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    Topics

    • T

      Tac missile defense help.

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      N
      Try using DisableWhileReloading = true in the weapon blueprint, this is what we do with FAF gun TMD. The issue you describe seems to be that 4 TMD fire, the 5th missile gets locked on to by a reloading TMD out of the first 4, and missiles can only have a number of shooters equal to their HP, so that lockon makes the 5th TMD ignore the missile as its shooter cap is filled.
    • T

      Why doesn't the T3 seraphim sub that the T3SUBMARINE catagory?

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
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      maudlin27M
      He's pointing out that T1 submarines include the category T1SUBMARINE, T2 submarines have the category T2SUBMARINE, but the T3 submarine doesnt have a category T3SUBMARINE. Depending on the reason for wanting it, you could still achieve something similar by looking for units that contain both the TECH3 category and the SUBMERSIBLE category, while if you wanted to then exclude the t3 nuke subs you could exclude the category NUKE.
    • T

      Seraphim language, unit names.

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      speed2S
      @tankenabard https://youtu.be/JGQNCS6WU3w?si=urJ1ncw9C0n8ix0g&t=2021 33:41
    • T

      Allow AI to use specific units, disable same units for players.

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      DDDXD
      @tankenabard unfortunately no. The best advice I can give you is to look at others code. Get a couple of simple mods, the simpler the better, then see what it takes to get a simple mod going. Then find a mod or map that disables certain units - that will show you how it's done. Then all you need is to apply and tweak the code to your needs and wants <-- that's the part nobody can help you with
    • T

      Allow AI to use specific units, disable for players.

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      MostLostNoobM
      This could be done with a mod & could be done with a check of the player type to determine if the player is human or AI, so there would be no restriction on human players & AIs having the same faction, only humans having access to all the structures & units that the AI has access to. I would suggest making a mod request thread in the Modding & Tools sub-forum.
    • T

      Chrono Dampener is not great.

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      S
      I agree it's never great and I never get it basically, but there is a use case in holding a hard point under static shields.
    • T

      Reworked Mercy, how do you like it?

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      F
      I agree with the Mercy being a stun weapon. That's a cool idea. Alternatively, maybe it could just do incredible damage, like 30,000, but only against shields. Similar to the rarely used t3 hover unit.
    • T

      Game crashing.

      Watching Ignoring Scheduled Pinned Locked Moved I need help
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      JipJ
      @vmkcom We can't reproduce it through the replay - it is therefore likely local to your system. Update your drivers and anything else related to the stability of your system.