FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    So I built a lot of kennels

    Scheduled Pinned Locked Moved General Discussion
    16 Posts 9 Posters 257 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • K Offline
      Kilatamoro
      last edited by

      And ordered them to assist my nuke launcher. My PC almost died. Can this be optimized?

      1 Reply Last reply Reply Quote 0
      • Ctrl-KC Offline
        Ctrl-K
        last edited by

        Replay id and pc characteristics please.

        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
        — Steve Jobs.
        My UI Mods
        Support me

        K 1 Reply Last reply Reply Quote 1
        • IndexLibrorumI Online
          IndexLibrorum Global Moderator
          last edited by

          inb4 pentium II with onboard graphics.

          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

          See all my projects:

          1 Reply Last reply Reply Quote -1
          • TheWeakieT Online
            TheWeakie
            last edited by

            New challenge: fill the island on sentons completely with walls and make it a template

            1 Reply Last reply Reply Quote 0
            • RadianceR Offline
              Radiance
              last edited by

              @TheWeakie Not the island but better

              image.png

              Suffer in silence

              N 1 Reply Last reply Reply Quote 0
              • N Online
                Nuggets @Radiance
                last edited by

                @Radiance said in So I built a lot of kennels:

                @TheWeakie Not the island but better

                image.png

                yo send me the template

                1 Reply Last reply Reply Quote 0
                • K Offline
                  Kilatamoro @Ctrl-K
                  last edited by

                  @Ctrl-K I don't think you need a replay ID, as it would take you a lot of time to get to the point of interest. Just get into a game with cheating, spam several hundred kennels and order them to assist a nuke launcher.

                  Most of the time I play on ultra with no issues. It's either their construction beams or them orbiting.

                  1 Reply Last reply Reply Quote 0
                  • ZLOZ Offline
                    ZLO
                    last edited by ZLO

                    Several hundred is like 300 to 500, well unfortunately that is 600-1000 flying units, and that is a lot.
                    however surprisingly i think they don't cause that much of sim slowdown
                    i tested with ~300 and my problem was FPS.
                    disabling range rings helped to improve FPS
                    Game is trying to calculate range rings for all the drones and combine them and looks like that is what causing the problem.

                    i5 12400F
                    1660super
                    32gb 3200 cheap ddr4
                    max simspeed in F11 was +8
                    FPS drops to 10-15 when i zoom into 611 drones assisting a nuke
                    Given that in real game you will also have other stuff happening i'd say that 300 kennels is just to much
                    it is like trying to blowup TNT in minecraft, you can upgrade to 4090\9950 X3D and maybe you can blow up 1000 TNT, but then you will want to blow up 5000 TNT and game will start lagging again

                    Edit: forgot to say that disabling range rings improved FPS back to 60 (i have it locked on 60)

                    TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                    K 1 Reply Last reply Reply Quote 2
                    • K Offline
                      Kilatamoro @ZLO
                      last edited by

                      @ZLO Thanks. Good to know. Video lags: disable rings. I think this also applies to a lot of SACUs, since they have a lot of different rings.

                      K 1 Reply Last reply Reply Quote 0
                      • K Offline
                        Kilatamoro @Kilatamoro
                        last edited by

                        @Kilatamoro Wait. I don't think I had rings on. Whatever.

                        ZLOZ 1 Reply Last reply Reply Quote 0
                        • ZLOZ Offline
                          ZLO @Kilatamoro
                          last edited by

                          @Kilatamoro said in So I built a lot of kennels:

                          @Kilatamoro Wait. I don't think I had rings on. Whatever.

                          even build range rings were off?

                          TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                          K 2 Replies Last reply Reply Quote 0
                          • K Offline
                            Kilatamoro @ZLO
                            last edited by

                            This post is deleted!
                            1 Reply Last reply Reply Quote 0
                            • K Offline
                              Kilatamoro @ZLO
                              last edited by

                              @ZLO I turned off all rings. I hit F9 to see my max sim speed. When the launcher is full, and the drones are doing nothing, I have +11 max speed, when they start orbiting it and shooting their beams, it drops to +2, but I still get freezes. I think the slowdown is graphic. Maybe it is the beams or the construction bars on the drones.

                              I tested this with 300 fully upgraded kennels vs 400 hives. Hives don't give me this.

                              1 Reply Last reply Reply Quote 0
                              • maggeM Offline
                                magge Global Moderator
                                last edited by

                                What are the specs of your PC?

                                Join a FAFtastic Team

                                1 Reply Last reply Reply Quote 0
                                • N Offline
                                  Nomander Balance Team
                                  last edited by

                                  7800x3d + rtx 4080 super
                                  Range rings on, 300 kennels (600 drones), 1 paragon, 1 nuke (paused so that the drones bug out permanently assisting it):

                                  • Fully zoomed out 20km:
                                    • drones building: sim time: ~3.5ms (+14 max); FPS: ~230
                                    • drones paused: sim time: ~3.0ms (+15 max); FPS ~230
                                    • drones selected + building: sim time: ~3.4ms (+14); FPS ~210
                                    • drones selected + paused: sim time: ~3.0ms (+15); FPS: ~210
                                  • Once I zoom in until the beams are visible (kennels are offscreen, only drones and nuke are on screen):
                                    • drones building: sim time: ~3.8ms (+14 max); FPS: ~180
                                    • drones paused: sim time: ~3.1ms (+15 max); FPS ~200
                                    • drones selected + building: sim time: ~3.6ms (+14); FPS ~145
                                    • drones selected + paused: sim time: ~3.0ms (+15); FPS: ~155
                                  • Once I zoom in and the drones are now visible (use freecam to see the models pop in):
                                    • drones building: sim time: ~24.1ms (+6 max); FPS: ~125
                                    • drones paused: sim time: ~2.9ms (+15 max); FPS ~178
                                    • drones selected + building: sim time: ~24.4ms (+6); FPS ~100
                                    • drones selected + paused: sim time: ~3.0ms (+15); FPS: ~140
                                  • Zooming in further just causes FPS to drop further down, especially with drones selected (120 fps with all the beams on, 14 with selection). Doing stuff from the console like hiding lifebars, hiding meshes, hiding fx, and changing fidelity does nothing to improve the sim speed.
                                  1 Reply Last reply Reply Quote 1
                                  • N Offline
                                    Nomander Balance Team
                                    last edited by

                                    And if I remove the build effects entirely CreateBuildEffects = function() end, then the sim speed issue goes away entirely, 3.8ms while building and zoomed in. So it seems to be an efficiency issue with UEF build effects, and perhaps kennel drones could have their own special version just for lag reasons.

                                    1 Reply Last reply Reply Quote 2
                                    • First post
                                      Last post