@ftxcommando said in Pending Balance Changes Feedback Thread:
Billy + T3 + teleport is insanely powerful, it isn't an option to be allowed. T3 + teleport is a meme gimmick that I have only seen in games that were won 10 minutes before.
This sounds like a great reason to make teleport + billy/mlaser more limited.
As GreenSubmarine pointed out, it makes sense given that the upgrades involved are huge energy costs. (HOW does energy get teleported across the map in the first place? Ask Tesla? Overall I think making it more expensive when used with mlaser or billy is not a ridiculous proposal mechanically, and makes a ton of sense for balance)
Obviously, putting them on the same slot, while it might 'make sense', would restrict some fun strategies regarding teleport+billy and teleport+mlaser.
I can honestly see the best solution for balance being making teleport expensive when combined with billy/laser, but cheaper without,.
One option would just be to make teleport cheaper for the factions that can't exploit it with mlaser or billy. Another would be to increase teleport costs if the ACU had a mlaser or a billy.
I get that 'special exceptions' feels bad - but if the 'commander draws lots of energy' angle is taken, it's more palateable, and seems far better for balance.
That is, seraphim and aeon use teleport to escape danger, UEF and cybran use teleport to destroy enemies and also to escape danger (if they like), so it costs more because it has so much more utility.