@jusbeginning Regardless of missile count, the amount of reclaim remains the same.
Will TML ever be balanced?
@wtfboomnoob said in Will TML ever be balanced?:
@firv At least you can shoot down your own billy now though. Also Cybran needs it as their army has no shields so you'd always kill 15k+ mass with each shot the moment they push out of TMD / static shields.
Maybe, it just feels so wrong that a single unit can completly nullify a very expensive upgrade. Basicly when I see thats there is cybran land on the field, i don't even think about the billy upgrade anymore.
@firv There is no other way to balance it really besides "just stay in your base if you know your opponent has billy".
Inactive.
@wtfboomnoob Yeah its just a bit jarring that they went from having no counter to absolute immunity though, which is a bit opressive. Cybran is already very strong and didnt really need a buff in that stage imho
Heres another example of TML's being insanely cheap and massively OP!
The images show a TML rush in 8 minutes and a single Missile one shoting a 5500 hp full health T2 HQ before a single engineer is made and therefor the game is already lost as you now cannot defend against it.
#22952202
@caliber said in Will TML ever be balanced?:
Heres another example of TML's being insanely cheap and massively OP!
The images show a TML rush in 8 minutes and a single Missile one shoting a 5500 hp full health T2 HQ before a single engineer is made and therefor the game is already lost as you now cannot defend against it.
#22952202
Dont play cybran and it can survive 2 hits
To one hit ko a T2 HQ you need 5 corsair
5 corsair mass = 2100
1 tml + missile = 1030 mass
5 corsair energy = 42,000
1 tml + missile = 7,000
time to build 5 corsair = 5 minutes
time to build tml + missile = 1.35 minutes
the numbers become even more insane when you realise once you have built the launcher each missile that does 5000 damage is only 180 mass lol
for referance 4 t1 tanks is 224 mass
even next to another overpowered unit the T2 bomber the tml is stupid cheap and high damage.
when you begin comparing the numbers its blinding obvious that the tml is overpowered.
its like GPG added it to the game as a joke and people havnt noticed yet
for another referance a TML + 3 missile is 1390 mass for 15000 damage
a Mavor is 5,994,000 mass and 16000 damage per shot
for the price of a Mavor you can get 33, 300 Missiles which is 166.5 million damage or equivalent 10,406 mavor shots.
@caliber said in Will TML ever be balanced?:
its like GPG added it to the game as a joke and people havnt noticed yet
this reminded me that in supreme commander before forged alliance TML was a homing missile launcher
Tho it did have much less range there
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for the price of a Mavor you can get 33, 300 Missiles which is 166.5 million damage or equivalent 10,406 mavor shots.
I now want to build massive batteries of TML instead of end game arty...
Okay, but consider this: the SNOOP (uef tech 1 land scout) costs ONLY TWELVE mass and does 2 damage PER SECOND?
Let me paint you the picture: a snoop could LITERALLY kill 1000 mavors (6 billion mass apparently) FOR THE COST OF TWELVE MASS????
This is utterly ridiculous and I don't understand how this has flown under everyone's, especially chris taylor's, radars.
I will not stand for this.
No longer will I suffer from the poor decisions of the balance team.
Snoops are stupid and they ruin the game
frick snoops!
@TheWheelieNoob the mavor reference was just a joke, I was interested to see how it would compare to the most powerful unit in the game mass for mass, no need to rage over it lol.
let me ask you this question
if a tml is mainly used to kill t2 mexes at 2000hp why does it do 5000 damage
is there an calculable reason that it does 5000 damage or is it just a randomly generated number?
@caliber said in Will TML ever be balanced?:
@TheWheelieNoob the mavor reference was just a joke, I was interested to see how it would compare to the most powerful unit in the game mass for mass, no need to rage over it lol.
let me ask you this question
if a tml is mainly used to kill t2 mexes at 2000hp why does it do 5000 damage
is there an calculable reason that it does 5000 damage or is it just a randomly generated number?
it does 6k damage so you can 2 shot any unupgraded commander