@magge I know. I was checking everyday
Posts
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RE: 1v1 Ladder
Or you could add a checkbox under 1v1 ladder saying "Connect with any rating", but I hear you guys don't like buttons.
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Where is Gyle?
A month without a YouTube video. People say in the comments to his last video that some other casters have also stopped making videos. What is happening?
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RE: AEONS are GARBAGE!
@Caliber said in AEONS are GARBAGE!:
Destros are both OP and week as hell, very good range
Range nerfed hard.
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RE: Why has crash-damage from Czars been eliminated?
It wasn't. It got reduced, and its calculation is based on where it lands. I am not sure, but I think that if, for example, you have 1 shield on the ground, and the wreck falls outside of it, damage is absorbed; if, the wreck falls inside it, everything inside gets damaged. And, if you have many shields... it is hard to predict.
And by "where it lands" I mean its center.
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RE: AEONS are GARBAGE!
I wish people were interested in 1v1... auroras are only the strongest T1 tank if you are an AI with infinite micro potential, if you are a human, they just die to everything.
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RE: AEONS are GARBAGE!
@Seraphim-Noob said in AEONS are GARBAGE!:
On T2 you have the fastest Hover Tank
Nerfed to Sera hover tank's speed, no longer fastest land unit. Also, took away 10% of their HP for... adding a turret? Keep your turret.
@Evan_ said in AEONS are GARBAGE!:
Aeon have the longest range gun ACU
Nerfed into oblivion with 900 mass cost.
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RE: You guys ever thought if moving to a new engine?
@Ctrl-K said in You guys ever thought if moving to a new engine?:
I've been REing engine for around a year
I guess you are hope.
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RE: You guys ever thought if moving to a new engine?
My biggest issues with the engine are:
- Pier-to-pier connections (can't play properly with ANZ)
- 0.5 second order delay (can't micro)
- Players can have different UI mods (not very competitive, and players can secretly have cheating mods; in BAR, you can just disallow them for tournaments)
Unless a superintelligent AI remakes the engine soon, I have no hope for the future of the project.
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RE: extremely unhinged SACU rebalance ideas
If you limit the number of SACUs a player is allowed to summon from the gates (like in, the command doesn't allow you to risk these "student" commanders too much), you can make them stronger than other units for similar cost.
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RE: Wish-A-Mod Foundation
A mod that doesn't allow cancelling a current order in an assisting factory after you have CTRL+SHIFT-clicked (cancelled) its assist order so that it is allowed to finish its current unit under construction 1st.
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RE: Wish-A-Mod Foundation
If a 1st factory is assisting a 2nd factory, and you have selected a 3rd factory and order it to assist the 1st, it should automatically start assisting the 2nd instead. Would help when you are building a lot of factories, and the "king" factory is very far away.
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RE: Wish-A-Mod Foundation
A visible cooldown for Billy nuke on your com. Otherwise you have to look at the in-game timer and remember the cooldown duration.
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RE: Wish-A-Mod Foundation
A mod that draws a radius for every known enemy SMD when you press launch on your SML to choose a target. And maybe also draws a wide line from your SML to where your cursor is that becomes red when it obviously crosses an enemy SMD's radius.
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RE: 15minutes of gaming?
What maps are you playing? The most popular map (Dual Gap) easily lasts 40 minutes.
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RE: aeon t3 shield
They are very cost-efficient. Just make 2 and your art will have good def.
Don't attack faction diversity for no good reason.
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RE: 3v3 Seasonal Mapgen Tourney
The caster's accent on https://www.twitch.tv/faflive was abysmal. It was painful to watch.
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Gunships refusing to approach their target
https://replay.faforever.com/23936572
06:25. It's like there is a force pushing them all away from the target, all hundred of them.
I think this is similar to when engies go the opposite direction to their target.