@thewheelie said in Pending Balance Changes Feedback Thread:
I think it's quite funny that people instantly see the vulthoo change as a buff even though it technically worsens the stats / mass invested compared to the current version while the stinger more or less stays the same.
It might only be 'my played race syndrome'.
We're all so vulnerable to the impression that the race we prefer are weak, need buffs, and keep getting nerfed, and/or the races we don't are strong, need nerfs, and keep getting buffs.
I recognise that, even though I play ABSOLUTELY balanced (more than always-random: meaning that I cross-off a race when it has randomly been picked more than another), I STILL do it! (I kinda like seraphim, and suggest things like lightning tank being 'fixed' to stop missing, or selen being 'fixed' to not be reclaimed so easily by engineers....)
I think we're ALL massively guilty of this, no matter our noble intentions, and I think it's probably the reason for certain adjustments being seen as 'nerfs' or 'buffs' depending on whether said player prefers UEF or Seraphim.
I could be wrong, of course... But I've seen it SO often in SO many games, I really think it's a possible reason here, and not a lot more time needs to be dedicated to figuring it out.
(For clarity - yes, vulthoo is definitely better vs T2 antiair, but worse vs T1 and T3 antiair, including ASFs. The opposite is true for the stinger changes, it seems... Somewhat necessitated by lack of a t3 gunship for sera.