Hey, a general balance thread. Adding my two cents.
- Telemazer ACU and Novax aren't really comparable since Novax isn't putting itself in harm's way. Once you kill the ACU that's it. So arguably, we should compare the cost of shielding everything with Novax not against "kill ACU before it does damage, everywhere" defenses, but against "kill ACU before it does damage in the few places where it can lose me the game, and kill it before it teleports otherwise" defenses. AKA packs of TMLs here and there rather than PDs and shields all over the place.
- Nerf to mazer damage also nerfed non-tele strategies, which is sad.
- It's weird for a naval equivalent of a T3 PD to be outranged by regular lower-tech units. It's as if Ravagers were outranged by Hoplites, except you also can't build shields in the water.
- When talking about T3 arty, remember that when it comes to arty duels Cybrans have the most inaccurate T3 arty and the worst shields.
- I lost all hope in the balance team when they made a blanket 15% increase in vision for all units without a warning, passed it off as a minor technical fix and increased deceiver stealth radius by 15% to "compensate" as if it was an equivalent exchange in any way.