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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Topics

    • K

      Is there a good explanation why SupCom never became a proper cybersport?

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      RadianceR
      Why Forged Alliance Forever Isn't Currently an Esport As you may have already read, there are several reasons why Supreme Commander: Forged Alliance and Forged Alliance Forever (FAF) do not currently participate in what was once commonly called "cybersport" and is now generally known as esports. This isn't necessarily because the game is unsuitable for competitive play. FAF has a long history of tournaments, competitive players, casting, and organized events. However, there are several technical and logistical challenges that make operating at the level expected of a formal esport extremely difficult. Connections and Game Stability One of the largest obstacles is connectivity. As many FAF players are already aware, we continue to experience connection problems, disconnects, and desynchronization issues. These problems become particularly significant when attempting to organize events with high stakes. For the tournaments we currently run, organizers, players, and casters do their best to work around these issues. However, that becomes much harder when prize money, sponsors, competitive rankings, or professional-level events are involved. In a true esports environment, the outcome of a match should be determined as much as possible by player skill and decision-making, not by which player experiences a connection problem or technical failure. If we wanted to formalize FAF competition to that level while eliminating many of these variables, one potential solution would be hosting matches in a controlled environment, such as a LAN event. However, doing that introduces another major challenge: our player base. The Player Base Is Internationally Distributed FAF has a unique player base. Rather than having large, established competitive populations concentrated within individual regions, our community is essentially a mesh of players from many different countries who collectively keep the game alive. That international community is one of FAF's greatest strengths, but it also creates difficulties when attempting to organize traditional esports events. Our strongest players may be located thousands of miles apart. A tournament could involve players from North America, Europe, Asia, Australia, and other regions all competing in the same bracket. For normal online tournaments, this is manageable. More importantly, FAF currently does not have a sufficiently large competitive player base concentrated within every major region to easily support separate professional regional leagues. In other words, FAF's competitive scene works because the world effectively functions as one community. That model has allowed the game to remain competitive for many years, but it also makes transitioning from community-organized competition into a traditional esports structure considerably more difficult.
    • K

      Shouldn't torpedo bombers have underwater vision bigger than the default?

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    • K

      Does AI in campaigns see through stealth and cloak?

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    • K

      Wasted energy

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      ZLOZ
      imho FAF is fine without massfabs, just don't overbuild power, or if you did massively overbuild - you can just reclaim it. imho in BAR there are some things that prevent turtle gameplay, and t1 massfabs are not very efficient and require space and they explode... BAR only has 1mex -> t2 mex -> t3 energy (afus) + massfabs while in FAF you have t1 mex -> t2 mex -> t2 mex with storage -> t3 mex -> massfabs or sacus you go from 2 mass per mex point to 27 while in BAR it is only like from 2 to 8 basically what i want to say is that FAF already has plenty of ecoing opportunities and i would not want it to have another somewhat efficient way of ecoing. Also often FAF maps feel like they have more space, and building explosions feel smaller, while in BAR you have less space and building explosions feel bigger Edit: You can also make an energy storage i kinda like cheaper and bigger energy storage in BAR... but in FAF storage space is also tied to overcharge, so making storages cheaper buffs the overcharge, so you can't do that for no reason Edit: also agree that massfabs in BAR are a big noob trap. Solar+massfab is like 22x less efficient than making mexes
    • K

      Did you guys forget to make cougar's projectile go through allies or is this intentional?

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    • K

      Mercies not in groud fire mode by default

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    • K

      UEF ACU has lost IQ

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      C
      I have provided an explanation of what is the same issue, along with a replay of it affecting me as well, here: https://forum.faforever.com/topic/9851/bug-commander-runs-away-from-target-moves-to-tactical-missile-range?_=1769652799105
    • K

      Remove maps with no symmetry from ladder

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      IndexLibrorumI
      I agree however that the cold place is a sad map and should be removed just on general principles.
    • K

      Map generator gets downloaded only after you have found a game

      Watching Ignoring Scheduled Pinned Locked Moved FAF support (client and account issues)
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    • K

      New T2 Aeon shield is unselectable until built

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      SaverS
      @Nomander Thank you for fixing the error, I had unfortunately overlooked it
    • K

      Game keeps freezing after it ends

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      K
      @Saver I tried windowed, and... I'd rather be resetting PC occasionally than play like this.
    • K

      So I built a lot of kennels

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      NuggetsN
      @Kilatamoro said in So I built a lot of kennels: Yes, you are allowed to play on a laptop. Thank you
    • K

      Where is Gyle?

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      K
      @magge I know. I was checking everyday
    • K

      Gunships refusing to approach their target

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    • K

      Keep losing selection after one of my units dies

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      K
      I have figured it out: it's the Engineer Alt Selection mod. It happens when you are trying to SHIFT-order and one of the selected units dies.
    • K

      Are autotargetting SMLs legal?

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      KnownSniperK
      irreal missiles are everywhere
    • K

      Reclaim in hard-to-reach places

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      NuggetsN
      Are these screenshots even from games or did you just put reclaim there? If not from actual games it just reinforces what I and the waffel said
    • K

      Why do so many things have friendly fire disabled?

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      IndexLibrorumI
      And as we're not going to get anything else constructive out of this thread, I'll put a lock on it before it devolves further into namecalling.
    • K

      You guys ever thought if moving to a new engine?

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      JipJ
      Thank you for the reminder. It is not the solution. I'm not sure if the BAR team is even interested in such a collaboration. I'm sure they have enough problems and interests of their own to manage . I personally have no interest of working tens of thousands of hours towards a project that all existing contributors of FAForever lack the collective experience and expertise to pull off. And none of those hours would be paid either. It took more than a decade for BAR to be in the state that it is now. And it will take us just as long. Even if we fork their project as a starting point. The real issue that we've been experiencing is the malicious actors. These won't go away with a new engine. And I don't often agree with Ftx, but I agree with this: @FtXCommando said in You guys ever thought if moving to a new engine?: You obviously can’t do that when BAR is missing a whole tech level, new models will need to exist. Don’t see the point in porting over a game that plays differently, is called differently, and looks differently. Just create a new game at that point. With a new engine everything will be different. Everything will feel different. Players will experience the game different. If we built our own engine and/or game then it will in all likelihood be a different game. The average FAForever player is part of a picky and limited crowd. Picky as in that other RTS games that work just as fine did not scratch their itch. And limited as in that as far as I can see it is not financially sound to take up such a project. That means we are both unable to satisfy the audience. And the audience is likely so limited that even if we can satisfy them it would be financially still be a disaster.