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    Need UI Mod? Let me know

    Scheduled Pinned Locked Moved Modding & Tools
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    • techmind_T
      techmind_ Banned @Dragun101
      last edited by techmind_

      @Dragun101 said in Need UI Mod? Let me know:

      While possibly not impossible its not a mod. I want to do. It’ll be more than a tad hard to code. And given my level or ability. If I did code it. Rip SIM Speed.

      Also I feel having to say its not a cheat mod is not the most confidence inducing honesty. I’ll atleast take a look. But I got several projects line up right now. In addition to scta things. After I do Deribus, Archi and some other requests.

      I can look into this

      Nah, check can be done once in 5-10 seconds, it can be made reasonably fast. Y can check only scout planes, and usually there is not a ton of them in game.

      1 Reply Last reply Reply Quote 0
      • W
        Wainan
        last edited by Wainan

        I'd love a mod that makes players on a team all have similar colours if possible please. So Team one would be light blue, dark blue, light green, dark green, turquoise and team 2 would be red, dark red, pink, orange, yellow for instance.

        I get so confused in team games and the built-in option turns the entire team the exact same colour which creates its own problems.

        In case it's relevant I use this icon mod already so please only spend time on it if they would work together. https://wiki.faforever.com/index.php?title=Advanced_Strategic_Icons

        FearghalF D 2 Replies Last reply Reply Quote 3
        • Dragun101D
          Dragun101
          last edited by

          Deribus beta mod is done be upload and up on vault in by Saturday Evening if you want the beta version let me know. I have a few more mods next on my plate I'll be doing. Requested by some other users, better economy warnings when stalling and a mod that summarizes enemy eco and otherwise based on known information

          I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

          Project Head and current Owner/Manager of SCTA Project

          DeribusD 1 Reply Last reply Reply Quote 0
          • DeribusD
            Deribus Global Moderator @Dragun101
            last edited by

            @Dragun101 said in Need UI Mod? Let me know:

            a mod that summarizes enemy eco and otherwise based on known information

            That one sounds pretty cheaty. I'd run that by @biass before making it.

            1 Reply Last reply Reply Quote 0
            • Dragun101D
              Dragun101
              last edited by

              Its only avaliable information to the player. Basically like Supreme Economy it counts the enemy mexes for example you see or scouted and determines income.

              I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

              Project Head and current Owner/Manager of SCTA Project

              1 Reply Last reply Reply Quote 0
              • DeribusD
                Deribus Global Moderator
                last edited by

                Yeah I understand that part, but I still think it's too cheaty. However it's not my call to make which is why I said to talk to Biass

                1 Reply Last reply Reply Quote 0
                • M
                  macdeffy @Resistance
                  last edited by macdeffy

                  @Resistance lobby.txt

                  This isn't perfect, but I updated kyro's for UI scaling, and few other things that didn't work. It still has issues though which I cannot fix, such as colors not always assigning correctly. Works fine for me otherwise. You will have to rename it from txt to lua since it wouldn't let me upload it otherwise.

                  ResistanceR 1 Reply Last reply Reply Quote 1
                  • ResistanceR
                    Resistance @macdeffy
                    last edited by

                    @macdeffy ah thank you,can you also send me a downloadable link since the old forum is down?
                    find me here-Resistance†#1630(discord)

                    queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                    https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

                    1 Reply Last reply Reply Quote 0
                    • Sir-PrizeS
                      Sir-Prize
                      last edited by

                      Hey @Dragun101, is it possible to add a mod or edit this mod to create hotkeys that cycle through these icons that appear when you have a unit selected: a185727d-41b5-4b48-9eba-a436d8626866-image.png

                      And preferably these icons if it's an ACU/SACU: 52fdd21a-0212-4e00-904d-663c06207a97-image.png

                      This will mostly just allow quicker upgrades, so perhaps just making bindable hotkeys for various upgrades would also be good?

                      1 Reply Last reply Reply Quote 1
                      • Dragun101D
                        Dragun101
                        last edited by

                        Possible yes.
                        Doable? Easier said than done. Also Prize you on Discord?

                        I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                        Project Head and current Owner/Manager of SCTA Project

                        Sir-PrizeS 1 Reply Last reply Reply Quote 0
                        • Sir-PrizeS
                          Sir-Prize @Dragun101
                          last edited by Sir-Prize

                          @Dragun101 Yup "Sir Prize#9720"

                          1 Reply Last reply Reply Quote 0
                          • ZLOZ
                            ZLO
                            last edited by

                            UI mod idea: a patrol that does not make unit follow enemy units. so basicly move orders instead of attack-move-orders.
                            uses:

                            1. autododge mmls, t1 arty and maybe other things, (frigate vs arty vs bomber vs mmls for example)
                            2. ASFS and inties don't chase enemy units to enemy AA
                            3. maybe other cases when you want to have units follow certain move orders and not diverge from them to chase random stuff

                            Could be implemented by clicking move orders and then pressing certain hotkey to make it into patrol or making a patrol and pressing hotkey and turining it into a non agressive patrol

                            TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                            1 Reply Last reply Reply Quote 3
                            • techmind_T
                              techmind_ Banned
                              last edited by

                              A mod idea i had: 'back-off after shooting command', basically attack-move with a twist for slow firing units like mmls/snipers/ships/arty.
                              It will 'attack move' to specific location and after after using a shot will move units in opposite direction for half time of firing cycle and will use attack-move to same place again, repeat until arriving to attack spot. This can be considered a bit 'cheaty' cause squishy slow firing units won't stand in same place waiting for arty shot each time they encounter enemies.

                              TurinturambarT 1 Reply Last reply Reply Quote 0
                              • Dragun101D
                                Dragun101
                                last edited by

                                Techmind what your discord username btw?

                                I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                Project Head and current Owner/Manager of SCTA Project

                                techmind_T 1 Reply Last reply Reply Quote 0
                                • FearghalF
                                  Fearghal @Wainan
                                  last edited by Fearghal

                                  @Wainan said in Need UI Mod? Let me know:

                                  I'd love a mod that makes players on a team all have similar colours if possible please. So Team one would be light blue, dark blue, light green, dark green, turquoise and team 2 would be red, dark red, pink, orange, yellow for instance.

                                  I get so confused in team games and the built-in option turns the entire team the exact same colour which creates its own problems.

                                  In case it's relevant I use this icon mod already so please only spend time on it if they would work together. https://wiki.faforever.com/index.php?title=Advanced_Strategic_Icons

                                  Thank You! I Love it, The Whole reason the Rainbow Tourny exists...
                                  is I hate seeing mixed colors like you mentioned.
                                  My OCD with this has me even sorting colors when I play AI solo.

                                  These are the colors for the Rainbow Tourny going on now,,
                                  finishes on Feb 6,,
                                  watch streams on faflive twitch and others to see your idea in action.
                                  Color Chart Rainbow Cup III.jpg

                                  1 Reply Last reply Reply Quote 2
                                  • techmind_T
                                    techmind_ Banned @Dragun101
                                    last edited by

                                    @Dragun101 said in Need UI Mod? Let me know:

                                    Techmind what your discord username btw?

                                    ibogunov#4195

                                    1 Reply Last reply Reply Quote 0
                                    • TurinturambarT
                                      Turinturambar Balance Team @techmind_
                                      last edited by

                                      "a bit 'cheaty'"
                                      no, its cheaty and would result in a ban if used in competetive games

                                      Forumpros doing balance https://www.youtube.com/watch?v=4wTcguJZh3A .
                                      When a canis player remembers to build more than 3 units https://www.youtube.com/watch?v=7hjp8xJHuyA .

                                      1 Reply Last reply Reply Quote 2
                                      • Dragun101D
                                        Dragun101
                                        last edited by

                                        Techmind I won’t be making the mod, was gonna PM you privately telling you that. And given conversations I won’t be making the counting mod either

                                        I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                        Project Head and current Owner/Manager of SCTA Project

                                        1 Reply Last reply Reply Quote 0
                                        • arma473A
                                          arma473
                                          last edited by

                                          I would like a mod that adds a sound effect when one of two things happen:
                                          (1) someone on my team sends a team-chat message; or
                                          (2) anyone in the game sends a chat message to me only

                                          From watching replays I see that during the game I won't always notice when someone sends me a chat message. It would promote better teamwork if a sound cue helped me to notice the chat message.

                                          It would be best if the sound effect was subtle but also completely unique, so a player would always know that it represents a chat message.

                                          techmind_T arma473A 2 Replies Last reply Reply Quote 2
                                          • techmind_T
                                            techmind_ Banned @arma473
                                            last edited by techmind_

                                            @arma473 vault->search "chatbeep"

                                            1 Reply Last reply Reply Quote 1
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