FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    You guys ever thought if moving to a new engine?

    Scheduled Pinned Locked Moved General Discussion
    33 Posts 16 Posters 2.1k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Brutus5000B Online
      Brutus5000 FAF Server Admin @Kilatamoro
      last edited by

      @Kilatamoro Just because you can't micro with 0.5s delay doesn't mean nobody can. I remember Zock killing two tanks and a few engies with a mech marine.

      Also please note that people working on the game develop game logic, not game engineer. There are completely different sets of skills and experience.

      He said, "I've been to the year 3000
      Not much has changed, but they live underwater
      And your great-great-great-granddaughter
      Is playin' FAF, playin' FAF"

      1 Reply Last reply Reply Quote 1
      • K Offline
        Kilatamoro @Ctrl-K
        last edited by

        @Ctrl-K said in You guys ever thought if moving to a new engine?:

        I've been REing engine for around a year

        I guess you are hope.

        Ctrl-KC 1 Reply Last reply Reply Quote 0
        • Ctrl-KC Offline
          Ctrl-K @Kilatamoro
          last edited by

          @Kilatamoro And here you are wrong again...

          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
          — Steve Jobs.
          My UI Mods
          Support me

          1 Reply Last reply Reply Quote 1
          • K Offline
            Kilatamoro
            last edited by

            I say we invade BAR and play with x2 ranges. Similar experience. Maybe we could even make our own mod to balance x2 ranges + other changes.

            Downvote me into oblivion, but I moved there. Tiny ranges are my biggest issue with the game though, the 2nd is how everything explodes and chains easily. This could also be fixed. Modding is still not great, but it works.

            1 Reply Last reply Reply Quote -1
            • I Offline
              IamFromRussia
              last edited by

              Square Enix is copyright holder Supreme commander. Over the many years of FAF's existence, has anyone attempted to reach an agreement? For example, ask for money for a remaster? FAF's audience is 1 million players, I think that's enough for you to be taken seriously. Square Enix funds Indie Projects. Maybe write to Square Enix Collective? Square Enix is ​​a big company and it has many "towers", both small and large.

              1 Reply Last reply Reply Quote 0
              • I Offline
                IamFromRussia
                last edited by

                Square Enix is copyright holder Supreme commander. Over the many years of FAF's existence, has anyone attempted to reach an agreement? For example, ask for money for a remaster? FAF's audience is 1 million players, I think that's enough for you to be taken seriously. Square Enix funds Indie Projects. Maybe write to Square Enix Collective? Square Enix is ​​a big company and it has many "towers", both small and large.

                1 Reply Last reply Reply Quote 0
                • DeribusD Offline
                  Deribus Global Moderator
                  last edited by

                  Yes, we have attempted to reach out to Square Enix. They have shown no interest in wanting to talk to us, much less give us money.

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    Kilatamoro
                    last edited by

                    BAR devs say that, even though mods are not a priority right now, the game will be very moddable (especially if we help). And we already can edit unit stats to our liking. So why not "import" SupCom into BAR? (But without importing 3D models.) Mechanics there are a bit different, but there are things I would not change (because they are cool). Things like:

                    • 100% friendly fire [while units don't intentionally shoot friendly units in the back, only by accident]
                    • Deformable terrain
                    • Hills obstruct radar coverage
                    • Units don't generally shoot hills

                    I play both games. I like SupCom's style, but BAR's implementation is better. In BAR, I rarely encounter lags or disconnects (and you can easily reconnect); anything can be fixed (hello, lost source code); moderation reacts within days compared to months here; can properly mute people (including markers); can hide your country; the game is free (new players) and open source.

                    Didn't someone import Total Annihilation into FAF some time ago? Why not import SupCom into BAR?

                    1 Reply Last reply Reply Quote 0
                    • FtXCommandoF Offline
                      FtXCommando
                      last edited by

                      Because doing that is going to end in BAR getting a cease and desist from Square Enix for using their platform to give away their IP for free.

                      K D I 3 Replies Last reply Reply Quote 0
                      • K Offline
                        Kilatamoro @FtXCommando
                        last edited by

                        @FtXCommando What IP? We won't even rename units, and keep BAR's 3D models.

                        1 Reply Last reply Reply Quote 0
                        • FtXCommandoF Offline
                          FtXCommando
                          last edited by FtXCommando

                          You obviously can’t do that when BAR is missing a whole tech level, new models will need to exist.

                          Don’t see the point in porting over a game that plays differently, is called differently, and looks differently. Just create a new game at that point.

                          1 Reply Last reply Reply Quote 0
                          • D Offline
                            Defiant @FtXCommando
                            last edited by

                            @FtXCommando said in You guys ever thought if moving to a new engine?:

                            Because doing that is going to end in BAR getting a cease and desist from Square Enix for using their platform to give away their IP for free.

                            Would adding the same Steam integration game check requirement solve this? I suppose the question is really to Square Enix who aren't predictable.

                            K 1 Reply Last reply Reply Quote 0
                            • K Offline
                              Kilatamoro @Defiant
                              last edited by Kilatamoro

                              @Defiant Why would anyone want this? It's about the feeling of the game, not 3D models and unit names. We can get free from copyright.

                              D 1 Reply Last reply Reply Quote 0
                              • I Offline
                                IamFromRussia @FtXCommando
                                last edited by

                                @FtXCommando said in You guys ever thought if moving to a new engine?:

                                Because doing that is going to end in BAR getting a cease and desist from Square Enix for using their platform to give away their IP for free.

                                Why doesn't Square Enix touch faf now?
                                The rights to the game and therefore the income from sales belong to Nordic Games. Square enix doest make any money from the game.
                                Square enix doest receive money from SCFA sales.

                                1 Reply Last reply Reply Quote 0
                                • D Offline
                                  Defiant @Kilatamoro
                                  last edited by

                                  @Kilatamoro said in You guys ever thought if moving to a new engine?:

                                  @Defiant Why would anyone want this? It's about the feeling of the game, not 3D models and unit names. We can get free from copyright.

                                  Reasonable.

                                  Games similar to FAF are out there now. A more direct FAF clone might still risk Square Enix, so we could give them license accountability.

                                  1 Reply Last reply Reply Quote 0
                                  • S Offline
                                    Salz
                                    last edited by

                                    What would be the goal of a new engine standalone FAF game?
                                    Better performance?
                                    Better connections?
                                    Infinite expanses, infinite possibilities?

                                    The closest thing to that is Sanctuary: Shattered Sun. But they don't seem to be getting any investors.
                                    I've looked at the gameplay and it's just not what I like about +2000 MP games in FAF.

                                    Or Beyond All Reason.
                                    Played it for 1 hour and it's absolutely not mine.

                                    And it's not like it was over after Supreme Commander Forged Alliance.
                                    There was Supreme Commander 2, which I didn't like at all.
                                    Or later Planetary Annihilation.
                                    Neither of them were really commercially successful.

                                    And if the creators of Supreme Commander Forged Alliance haven't managed to come up with a decent (better) successor over the years, how are a bunch of hobby developers supposed to do it in their spare time? And for what, if you already have perfection, except for certain connection problems.

                                    1 Reply Last reply Reply Quote 0
                                    • Z Offline
                                      ZOB
                                      last edited by

                                      re sanctuary-i don't have high expectations of devs who don't understand that you live inside a dyson sphere, not on it

                                      R 1 Reply Last reply Reply Quote 0
                                      • R Offline
                                        rampeer @ZOB
                                        last edited by

                                        @ZOB Just watched a Sanctuary game cast. Feels like Sup Com. Haven't actually played the game, but I don't get your comment. Explain please?

                                        1 Reply Last reply Reply Quote 0
                                        • First post
                                          Last post