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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    SUGGESTION: AEON T2 Shield Generator Fix

    Scheduled Pinned Locked Moved Balance Discussion
    aeonshield gent2 shieldbalance
    51 Posts 16 Posters 3.1k Views 3 Watching
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    • SaverS Offline
      Saver
      last edited by

      Hello everyone,

      here is my last contribution to this topic for the time being.

      First of all, a big thank you to CDRMV.

      He fixed the bug with the orb rotation and adjusted it in all animations. After fixing it, I was able to improve variant 3 a bit more. The update can be found on FAF. Many thanks also to the people who looked at the variants and gave an opinion.

      At the moment,
      #3
      seems to be the clear leader 🙂

      Since I don't know how to proceed and I don't know whether a version will be included in the game or not, I would ask a moderator to perhaps post a note here.

      Greetings from Kiel
      Saver

      auch mal fünf gerade sein lassen

      1 Reply Last reply Reply Quote 0
      • DeribusD Offline
        Deribus Global Moderator
        last edited by

        A note about what?

        1 Reply Last reply Reply Quote 0
        • JipJ Offline
          Jip
          last edited by

          @Saver Would you be fine if we integrate one of these options into the game?

          If so, then I'll bring it up with the game team.

          A work of art is never finished, merely abandoned

          SaverS 1 Reply Last reply Reply Quote 4
          • SaverS Offline
            Saver @Jip
            last edited by

            @Deribus I see the mod as support for this discussion. However, as I do not know how and where I can take this dialog further. I would like to ask you to perhaps forward this suggestion to the decision team. I apologize if I have expressed myself incorrectly.

            @Jip Thank you for your answer. If you like this mod, please feel free to submit it as a suggestion.

            If the mod needs to be revised again, I will help. Of course, anyone else can also edit this mod. Maybe someone will find a better solution than me.

            auch mal fünf gerade sein lassen

            1 Reply Last reply Reply Quote 2
            • SaverS Offline
              Saver
              last edited by

              Another hint. I have uploaded another update of the mod. CDRMV looked at the animation from #3 and found errors in my work. He fixed them and provided me with a version. He also tells me that he will try again to integrate the Aeon Bauwasser effect (Mercury Pool).

              So thanks again to CDRMV

              auch mal fünf gerade sein lassen

              SaverS 1 Reply Last reply Reply Quote 4
              • SaverS Offline
                Saver @Saver
                last edited by

                c7c25595-cb79-4964-a8c2-010c76269117-image.png

                final update in progress

                auch mal fünf gerade sein lassen

                1 Reply Last reply Reply Quote 1
                • SaverS Offline
                  Saver
                  last edited by

                  Hello everyone,

                  I actually thought I had finished my work on the project for the time being, but no.

                  Yesterday evening CDRMV contacted me and shared another new function with me. We have added this function to the #3 variant and now we believe (hope) that this mod can be submitted to the FAF team as a proposal. @Jip I ask you to take over 🙂 thank you in advance.

                  Here are a few little things that were missing in the variants.

                  Icons:
                  fdffe547-2394-4bac-b0ff-aa0003b107dc-image.png6be141f3-2dae-4aa8-bbb2-cbaae64a709d-image.png

                  The construction time and the buttons for stop and pause have been added.
                  efd549d5-6c73-4d2a-ba85-4e875789d8df-image.png

                  Here is the construction effect
                  4ef89268-f0f7-4985-93ae-c71f401271d8-image.png

                  a2e34a35-b03d-45fc-b7ca-9836d51cea52-image.png

                  Here is a small excerpt from the script for those who want to use the effect in other units.
                  fb394607-f3f6-4aa4-a163-7d69cc41f800-image.png
                  OnStartBuild
                  self.MercuryPool = import("/lua/EffectUtilitiesAeon.lua").CreateMercuryPoolOnBone(self, self.Army, 'Pool', 1.5,1.5,1.5, 0.1)

                  OnStopBuild
                  self.MercuryPool:Destroy()

                  I have added the effect to my unitpack. So thanks again to CDRMV.
                  0a561452-210a-4340-9288-f8cac10c4738-image.png

                  That should be it for now. I would be pleased if a result is written here about the possible proposal.

                  auch mal fünf gerade sein lassen

                  1 Reply Last reply Reply Quote 5
                  • SaverS Offline
                    Saver
                    last edited by Saver

                    Hello everyone,

                    a little information again on the topic and a small request.

                    I was contacted directly by a player who asked me to change the existing mod into a user mod. I have complied with this request. The mod only contains the #3 version.

                    the new mod: AEON T2 upgrade to T3 Shild

                    If there are any questions about the mod or other existing projects, please ask them in the respective forums so that they don't get lost or duplicated.

                    auch mal fünf gerade sein lassen

                    1 Reply Last reply Reply Quote 1
                    • N Offline
                      Nomander Balance Team
                      last edited by

                      @Saver @CDRMV I've written a PR integrating the third variant in your mod: https://github.com/FAForever/fa/pull/6877.

                      SaverS C 2 Replies Last reply Reply Quote 2
                      • SaverS Offline
                        Saver @Nomander
                        last edited by

                        @Nomander Thank you for your feedback 🙂 and your report. Perhaps you should use the separate mod as a template.

                        auch mal fünf gerade sein lassen

                        N 1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nomander Balance Team @Saver
                          last edited by

                          @Saver Does the separate mod have extra changes? I already used the third variant from the original mod as the template.

                          SaverS 1 Reply Last reply Reply Quote 0
                          • SaverS Offline
                            Saver @Nomander
                            last edited by

                            @Nomander Hi, the separate mod should contain all parts without the other variants. I have not changed anything else. Only the designation, so that only variant 3 is included and this replaces the standard T2 shield. Sorry for my bad english ^^

                            auch mal fünf gerade sein lassen

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              CDRMV @Nomander
                              last edited by

                              @Nomander Thank you so much for this Information. 🙂 Glad to hear that.

                              1 Reply Last reply Reply Quote 0
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