Problem: When you have a lot of wrecks in a small area and press CTRL + SHIFT to see reclaim value of the wrecks, you see a lot of piled up values, and it's hard to figure out how much mass is in the area.
Suggestion: Let reclaim values sum up when you zoom out camera with increasing radius for value indicators depending on the zoom value, and the farther away the camera is, the more wrecks should be summed up.
@blackyps I am not planning, I just don't like UI mods in ladder and tournaments.
And won't publish it.
Advanced Target Priorities. Yes, UI mods are allowed in ladder. No, I don't like it.
@brutus5000 Where do I get Advanced Strategic Icons then?
No longer able to download Advanced Strategic Icons from this link: https://forums.faforever.com/download/file.php?id=9212 (from the wikia page on Advanced Strategic Icons)
Also, old forum links no longer work in their previous form:
Now: https://forums.faforever.com/viewtopic.php?f=41&t=2740 (Google found it)
Why can't Seraphim SCU have RAS? They are dead if game lasts too long as their economy is not mobile.
I feels like the devs just didn't think this through, but I am pretty sure that submarines should be battleship hunters, not vice versa. Right now, battleships can kill subs with ground targeting with their artillery, which is not even close to being realistic. Yes, it requires micro, but still.
The Ythotha is Seraphim's experimental assault bot. The Othuy is its death weapon (Unidentified Residual Energy Signature).
Problem: Sometimes games go massive and this is where these experimentals become painful to play. Example: 10 Ythothas vs 10 Galactic Colossi is very painful for the Seraphim as dying Ythothas deal heavy damage to allied units. And sometimes you just don't want them to destroy everything around them after they die.
Solution: A switch for the release of the Othuy after death defaulted to release. Just the way you fixed the Salem's ability to walk on land.
I know you can salvage them before they die to stop the release of the Othuy, but it's hard.
Oh, well. Maybe we should just remove recoil.