idea
      Untitled.png

      posted in General Discussion
      T
      thecore
    • RE: Pop up to accept the matchup

      @M0rPh3u5 https://forum.faforever.com/topic/123/guide-fake-fullscreen-and-optimisation/66
      Try out the Launcher, supports single and dual screen borderless fullscreen window mode for FAF.

      posted in Suggestions
      T
      thecore
    • RE: The worst experimental in the game: the bug

      I like the idea, very Cybran.

      posted in Balance Discussion
      T
      thecore