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    Need UI Mod? Let me know

    Scheduled Pinned Locked Moved Modding & Tools
    138 Posts 48 Posters 19.3k Views 4 Watching
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    • DeribusD Offline
      Deribus Global Moderator @Dragun101
      last edited by

      @Dragun101 said in Need UI Mod? Let me know:

      a mod that summarizes enemy eco and otherwise based on known information

      That one sounds pretty cheaty. I'd run that by @biass before making it.

      1 Reply Last reply Reply Quote 0
      • Dragun101D Offline
        Dragun101
        last edited by

        Its only avaliable information to the player. Basically like Supreme Economy it counts the enemy mexes for example you see or scouted and determines income.

        I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

        Project Head and current Owner/Manager of SCTA Project

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        • DeribusD Offline
          Deribus Global Moderator
          last edited by

          Yeah I understand that part, but I still think it's too cheaty. However it's not my call to make which is why I said to talk to Biass

          1 Reply Last reply Reply Quote 0
          • M Offline
            macdeffy @Resistance
            last edited by macdeffy

            @Resistance lobby.txt

            This isn't perfect, but I updated kyro's for UI scaling, and few other things that didn't work. It still has issues though which I cannot fix, such as colors not always assigning correctly. Works fine for me otherwise. You will have to rename it from txt to lua since it wouldn't let me upload it otherwise.

            ResistanceR 1 Reply Last reply Reply Quote 1
            • ResistanceR Offline
              Resistance @macdeffy
              last edited by

              @macdeffy ah thank you,can you also send me a downloadable link since the old forum is down?
              find me here-Resistance†#1630(discord)

              queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
              https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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              • Sir-PrizeS Offline
                Sir-Prize
                last edited by

                Hey @Dragun101, is it possible to add a mod or edit this mod to create hotkeys that cycle through these icons that appear when you have a unit selected: a185727d-41b5-4b48-9eba-a436d8626866-image.png

                And preferably these icons if it's an ACU/SACU: 52fdd21a-0212-4e00-904d-663c06207a97-image.png

                This will mostly just allow quicker upgrades, so perhaps just making bindable hotkeys for various upgrades would also be good?

                1 Reply Last reply Reply Quote 1
                • Dragun101D Offline
                  Dragun101
                  last edited by

                  Possible yes.
                  Doable? Easier said than done. Also Prize you on Discord?

                  I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                  Project Head and current Owner/Manager of SCTA Project

                  Sir-PrizeS 1 Reply Last reply Reply Quote 0
                  • Sir-PrizeS Offline
                    Sir-Prize @Dragun101
                    last edited by Sir-Prize

                    @Dragun101 Yup "Sir Prize#9720"

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                    • ZLOZ Offline
                      ZLO
                      last edited by

                      UI mod idea: a patrol that does not make unit follow enemy units. so basicly move orders instead of attack-move-orders.
                      uses:

                      1. autododge mmls, t1 arty and maybe other things, (frigate vs arty vs bomber vs mmls for example)
                      2. ASFS and inties don't chase enemy units to enemy AA
                      3. maybe other cases when you want to have units follow certain move orders and not diverge from them to chase random stuff

                      Could be implemented by clicking move orders and then pressing certain hotkey to make it into patrol or making a patrol and pressing hotkey and turining it into a non agressive patrol

                      TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                      1 Reply Last reply Reply Quote 3
                      • techmind_T Offline
                        techmind_ Banned
                        last edited by

                        A mod idea i had: 'back-off after shooting command', basically attack-move with a twist for slow firing units like mmls/snipers/ships/arty.
                        It will 'attack move' to specific location and after after using a shot will move units in opposite direction for half time of firing cycle and will use attack-move to same place again, repeat until arriving to attack spot. This can be considered a bit 'cheaty' cause squishy slow firing units won't stand in same place waiting for arty shot each time they encounter enemies.

                        TurinturambarT 1 Reply Last reply Reply Quote 0
                        • Dragun101D Offline
                          Dragun101
                          last edited by

                          Techmind what your discord username btw?

                          I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                          Project Head and current Owner/Manager of SCTA Project

                          techmind_T 1 Reply Last reply Reply Quote 0
                          • FearghalF Offline
                            Fearghal @Wainan
                            last edited by Fearghal

                            @Wainan said in Need UI Mod? Let me know:

                            I'd love a mod that makes players on a team all have similar colours if possible please. So Team one would be light blue, dark blue, light green, dark green, turquoise and team 2 would be red, dark red, pink, orange, yellow for instance.

                            I get so confused in team games and the built-in option turns the entire team the exact same colour which creates its own problems.

                            In case it's relevant I use this icon mod already so please only spend time on it if they would work together. https://wiki.faforever.com/index.php?title=Advanced_Strategic_Icons

                            Thank You! I Love it, The Whole reason the Rainbow Tourny exists...
                            is I hate seeing mixed colors like you mentioned.
                            My OCD with this has me even sorting colors when I play AI solo.

                            These are the colors for the Rainbow Tourny going on now,,
                            finishes on Feb 6,,
                            watch streams on faflive twitch and others to see your idea in action.
                            Color Chart Rainbow Cup III.jpg

                            1 Reply Last reply Reply Quote 2
                            • techmind_T Offline
                              techmind_ Banned @Dragun101
                              last edited by

                              @Dragun101 said in Need UI Mod? Let me know:

                              Techmind what your discord username btw?

                              ibogunov#4195

                              1 Reply Last reply Reply Quote 0
                              • TurinturambarT Offline
                                Turinturambar Balance Team @techmind_
                                last edited by

                                "a bit 'cheaty'"
                                no, its cheaty and would result in a ban if used in competetive games

                                Forumpros doing balance https://www.youtube.com/watch?v=4wTcguJZh3A .
                                When a canis player remembers to build more than 3 units https://www.youtube.com/watch?v=7hjp8xJHuyA .

                                1 Reply Last reply Reply Quote 2
                                • Dragun101D Offline
                                  Dragun101
                                  last edited by

                                  Techmind I won’t be making the mod, was gonna PM you privately telling you that. And given conversations I won’t be making the counting mod either

                                  I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                  Project Head and current Owner/Manager of SCTA Project

                                  1 Reply Last reply Reply Quote 0
                                  • arma473A Offline
                                    arma473
                                    last edited by

                                    I would like a mod that adds a sound effect when one of two things happen:
                                    (1) someone on my team sends a team-chat message; or
                                    (2) anyone in the game sends a chat message to me only

                                    From watching replays I see that during the game I won't always notice when someone sends me a chat message. It would promote better teamwork if a sound cue helped me to notice the chat message.

                                    It would be best if the sound effect was subtle but also completely unique, so a player would always know that it represents a chat message.

                                    techmind_T arma473A 2 Replies Last reply Reply Quote 2
                                    • techmind_T Offline
                                      techmind_ Banned @arma473
                                      last edited by techmind_

                                      @arma473 vault->search "chatbeep"

                                      1 Reply Last reply Reply Quote 1
                                      • ResistanceR Offline
                                        Resistance
                                        last edited by

                                        can we get an UI that disables chat and marks at the same time?

                                        queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                                        https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

                                        techmind_T 1 Reply Last reply Reply Quote 0
                                        • techmind_T Offline
                                          techmind_ Banned @Resistance
                                          last edited by techmind_

                                          @Resistance said in Need UI Mod? Let me know:

                                          can we get an UI that disables chat and marks at the same time?

                                          Probably y can just destroy chat window's handler + replace default chat-sound with null-sound, but this would be game mod like 'kyro's lobby' which would not be installable from vault.

                                          1 Reply Last reply Reply Quote 1
                                          • arma473A Offline
                                            arma473
                                            last edited by

                                            @Resistance @techmind_

                                            it would be easy to remove chat from showing up (all chat, or according to specific rules, like muting a list of players). The ChatBeep mod in the vault almost shows you how to do it.

                                            ChatBeep always calls the underlying function and then adds a beep sound. You could modify it to put logic in to decide whether to call the underlying function. Logic like: if the name of the sender of the chat message equals "arma473", don't call it, otherwise, call it. If you don't call that underlying function, the chat message never shows up on your screen.

                                            it's probably equally easy to remove "pings" from showing up, or at least to take their sound away. again, it could be done according to specific rules, or it could just be muting everyone's pings

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