FAF Statistics Megathread
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Curious on the cumulative total FAF games played.
What is the number for games that last longer than 5 minutes? I'm thinking a lot of games might be rehosts, testgames, etc.
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There are ~13,245,017 games on the replay vault.
Of the ~7,196,303 that showed up in the duration-refined results, 5,746,418 were 5+ minutes and 1,449,885 were 5 minutes or less. 932,939 results showed up when the duration was set to 60+. -
https://github.com/yaniv-aknin/fafdata
https://github.com/yaniv-aknin/fafalytics
"Boxplot of Actions Per Minute (APM) bucketed by the player's FAF rating. This plot analyses about half a million 1v1 ladder game replays."
"Lineplot showing the APM over time of Tagada"
"Scatter plot showing the coordinates of ~all player commands issued during a game on Open Palms... Every dot represents a command given by the blue or orange players. The size of the dot is the number of units instructed with this command... the X-axis is reversed in this chart"
"Boxplot showing the area of the map covered by commands after 5 minutes of playing, bucketed by player rating. We can see top players cover more of the map with their activity."
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Love stats. First image is unintelligible though. Should remove the faction colours and use a LOESS approach to scatterplot smoothing to get a nice lineplot for each of the subgraphs.
Who's the max outlier in the second graph, last rating bucket?
For third image, should add a low-opacity overlay of the map on top of the graph haha.
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I had a second so I pulled the unique players per month and player games per month for the last 10 years just to show how the trend continued from the first post
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I became interested in what countries players play FAF from, but I did not find such graphs or diagrams. Please make a chart where the percentage indicates from which countries how many players play.
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@Sheikah When you have time could we get an updated graph that includes 2024?
Also, would it be possible to get stats on how many active players we have in different rating brackets? It would be useful to gauge if there is a decline in new players or if high-rated scene is declining. -
Yes, we clearly need a graph to see if high rated scene is declinging. I bet it doesn't even show as declining because tons of people are 2k+ now, but the skill difference is still there.
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@nuggets said in FAF Statistics Megathread:
Yes, we clearly need a graph to see if high rated scene is declinging. I bet it doesn't even show as declining because tons of people are 2k+ now, but the skill difference is still there.
People like you are exactly why the competitive scene is "declinging." Instead of focusing on supporting and encouraging new players, you seem to be more interested in maintaining a sense of elitism. The influx of high-rated players should be seen as an opportunity to foster a more vibrant and dynamic competitive environment. By being dismissive and critical, you're contributing to a negative atmosphere that discourages new talent from developing and thriving. If we want the competitive scene to grow and improve, we need to be inclusive and supportive, not dismissive and divisive.
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GG, got me Evildrew.