@eminence said in Pending Balance Changes Feedback Thread:
You said it yourself that telemazer only becomes problem on specific maps with specific settings
The "specific" maps and settings are sadly all maps that get to the t3/4 stage of the game and use the matchmaker settings and the balance is made around matchmaker games, since all custom games can use mods if they want to have a different balance.
So Full Share isn't an option when considering balance changes, it's set in stone.
@eminence said in Pending Balance Changes Feedback Thread:
Just increase mass cost of laser upgrade and thats it.
Personally i think combination laser + teleport should become more costly, but cost of laser + cloack should stay the same. So while laser upgrade would become expensive, cloack upgrade should become cheaper
But cloak is also already pretty good with the last HP buff it got. why would you buff cloak instead of nerfing teleport in this scenario?
Also simple stat nerfs makes it weirdly balanced, since there just isn't really any calculated counterplay to telemazer. You just build random pd everywhere where it's important and you have to do that before someone even attempts to teleport or even before someone even has the upgrade or you wouldn't get up enough defences in time.
So it costs you opponent mass just by you playing cybran, but with a range nerf (personally I'd feel like ~3-4 teles from one setons air base to the next or something would be fine) it allows you better predict where someone could teleport and gives you more time to prepare for it. It also gives you a chance at spotting the tele upgrade earlier, by scouting the ACU in unusually dangerous positions.
@relentless said in Pending Balance Changes Feedback Thread:
adjust the cost and time based on the distance that wants to be traveled?
I think that is also an interesting idea, since it basically soft caps tele distance if it becomes increasingly more expensive and more obvious the further you teleport.
@ftxcommando said in Pending Balance Changes Feedback Thread:
Hard to make that clear to a player.
I think you can show the e cost and eta next to the cursor when selecting your tele location?