Repair gives you 25% discount, around 94% for air units repaired at air staging. And they keep experience, which increases HP up to 50% and gives regen.
Posts
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RE: Question about repair
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RE: You guys ever thought if moving to a new engine?
@Defiant Why would anyone want this? It's about the feeling of the game, not 3D models and unit names. We can get free from copyright.
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RE: You guys ever thought if moving to a new engine?
@FtXCommando What IP? We won't even rename units, and keep BAR's 3D models.
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RE: You guys ever thought if moving to a new engine?
BAR devs say that, even though mods are not a priority right now, the game will be very moddable (especially if we help). And we already can edit unit stats to our liking. So why not "import" SupCom into BAR? (But without importing 3D models.) Mechanics there are a bit different, but there are things I would not change (because they are cool). Things like:
- 100% friendly fire [while units don't intentionally shoot friendly units in the back, only by accident]
- Deformable terrain
- Hills obstruct radar coverage
- Units don't generally shoot hills
I play both games. I like SupCom's style, but BAR's implementation is better. In BAR, I rarely encounter lags or disconnects (and you can easily reconnect); anything can be fixed (hello, lost source code); moderation reacts within days compared to months here; can properly mute people (including markers); can hide your country; the game is free (new players) and open source.
Didn't someone import Total Annihilation into FAF some time ago? Why not import SupCom into BAR?
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RE: Add the Tombstones from the 2025 April Fool's Update as a Permanent Feature
If gets into main game, bye, immersion.
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RE: You guys ever thought if moving to a new engine?
I say we invade BAR and play with x2 ranges. Similar experience. Maybe we could even make our own mod to balance x2 ranges + other changes.
Downvote me into oblivion, but I moved there. Tiny ranges are my biggest issue with the game though, the 2nd is how everything explodes and chains easily. This could also be fixed. Modding is still not great, but it works.
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RE: 1v1 Ladder
Or you could add a checkbox under 1v1 ladder saying "Connect with any rating", but I hear you guys don't like buttons.
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Where is Gyle?
A month without a YouTube video. People say in the comments to his last video that some other casters have also stopped making videos. What is happening?
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RE: AEONS are GARBAGE!
@Caliber said in AEONS are GARBAGE!:
Destros are both OP and week as hell, very good range
Range nerfed hard.
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RE: Why has crash-damage from Czars been eliminated?
It wasn't. It got reduced, and its calculation is based on where it lands. I am not sure, but I think that if, for example, you have 1 shield on the ground, and the wreck falls outside of it, damage is absorbed; if, the wreck falls inside it, everything inside gets damaged. And, if you have many shields... it is hard to predict.
And by "where it lands" I mean its center.
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RE: AEONS are GARBAGE!
I wish people were interested in 1v1... auroras are only the strongest T1 tank if you are an AI with infinite micro potential, if you are a human, they just die to everything.
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RE: AEONS are GARBAGE!
@Seraphim-Noob said in AEONS are GARBAGE!:
On T2 you have the fastest Hover Tank
Nerfed to Sera hover tank's speed, no longer fastest land unit. Also, took away 10% of their HP for... adding a turret? Keep your turret.
@Evan_ said in AEONS are GARBAGE!:
Aeon have the longest range gun ACU
Nerfed into oblivion with 900 mass cost.
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RE: You guys ever thought if moving to a new engine?
@Ctrl-K said in You guys ever thought if moving to a new engine?:
I've been REing engine for around a year
I guess you are hope.
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RE: You guys ever thought if moving to a new engine?
My biggest issues with the engine are:
- Pier-to-pier connections (can't play properly with ANZ)
- 0.5 second order delay (can't micro)
- Players can have different UI mods (not very competitive, and players can secretly have cheating mods; in BAR, you can just disallow them for tournaments)
Unless a superintelligent AI remakes the engine soon, I have no hope for the future of the project.
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RE: extremely unhinged SACU rebalance ideas
If you limit the number of SACUs a player is allowed to summon from the gates (like in, the command doesn't allow you to risk these "student" commanders too much), you can make them stronger than other units for similar cost.
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RE: Wish-A-Mod Foundation
A mod that doesn't allow cancelling a current order in an assisting factory after you have CTRL+SHIFT-clicked (cancelled) its assist order so that it is allowed to finish its current unit under construction 1st.
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RE: Wish-A-Mod Foundation
If a 1st factory is assisting a 2nd factory, and you have selected a 3rd factory and order it to assist the 1st, it should automatically start assisting the 2nd instead. Would help when you are building a lot of factories, and the "king" factory is very far away.
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RE: Wish-A-Mod Foundation
A visible cooldown for Billy nuke on your com. Otherwise you have to look at the in-game timer and remember the cooldown duration.