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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    UEF air factory engineer roll off direction

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    • YewY Offline
      Yew
      last edited by

      @IndexLibrorum Why would you downvote this?

      1 Reply Last reply Reply Quote 1
      • N Offline
        Nuggets FAF Association Board
        last edited by

        It is a minor thing, but I basically notice this every single time I play UEF. Its so annoying even though it doesn't have that much of an impact. Probably because FAF pathfinding is bad enough without this

        1 Reply Last reply Reply Quote 1
        • N Offline
          Nomander Balance Team
          last edited by

          Because the model only allows the engis to roll off from the front and the right side. Otherwise it works fine, it chooses the closest rolloff point for the queued order.

          87a0b459-623e-457f-972a-07f46507286d-{5C34036D-DF0B-4A2A-A5ED-33A012AC3CB3}.png

          N YewY 2 Replies Last reply Reply Quote 1
          • N Offline
            Nuggets FAF Association Board @Nomander
            last edited by

            @Nomander said in UEF air factory engineer roll off direction:

            Because the model only allows the engis to roll off from the front and the right side. Otherwise it works fine, it chooses the closest rolloff point for the queued order.

            87a0b459-623e-457f-972a-07f46507286d-{5C34036D-DF0B-4A2A-A5ED-33A012AC3CB3}.png

            We know why it happens. We just dont want it to be this way

            DeribusD 1 Reply Last reply Reply Quote 0
            • YewY Offline
              Yew @Nomander
              last edited by

              @Nomander I am talking about the t1 air factory, do the same mechanics apply here?
              Because I am fairly certain for UEF, engineers only roll off from the front. Not right or left no matter what you do.

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              • DeribusD Online
                Deribus Moderator @Nuggets
                last edited by

                @Nuggets said in UEF air factory engineer roll off direction:

                We know why it happens. We just dont want it to be this way

                @Psalm-19-1 said in UEF air factory engineer roll off direction:

                Why do engineers roll out the UEF air fac

                N 1 Reply Last reply Reply Quote 0
                • N Offline
                  Nuggets FAF Association Board @Deribus
                  last edited by

                  @Deribus said in UEF air factory engineer roll off direction:

                  @Nuggets said in UEF air factory engineer roll off direction:

                  We know why it happens. We just dont want it to be this way

                  @Psalm-19-1 said in UEF air factory engineer roll off direction:

                  Why do engineers roll out the UEF air fac

                  Unlucky. Guess Yew isnt educated in the ways of uef..

                  1 Reply Last reply Reply Quote 0
                  • YewY Offline
                    Yew
                    last edited by

                    What am I missing? He said they roll off right side too, but that's not true for uef

                    1 Reply Last reply Reply Quote 1
                    • YewY Offline
                      Yew
                      last edited by

                      actuall uef will roll off front and left, not right. Whereas all other factions do every direction. It should still be fixed. I get like that uef air fac building doesn't appear to have a ramp/waypoint off the fac on it's right, but it could still sure roll off there. Or maybe that arm that builds it could quickly pick it up and drop right side of fac.

                      Doubt anyone has the time to make that work.

                      JipJ 1 Reply Last reply Reply Quote 1
                      • JipJ Offline
                        Jip @Yew
                        last edited by

                        There's no bug here. The unit works as designed. Therefore there's nothing to fix.

                        This topic is instead a question about the design of the unit. Should this unit be designed in a way that it can roll off engineers to more directions? I'd argue no - it works fine. There are a thousand more meaningful differences (in skill) that decide the outcome of your game.

                        A work of art is never finished, merely abandoned

                        N 1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nuggets FAF Association Board @Jip
                          last edited by

                          @Jip said in UEF air factory engineer roll off direction:

                          There's no bug here. The unit works as designed. Therefore there's nothing to fix.

                          This topic is instead a question about the design of the unit. Should this unit be designed in a way that it can roll off engineers to more directions? I'd argue no - it works fine. There are a thousand more meaningful differences (in skill) that decide the outcome of your game.

                          It works as intended, correct. In that case we should "fix" the way its intended. Yes there are a thousand more differences that decide the outcome of the game but that argument literally says nothing.
                          Its the usual case of just because there are alternatives, doesn't mean this is good.
                          Anyway, imo its not really balance issue, but a QoL thing. Yes, you can easily see from the factory design where engies can roll off, however, with the awful pathfinding somtimes / most of the time its absolutely horrible to experience engie walking out of the left side to the stumble around the building to go to the right

                          1 Reply Last reply Reply Quote 0
                          • JipJ Offline
                            Jip
                            last edited by

                            I disagree. There's nothing to fix or "fix". This small faction diversity difference is definitely not one of the few, real remaining problems after all these years. But in the process of changing this you will casually destroy the identity of a unit 🤷 . In practice you'll still lose because of the other 999 things that happened in a game.

                            You have repeated how the horrible pathfinding (which is just a different way to phrase 'skill issue') is one of your arguments. I'd love to see some actual data. We have deterministic replays. They can be our source of data. Please show me five recent, non-sandboxed games where this happened. Specifically with the UEF air factory. Then we have something concrete to talk about. Otherwise it's just hypotheticals and (in my humble opinion) bluff 🙂 !

                            A work of art is never finished, merely abandoned

                            N 1 Reply Last reply Reply Quote 0
                            • N Offline
                              Nuggets FAF Association Board @Jip
                              last edited by

                              @Jip I dont know how often i have to say this is not a balance or impactful thing. Its QoL. So obviously there is no data. How would I collect this? Ask players how they are feeling after playing UEF?

                              Since pathfinding is a skill issue, i guess everyone is schizo

                              1 Reply Last reply Reply Quote 0

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