Does it have a chance to become a cybersport now?
Posts
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RE: Is there a good explanation why SupCom never became a proper cybersport?
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Is there a good explanation why SupCom never became a proper cybersport?
Is it because of the UI mods? Insane randomness of artillery shots? Too much focus on base building that is not an entertaining spectacle for viewers?
I come from Starcraft and I personally got shocked when I was 1st playing ladder and found out my UI mods don't get disabled.
Thoughts?
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RE: So I built a lot of kennels
I tried playing FAF on a laptop, and all was going well until I built too many Aoen workers and ordered them to assist stuff. I have a feeling that all engi building "rays" are too detailed. Maybe they should be optimized.
Yes, you are allowed to play on a laptop.
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Shouldn't torpedo bombers have underwater vision bigger than the default?
The default is 10.
Was playing as Aeon against a Cybran who went stealth and went underwater while my giant floaty army was above it trying to keep vision of the commander. Was really hard, could not look away for longer than a second or the com would disappear and then I would not know which direction it went. None of my units, including torpedo bombers hunting the enemy com had underwater vision bigger than 10, not even scouts. Only stationary torpedo defense had big underwater vision.
I don't think hunting underwater Cybran ACU with stealth should be this hard. And Cybran T2 subs.
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RE: Where is the Disable Resource Sharing Button ??? It was under F4
@Ombre said in Where is the Disable Resource Sharing Button ??? It was under F4:
And a Noob useless parasite who down voted it. Exactly the kind to teach them with this option ):> This option is exactly for you, whoever junk that was.
Can we ban this guy?
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Does AI in campaigns see through stealth and cloak?
Don't wanna test every mission.
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RE: Where is the Disable Resource Sharing Button ??? It was under F4
This sounds like the least ASAP thing in the history of humanity.
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RE: Reclaim in hard-to-reach places
@waffelzNoob OK. I guess I will be guarding or bombing such reclaims against UEF.
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RE: Reclaim in hard-to-reach places
@FtXCommando You can't see scale there. You only see icons. Huge mountains.
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RE: Reclaim in hard-to-reach places
OK, I didn't look hard, but here are some bad maps from Creative Team Top Picks (apparently, they don't know what they are doing):
Adaptive Pandemonium Pass (5k games):

Triad Terraces (2k games):

There are the wrecks of strats I dropped. Good luck reclaiming that if you are not UEF. I couldn't drop engies anywhere close.
Don't tell me this is faction diversity. -
RE: Reclaim in hard-to-reach places
@Nuggets said in Reclaim in hard-to-reach places:
The next thing is you want underwater pgens because the mapmaker decided to have the entire spawn area water.
What is this even?
The issue here is that map makers don't have the tools to know if a fallen wreck could be accessed by only 1 faction or all of them. There is no tester for "You made your mountain too big".
And people are talking about removing the factory-attack reclaim. We will get back to this topic when it hits you.
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RE: Reclaim in hard-to-reach places
@Nuggets All I hear is "we don't want any change". If we were developing a new RTS, not blaming map makers for mountains would be pretty reasonable.
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RE: Reclaim in hard-to-reach places
I am not taking kennel base cost into account because it's more about what you are risking to lose on the front line while reclaiming.
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RE: Reclaim in hard-to-reach places
Just an additional argument to giving all factions flying reclaimers: Engies trying to reclaim around cliffs are very stupid. They see a wreck on the other side, they decide to go all the way around just to get this one wreck, completely ignoring any other wrecks on their way, while flying engies eat everything perfectly. I also consider kennel drones to be the best reclaimers, not T1 engies: These drones cost approx as a T2 engi, have double BP and double speed (speed is very important in reclaiming), HP doesn't matter.
I don't even know how to properly reclaim close to cliffs, manually?
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RE: Features and what not
@Nomander How do we make ammo info appear in Spooky database? Do we need to contact him?
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RE: Wasted energy
@KnownSniper Inefficient in making mass, efficient in not wasting e.
It's like I am trying to convince you guys that BAR exists.
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RE: First Games and Practice Routine
I learn RTS games by losing and analyzing the replay right after.
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RE: Wasted energy
@Nuggets Works in BAR somehow.
Let them be inefficient. I just wanted a deeper aspect to eco management, where a master could play not wasting any energy. Right now it's just "Let it overflow, doesn't matter".