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    Some thoughts and suggestions about the Fatboy

    Scheduled Pinned Locked Moved Balance Discussion
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    • S Offline
      Strife
      last edited by Strife

      I think most people here would agree that the Fatboy, as it currently is, has some problems compared to the other Experimentals.

      Therefore I want to describe what in my opinion the problem with the Fatboy is and where I see a solution. Of course, this is just my point of view and constructive criticism is welcome.

      What makes the fatboy special?

      Unlike other Exps, the Fatboy is a siege unit. So the fatboy has no immediate impact and needs time to get this impact in a game.

      That's why it doesn't make sense to rush a Fatboy because even if you do (and sacrifice your eco to do it) it can't finish the game.

      That in and of itself is not a problem. It's just an option that UEF doesn't have to end a game quickly compared to the other factions.

      So what's the problem?

      What's critical about Fatboy is that it's also easy to counter.

      And here we can also find the reason why it is too difficult to balance the Fatboy properly. If there are effective counters, the opponents (if they are not losing the game anyway) have the opportunity to build the counters. And since the Fatboy is a siege unit, you give the enemy all the time to do this. (Arty, TMLs, Air Snipe, etc.). So the Fatboy becomes useless.

      On the other hand, if you remove the counter or weaken them, the Fatboy will be overpowered very quickly because, well.... no usefull counter.

      So it seems like an impossible balancing act between absolutely OP and absolutely useless.

      And what is the solution?

      But there is another way to balance units. And this is actually already known and often used in the game. It's time!

      Basically, most units (some units are affected more and some less) only have a limited time window in which they can be used meaningfully before they get countered by other units.

      The Fatboy can obviously also be countered (there has to be this option!).

      But, as one of the more expensive Exps, it can only appear on the battlefield at a time when players have strong Eco and BP to build the counters quite easily and the game is already in the hot final phase.

      So if you also add that the Fatboy moves slowly and need some time to get value, the earliest point in time at which you can build the Fatboy typically is already behind the point where it would still have been useful.

      You can compare the Fatboy a little with T2 MMLs, which you can only build when Ravanger and Sniper Bots are already on the field.

      The solution would therefore be to move the earliest time at which you can build the Fatboy forward and optional move the latest point in time at which it can still be used backwards, so that there is a time window where the fatboy actually is usefull.

      And to get the Fatboy earlier, costs obviously need to be reduced significantly. Ideally the mass cost of an ML and maybe slightly below.

      This way the Fatboy can be on the field much earlier and would actually have the time it needs to get his value. (And as a bonus, UEF would finally have a reasonable counter to sniper bots.)

      Of course, the fatboy should also be nerfed accordingly, by lowering his DPS. However, I wouldn't reduce the HP any further.

      Further adjustments can be made as suggested by @ComradeStryker here and here to extend the usefulness of the Fatboy and give him more time later on.

      But I think the most important factor will be to move the time from which you can have the fatboy significantly forward.

      Summary

      Currently, the Fatboy arrives on the field as one of the later Exps. If you consider the fact that the Fatboy moves slowly and takes a long time to get his value, it becomes obvious why the Fatboy hardly ever has a decisive influence on a game. There is simply no real time window for it because the moment the fatboy could be built it is already obsolete.

      So the solution is to move the time from where you realistically can get a fatboy and the point from which it loses its use in such a way that there is an actual time window in which the unit can have a decisive influence on the game.

      This means that the costs should be reduced and, if necessary, further options could be consider to extend the usefulness of the fatboy.

      1 Reply Last reply Reply Quote 3
      • Sladow-NoobS Offline
        Sladow-Noob
        last edited by

        didn't link my post, gg immediate downvote.

        Not a big fan of opening yet another thread cuz there are two already which mention a lot of problems. Also I wanna note that the Fatboy is going to be a balance topic in the next meetings anyway so there's a very high change it gets changed anyway

        Inactive.

        S T 2 Replies Last reply Reply Quote 3
        • TheWeakieT Offline
          TheWeakie
          last edited by

          U have more info than i do

          Sladow-NoobS 1 Reply Last reply Reply Quote 0
          • S Offline
            Strife @Sladow-Noob
            last edited by Strife

            @sladow-noob said in Some thoughts and suggestions about the Fatboy:

            Not a big fan of opening yet another thread cuz there are two already which mention a lot of problems. Also I wanna note that the Fatboy is going to be a balance topic in the next meetings anyway so there's a very high change it gets changed anyway

            Then new contributions about possible adjustments are even more important.

            I have of course read the other posts and thought that it is a new aspect worth discussing.

            1 Reply Last reply Reply Quote 0
            • ResistanceR Offline
              Resistance
              last edited by

              just decrease the range of t2 arties, there, ez fix for fatyboy

              queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
              https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

              1 Reply Last reply Reply Quote 0
              • S Offline
                snoog
                last edited by

                I vote we just replace the Fatboy's 4 main guns with a direct fire Mavor.

                1 Reply Last reply Reply Quote 0
                • ? Offline
                  A Former User
                  last edited by

                  "Move time forward" was very ambiguous to me

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    clyf
                    last edited by

                    It's referring to A. the window in which the Fatboy can be built and B. the window in which using the Fatboy is viable, respectively.

                    ? S 2 Replies Last reply Reply Quote 1
                    • ? Offline
                      A Former User @clyf
                      last edited by

                      @clyf Yeah, but he proposed to make them viable earlier, forward is the other way

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        clyf
                        last edited by

                        That is not the correct interpretation.

                        https://www.collinsdictionary.com/us/dictionary/english/bring-forward

                        1 Reply Last reply Reply Quote 2
                        • waffelzNoobW Offline
                          waffelzNoob
                          last edited by

                          T2 arty is too strong in general tbh

                          frick snoops!

                          1 Reply Last reply Reply Quote 2
                          • S Offline
                            Strife @clyf
                            last edited by Strife

                            @clyf said in Some thoughts and suggestions about the Fatboy:

                            It's referring to A. the window in which the Fatboy can be built and B. the window in which using the Fatboy is viable, respectively.

                            Yes, exactly, that's what I wanted to say.

                            I think that the way the Fatboy is designed, it would be a good choice to have it available earlier in the game.

                            @waffelznoob said in Some thoughts and suggestions about the Fatboy:

                            T2 arty is too strong in general tbh

                            I'm not against further adjustments either. But I didn't want to go into that any further since, as already noted, there are other posts out there about this topic.

                            1 Reply Last reply Reply Quote 0
                            • Sladow-NoobS Offline
                              Sladow-Noob @TheWeakie
                              last edited by

                              @thewheelie I'm like 99% it was mentioned about the topics for next patch in the first meeting and it should even be in that document :psycho:
                              time to get the recording kappa

                              Inactive.

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                              • TheWeakieT Offline
                                TheWeakie
                                last edited by

                                Aside from bubble boys buff to use it for fatties and t2 arty nerf nothing specific targetting fatboys is planned as of right now

                                Sladow-NoobS 1 Reply Last reply Reply Quote 0
                                • S Offline
                                  snoog
                                  last edited by

                                  To expand on my amazing idea:

                                  A SturmTiger rendition of a Fatboy x Mavor.
                                  5d240d9f-9a55-4613-a166-16e4e0aea9c1-news_sturmmorser_sturmtiger_01c4c691bb022c85ac3153f97ed5afba.jpg

                                  Just throw a little-big stubby Mavor on the Fatboy.

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                                  • Sladow-NoobS Offline
                                    Sladow-Noob @TheWeakie
                                    last edited by

                                    @thewheelie I've checked it and damn, apparently indeed I just added some more things on 'my side' and in the afterwards thought it was a change in the to do list :imfine:
                                    Then what I said was indeed just a wrong information.

                                    Inactive.

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                                    • T Offline
                                      TheWreck @Sladow-Noob
                                      last edited by

                                      This post is deleted!
                                      1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        TheWreck
                                        last edited by

                                        I think fatboy should probably have more hp because they are insanely vulnerable to air pressure.

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                                        • F Offline
                                          FunkOff
                                          last edited by

                                          I agree that the Fatboy is by-far the worst land XP. It suffers from high cost, fragility, low speed, low DPS, and huge hitbox. Although it can win against other land XPs when microed and with radar, this comes at the cost of vulnerability to T2 arty, tml, bombers, battleships, nukes etc etc. Given how easy it is to counter, the fatboy should be as cheap as the Monkeylord.

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