Can this be a UI mod?
Posts made by Kilatamoro
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Keep losing selection after one of my units dies
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Are autotargetting SMLs legal?
https://replay.faforever.com/23466973
Nelus4 builds a lot of SMLs and they shoot on their own.
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RE: UI mod request, stop base ctrl+k
Except for walls, and probably T1 pgens. Since this is how I reclaim them.
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RE: Beach Water Depth Units not Detected
@rama Depends on the height of a unit. Should not be a thing, though. Bad design.
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RE: Reclaim in hard-to-reach places
Here is my idea of how to fix this while keeping faction diversity: Cybran: jester gets a small reclaiming tool; Aeon: czar gets a giant reclaiming tool; Seraphim: transports get medium reclaiming tool.
Or just give reclaiming tools to gunships or transports.
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RE: How is FAF doing?
Didn't the site use to show how many players in how many games are active? Was it removed due to bad numbers? Because I happen to play both FAF and BAR, and I always see a lot more people in BAR, and I talk to people there, and they tell me they come from FAF.
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RE: Reclaim in hard-to-reach places
OK, here is an example of a bad map called Seton's Clutch where you can't reclaim an ahwassa on a mountain: , where with red marked the spot where your transport drops units if you try dropping them close to the fallen ahwassa.
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RE: Reclaim in hard-to-reach places
@captainklutz said in Reclaim in hard-to-reach places:
If there's a significant amount of anything only reachable by one faction on a map, that's the map designer's fault, not the game balance's
Aircraft can fall on mountains.
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RE: Reclaim in hard-to-reach places
@indexlibrorum said in Reclaim in hard-to-reach places:
Let's not remove another aspect of faction diversity, but rather just build a transport.
Transports do not allow you to drop units on uneven terrain.
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Reclaim in hard-to-reach places
I noticed that only 1 faction has flying engies, and, hence, they are the only faction capable of easily reclaiming from hard-to-reach places like mountains.
Maybe consider adding flying reclaimers to all factions at some point?
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RE: Why do so many things have friendly fire disabled?
@firv Positioning, thinking ahead, micro. Basically, essential elements of strategy games.
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RE: Why do so many things have friendly fire disabled?
@firv said in Why do so many things have friendly fire disabled?:
realism < fun
Except for this RTS (and others of this kind) distinguish themselves from other RTS games in that it is a simulation.
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RE: Why do so many things have friendly fire disabled?
@nuggets said in Why do so many things have friendly fire disabled?:
The "unfair advantage of fighting over flak" is (if i understood your argument correctly) the most ridiculous thing i have ever heard. One team build AA and should not have an advantage when fighting there? xD I guess we can just remove AA from the game and only build air instead
Now do the same but with AA in WW2.
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RE: Why do so many things have friendly fire disabled?
@firv GC doesn't destroy an enemy base if it dies there.
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RE: Why do so many things have friendly fire disabled?
@jaggedappliance Yeah, but both games are simulations, and FAF is the only of the two having inconsistencies in friendly fire.
Why is the giant flying saucer unable to damage friendly units with its giant particle beam? How would any dev come up with "Oh, I don't like it damaging my units, its FF has to be turned off"?
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RE: Why do so many things have friendly fire disabled?
@arma473 I play BAR, and no one there demands to turn off friendly fire. People just play taking FF into account.
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Why do so many things have friendly fire disabled?
Even with splash damage. It's like people with bad micro don't want it to be enabled. It would add more realism and start requiring occasional micro.
Example: I fly above friendly cruisers with splash with my ASFs with impunity while we both murder enemy torpedo bombers. Enabling FF would mean I have to intercept them earlier.