@sladow-noob
I see, that is actually fair reasoning.
But, If I may say, there are other ways, as well.
Reducing damage from ASF, increasing Build Time, increasing mass, increasing energy...
Any combination of these could obtain a similar result.
Reducing damage would increase ASF fight duration, as you mentioned, and increasing resource costs would obtain the difference between Mexes and Air, as you mentioned.
And increasing build time reduces the number of ASF so you have less ASF at minute 16, as you mentioned.
Yes, I can understand that an overall buff to make it more costly is what you're aiming for,
but I don't think that's the best way to go with ASF.
It makes sense how you explained it, yes, but, well... The T3 air dynamic is just all wrong.
I'm happy it is getting some attention here to try and fix it, that's all.
~ Stryker