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    2. Kilatamoro
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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    K
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    Posts

    Recent Best Controversial
    • RE: So I built a lot of kennels

      I tried playing FAF on a laptop, and all was going well until I built too many Aoen workers and ordered them to assist stuff. I have a feeling that all engi building "rays" are too detailed. Maybe they should be optimized.

      Yes, you are allowed to play on a laptop.

      posted in General Discussion
      K
      Kilatamoro
    • Shouldn't torpedo bombers have underwater vision bigger than the default?

      The default is 10.

      Was playing as Aeon against a Cybran who went stealth and went underwater while my giant floaty army was above it trying to keep vision of the commander. Was really hard, could not look away for longer than a second or the com would disappear and then I would not know which direction it went. None of my units, including torpedo bombers hunting the enemy com had underwater vision bigger than 10, not even scouts. Only stationary torpedo defense had big underwater vision.

      I don't think hunting underwater Cybran ACU with stealth should be this hard. And Cybran T2 subs.

      posted in Balance Discussion
      K
      Kilatamoro
    • RE: ladder 2k+ scene

      @waffelzNoob Link?

      posted in General Discussion
      K
      Kilatamoro
    • RE: Where is the Disable Resource Sharing Button ??? It was under F4

      @Ombre said in Where is the Disable Resource Sharing Button ??? It was under F4:

      And a Noob useless parasite who down voted it. Exactly the kind to teach them with this option ):> This option is exactly for you, whoever junk that was.

      Can we ban this guy?

      posted in General Discussion
      K
      Kilatamoro
    • Does AI in campaigns see through stealth and cloak?

      Don't wanna test every mission.

      posted in General Discussion
      K
      Kilatamoro
    • RE: Where is the Disable Resource Sharing Button ??? It was under F4

      This sounds like the least ASAP thing in the history of humanity.

      posted in General Discussion
      K
      Kilatamoro
    • RE: (BUG) Commander runs away from target, moves to tactical missile range

      I already reported it here: https://forum.faforever.com/topic/9756/uef-acu-has-lost-iq/9?_=1769468285989.

      posted in I need help
      K
      Kilatamoro
    • RE: Reclaim in hard-to-reach places

      @waffelzNoob OK. I guess I will be guarding or bombing such reclaims against UEF.

      posted in General Discussion
      K
      Kilatamoro
    • RE: Reclaim in hard-to-reach places

      @FtXCommando You can't see scale there. You only see icons. Huge mountains.

      posted in General Discussion
      K
      Kilatamoro
    • RE: Reclaim in hard-to-reach places

      OK, I didn't look hard, but here are some bad maps from Creative Team Top Picks (apparently, they don't know what they are doing):
      Adaptive Pandemonium Pass (5k games):
      alt text
      Triad Terraces (2k games):
      alt text
      There are the wrecks of strats I dropped. Good luck reclaiming that if you are not UEF. I couldn't drop engies anywhere close.
      Don't tell me this is faction diversity.

      posted in General Discussion
      K
      Kilatamoro
    • RE: Reclaim in hard-to-reach places

      @Nuggets said in Reclaim in hard-to-reach places:

      The next thing is you want underwater pgens because the mapmaker decided to have the entire spawn area water.

      What is this even?

      The issue here is that map makers don't have the tools to know if a fallen wreck could be accessed by only 1 faction or all of them. There is no tester for "You made your mountain too big".

      And people are talking about removing the factory-attack reclaim. We will get back to this topic when it hits you.

      posted in General Discussion
      K
      Kilatamoro
    • RE: Reclaim in hard-to-reach places

      @Nuggets All I hear is "we don't want any change". If we were developing a new RTS, not blaming map makers for mountains would be pretty reasonable.

      posted in General Discussion
      K
      Kilatamoro
    • RE: Reclaim in hard-to-reach places

      I am not taking kennel base cost into account because it's more about what you are risking to lose on the front line while reclaiming.

      posted in General Discussion
      K
      Kilatamoro
    • RE: Reclaim in hard-to-reach places

      Just an additional argument to giving all factions flying reclaimers: Engies trying to reclaim around cliffs are very stupid. They see a wreck on the other side, they decide to go all the way around just to get this one wreck, completely ignoring any other wrecks on their way, while flying engies eat everything perfectly. I also consider kennel drones to be the best reclaimers, not T1 engies: These drones cost approx as a T2 engi, have double BP and double speed (speed is very important in reclaiming), HP doesn't matter.

      I don't even know how to properly reclaim close to cliffs, manually?

      posted in General Discussion
      K
      Kilatamoro
    • RE: Features and what not

      @Nomander How do we make ammo info appear in Spooky database? Do we need to contact him?

      posted in General Discussion
      K
      Kilatamoro
    • RE: Wasted energy

      @KnownSniper Inefficient in making mass, efficient in not wasting e.

      It's like I am trying to convince you guys that BAR exists.

      posted in Balance Discussion
      K
      Kilatamoro
    • RE: First Games and Practice Routine

      I learn RTS games by losing and analyzing the replay right after.

      posted in Game Issues and Gameplay questions
      K
      Kilatamoro
    • RE: Wasted energy

      @Nuggets Works in BAR somehow.

      Let them be inefficient. I just wanted a deeper aspect to eco management, where a master could play not wasting any energy. Right now it's just "Let it overflow, doesn't matter".

      posted in Balance Discussion
      K
      Kilatamoro
    • Wasted energy

      In BAR, you can easily convert all excess energy into metal using T1 energy converters that cost 1/1000 (token metal cost).

      What if me made some mechanic that would let you potentially not waste any energy? Could just do the same thing and move T2 fabs into T1 with similar 1/something cost, or make e storages cost 1m and a lot of e.

      Thoughts?

      posted in Balance Discussion
      K
      Kilatamoro
    • RE: The wall situation

      @Nuggets said in The wall situation:

      And then if you reclaim allied walls you get banned...

      xD

      posted in Balance Discussion
      K
      Kilatamoro