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Will TML ever be balanced?

Scheduled Pinned Locked Moved Balance Discussion
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  • B
    Blade_Walker
    last edited by Blade_Walker 13 Jul 2023, 08:18

    TML is one of the big benefits of going T2 ACU - but if it didn't damage the reclaim it would be much less oppressive (@Jip if this is possible in the engine?) maybe you could increase the aoe slightly then so that you could reliably take out all the storages on a capped mex

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    • M
      MazorNoob
      last edited by 13 Jul 2023, 09:29

      TML is OP mostly on large teamgame maps where it's common to get multiple T2 mexes before T2 tech and it's okay for one person to rush a TML. Outside of that it's fine since people will protect infrastructure with TMD. It's like not building flak then complaining that inties+gunships combo is OP.

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      • C
        Closed
        last edited by 13 Jul 2023, 09:53

        "just build tmd id.."

        i don't see the point. the missiles in the tml cost a lot of ressources so it has to cause some damage, otherwise it would be completely useless and tmd are cheaper.

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        • E
          Evan_
          last edited by 13 Jul 2023, 16:10

          My personal opinion is that TML should at least have a very low HP, so that you need to shield it or it can be taken out by bombers. In fact make it volatile as well.

          J 1 Reply Last reply 13 Jul 2023, 16:23 Reply Quote 2
          • J
            Jip @Evan_
            last edited by 13 Jul 2023, 16:23

            @evan_ said in Will TML ever be balanced?:

            In fact make it volatile as well.

            They should be extra volatile when they contain missiles 😄

            A work of art is never finished, merely abandoned

            1 Reply Last reply Reply Quote 4
            • W
              waffelzNoob
              last edited by 13 Jul 2023, 18:53

              TML are very good, but not in need of a nerf

              frick snoops!

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              • F
                FtXCommando
                last edited by 13 Jul 2023, 19:18

                ??? TML are the most op form of aggression in the game, it's practically impossible to make one and have it not be efficient. I'm pretty sure killing 1 t2 mex and then reclaiming the launcher is already mass efficient.

                The biggest problem that comes with TMLs to me is the ability to just send 1 notha around killing the TMD and now you lose 4 t2 mexes because of it.

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                • X
                  Xayo
                  last edited by 14 Jul 2023, 12:13

                  I was also glad to see that the missile speed increase coming with the next patch only applies to mobile launchers, and not to TML and cruisers.

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                  • C
                    ComradeStryker
                    last edited by 14 Jul 2023, 17:27

                    I agree, @Xayo.
                    The Spearhead feels significantly better with the MML missile speed increase, as well.


                    ~ Stryker

                    ( ͡° ͜ʖ ͡°)

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                    • S
                      snoog
                      last edited by 14 Jul 2023, 19:15

                      MML is fine as far as I'm concerned. This post was purely about the stationary T2 TML. And as FtX pointed out that I missed, TMD is also stupidly vulnerable. Forget a notha, it only takes 2-3 T1 bombers to kill a TMD and expose whatever was behind it.

                      W 1 Reply Last reply 14 Jul 2023, 19:51 Reply Quote 1
                      • W
                        waffelzNoob @snoog
                        last edited by waffelzNoob 14 Jul 2023, 19:51

                        A notha, TML, and 4 loaded missiles, converts to 5 nothas. it's also really hard to not kill 4 t2 mex with 5 nothas. they are free to reload, help fight air, are not restricted to a maximum range, and they will even 100% consistently kill the mass storages around the mexes, so maybe nothas are the most OP form of aggression in the game. or maybe even t2 arty drops
                        starebusiness.png

                        if you're worried about nothas or t1 bombers bombing tmd, maybe you built t2 mexes too far forward, or you let the opponent build a tml too close to ur base

                        i only think tml acu is busted, regular tml is very strong but not broken imo

                        frick snoops!

                        1 Reply Last reply Reply Quote 6
                        • I
                          IndexLibrorum Global Moderator
                          last edited by IndexLibrorum 14 Jul 2023, 21:21

                          Ah yes, time for the daily "this thing is effective at X and therefore needs to be nerfed" thread. See also: telemazer, aeon in general, and fucking mantis for some ungodly reason.

                          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                          See all my projects:

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                          • F
                            FtXCommando
                            last edited by FtXCommando 14 Jul 2023, 22:20

                            T2 arty drops are the only thing that can even contest with tml, but I’d still say a dude intended on cancering with tml will do a lot more pain. TML acu does make it worse, but you tend to see it on water maps where building a tml is unfeasible I’d say.

                            It isn’t really about forward, exposed mexes. On a 10x10 you can build a tml well in your map control next to a t2 mex of your own and still basically hit anything that isn’t in the core base. It’s totally unrealistic to say just don’t upgrade half your mexes in a teamgame and you know it.

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                            • W
                              waffelzNoob
                              last edited by 15 Jul 2023, 02:57

                              sorry havent played 10km in 37 years forgot they existed. fortunately its also 300x easier to cover ur entire base with 1 or 2 tmd there, and investing into 2 more just for safety, or a shield to protect tmd, are way more realistic options than on larger maps.
                              any attempts to bomb tmd are also completely negated if any form of t2 buildpower is nearby (which is likely to be the case since bases are much more concentrated), so its unlikely u really lose 4 t2 mex

                              i see extremely high value gun acus, t2 air plays, arty drops, and tml acus way more frequently than high value regular tmls

                              frick snoops!

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                              • V
                                Valki
                                last edited by 17 Jul 2023, 05:35

                                Move TML to T1, nerf cost & damage stats accordingly but leave range the same.
                                A fully loaded T1 TML should be able to destroy a T2 mex.

                                T1 TML will still threaten T2 mexes. By building multiple T1 TML you can still destroy a T2 mex in one volley.

                                Most importantly, with TML being a threat at T1 there is an awareness of TML and forgetting TMD isn't as much of a thing anymore.
                                When 1 T1 TML is working on a T2 mex, there is some opportunity to notice it and to spam up TMD or emergency repair.

                                I 1 Reply Last reply 17 Jul 2023, 16:25 Reply Quote 0
                                • I
                                  IndexLibrorum Global Moderator @Valki
                                  last edited by 17 Jul 2023, 16:25

                                  @valki I'll have what you're smoking.

                                  "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                  See all my projects:

                                  T 1 Reply Last reply 17 Jul 2023, 16:52 Reply Quote 3
                                  • T
                                    TheVVheelboy @IndexLibrorum
                                    last edited by 17 Jul 2023, 16:52

                                    @indexlibrorum said in Will TML ever be balanced?:

                                    @valki I'll have what you're smoking.

                                    I'm sorry to say it, but what you have just written is a bannable offense. Hopefully admins are gonna administer the law as it's given.

                                    I 1 Reply Last reply 17 Jul 2023, 17:08 Reply Quote 0
                                    • I
                                      IndexLibrorum Global Moderator @TheVVheelboy
                                      last edited by 17 Jul 2023, 17:08

                                      @xiaomao I will plead my innocence most vehemently.

                                      (What rule do you mean?)

                                      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                      See all my projects:

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                                      • F
                                        FtXCommando
                                        last edited by 17 Jul 2023, 17:23

                                        Not discussing drugs

                                        ? 1 Reply Last reply 17 Jul 2023, 20:37 Reply Quote 0
                                        • C
                                          Conny_Action
                                          last edited by Conny_Action 17 Jul 2023, 18:33

                                          whats not considered yet is, if when you miss a missile the tml gets more and more inefficient over time. its no no brainer i think. you wont have t2 mexes all over the place at this time. if the tml get scouted you build just 2 or 3 tmd in your base and your t2 expansion or. then tml will just delay lets say your t3 land and what you going to do then when titans roaming everywhere. i think its still a risky decision, which can work out very effectivly but will propably crush your game if it wont. i see it as a good option to punish t3 rushers, but i dont think im playing it on the same level as you guys. i mean i wouldnt even mind if it gets changed, but how then so it wont get irellevant?

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