No game mods. Minor UI mods. I used the FAF built-in target priority set to ACU.
Posts made by Defiant
Temporary Build power and resources tweaks also mean that ACU rotation time will become crucial.
I'm surprised there aren't more comments on the attached video above. The effect was pretty strange.
Does telemazer with target priority just not work now?
@arma473 said in Drunk Telemazer:
Probably because you teleported in too close to the ACU (inside the laser's minimum range to start firing)
In the past I've just seen the laser not fire at all, until you target something further away
Good guess, but not too close if you watch the attached video.
And it doesn't explain the REAL PROBLEM which is how the laser never tracked the ACU.
That would explain a delay in firing but not how the aim lagged so poorly the laser never impacted his ACU.
Set target priority to ACU.
Tele in.
Laser doesn't track ACU.
FAF 2024-04-12 19-12-48-low.zip Loss.
It was really forced to be Gap? Haa, I thought it was just a joke!
@melanol I don't understand why this is a bad outcome.
@stan1234 Recent issues in the past months based apparently upon software/network problems and a persistent DDOS attack.
@brutus5000 Are you saying we need the FAF core executable to be part of the test setup? In other words, the problem may be how FAF proprietary code (not the network components around it) cause the failures?
I was assuming the test would be run without FAF, only the netcode components to find the problem.
For finding if there is a failure, just instrument/trigger on the Connection panel raising. A test tool like Eggplant can do this or you can just setup a listener in the code.
Again, this may be an ignorant suggestion, so thank you for reading.
A test harness can emulate network conditions. Sophisticated tools support mixing routing protocols just for this purpose. This is what network emulation tools do.
That said, I'm not an expert and this may be an ignorant suggestion. I just didn't want to be misunderstood.
Could the network connection problems be isolated and repeatable by building a test harness to run on the network code instead of the game.
The test harness would capture behavior and be configurable with packetloss and packet latency. Then instances of the game with this test harness could be run on a LAN of virtual machines.
This may be an ignorant suggestion, just trying to help.
Is there 3rd party infrastructure or hosting we could use to reduce DDOS?
A web service is not the same as FAF, but maybe the same practice of using a WAF could be used.
Could we pay to host servers on cloudfare or similar?
Could we increase the number of servers to reduce DDOS?
Could we ride on some other network layer which has protections?
Please don't feel anyone should answer these directly, they are more rhetroical, uninformed ideas. My point is if we can solve this by using other available technologies.
Might it be helpful to replace the current ICE Adapter with an off the shelf variant?
Respectfully surprised you feel the Sat is overpowered.
And the rating system is down.. I just don't think this is a priority to the devs.
@brutus5000 Thank you.
What about just playing the game 20 years from now. Is there any reason to think my current snapshot in time wouldn't work?
Is there a simple way for me to archive FAF with past executables for each version to make my collection of replays replayable offline?
Same question reworded: Imagine I want to archive FAF so I could play it offline 20 years from now. How would I do this?
Checkout Derp's Latest MEME CAST
https://www.youtube.com/watch?v=VXLIt75ZpaQ