You guys ever thought if moving to a new engine?
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Square Enix is copyright holder Supreme commander. Over the many years of FAF's existence, has anyone attempted to reach an agreement? For example, ask for money for a remaster? FAF's audience is 1 million players, I think that's enough for you to be taken seriously. Square Enix funds Indie Projects. Maybe write to Square Enix Collective? Square Enix is a big company and it has many "towers", both small and large.
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Square Enix is copyright holder Supreme commander. Over the many years of FAF's existence, has anyone attempted to reach an agreement? For example, ask for money for a remaster? FAF's audience is 1 million players, I think that's enough for you to be taken seriously. Square Enix funds Indie Projects. Maybe write to Square Enix Collective? Square Enix is a big company and it has many "towers", both small and large.
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Yes, we have attempted to reach out to Square Enix. They have shown no interest in wanting to talk to us, much less give us money.
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BAR devs say that, even though mods are not a priority right now, the game will be very moddable (especially if we help). And we already can edit unit stats to our liking. So why not "import" SupCom into BAR? (But without importing 3D models.) Mechanics there are a bit different, but there are things I would not change (because they are cool). Things like:
- 100% friendly fire [while units don't intentionally shoot friendly units in the back, only by accident]
- Deformable terrain
- Hills obstruct radar coverage
- Units don't generally shoot hills
I play both games. I like SupCom's style, but BAR's implementation is better. In BAR, I rarely encounter lags or disconnects (and you can easily reconnect); anything can be fixed (hello, lost source code); moderation reacts within days compared to months here; can properly mute people (including markers); can hide your country; the game is free (new players) and open source.
Didn't someone import Total Annihilation into FAF some time ago? Why not import SupCom into BAR?
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Because doing that is going to end in BAR getting a cease and desist from Square Enix for using their platform to give away their IP for free.
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@FtXCommando What IP? We won't even rename units, and keep BAR's 3D models.
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You obviously can’t do that when BAR is missing a whole tech level, new models will need to exist.
Don’t see the point in porting over a game that plays differently, is called differently, and looks differently. Just create a new game at that point.
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@FtXCommando said in You guys ever thought if moving to a new engine?:
Because doing that is going to end in BAR getting a cease and desist from Square Enix for using their platform to give away their IP for free.
Would adding the same Steam integration game check requirement solve this? I suppose the question is really to Square Enix who aren't predictable.
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@Defiant Why would anyone want this? It's about the feeling of the game, not 3D models and unit names. We can get free from copyright.
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@FtXCommando said in You guys ever thought if moving to a new engine?:
Because doing that is going to end in BAR getting a cease and desist from Square Enix for using their platform to give away their IP for free.
Why doesn't Square Enix touch faf now?
The rights to the game and therefore the income from sales belong to Nordic Games. Square enix doest make any money from the game.
Square enix doest receive money from SCFA sales. -
@Kilatamoro said in You guys ever thought if moving to a new engine?:
@Defiant Why would anyone want this? It's about the feeling of the game, not 3D models and unit names. We can get free from copyright.
Reasonable.
Games similar to FAF are out there now. A more direct FAF clone might still risk Square Enix, so we could give them license accountability.