My personal opinion is that TML should at least have a very low HP, so that you need to shield it or it can be taken out by bombers. In fact make it volatile as well.
Will TML ever be balanced?
@evan_ said in Will TML ever be balanced?:
In fact make it volatile as well.
They should be extra volatile when they contain missiles
A work of art is never finished, merely abandoned
??? TML are the most op form of aggression in the game, it's practically impossible to make one and have it not be efficient. I'm pretty sure killing 1 t2 mex and then reclaiming the launcher is already mass efficient.
The biggest problem that comes with TMLs to me is the ability to just send 1 notha around killing the TMD and now you lose 4 t2 mexes because of it.
I was also glad to see that the missile speed increase coming with the next patch only applies to mobile launchers, and not to TML and cruisers.
I agree, @Xayo.
The Spearhead feels significantly better with the MML missile speed increase, as well.
~ Stryker
( ͡° ͜ʖ ͡°)
MML is fine as far as I'm concerned. This post was purely about the stationary T2 TML. And as FtX pointed out that I missed, TMD is also stupidly vulnerable. Forget a notha, it only takes 2-3 T1 bombers to kill a TMD and expose whatever was behind it.
A notha, TML, and 4 loaded missiles, converts to 5 nothas. it's also really hard to not kill 4 t2 mex with 5 nothas. they are free to reload, help fight air, are not restricted to a maximum range, and they will even 100% consistently kill the mass storages around the mexes, so maybe nothas are the most OP form of aggression in the game. or maybe even t2 arty drops
if you're worried about nothas or t1 bombers bombing tmd, maybe you built t2 mexes too far forward, or you let the opponent build a tml too close to ur base
i only think tml acu is busted, regular tml is very strong but not broken imo
frick snoops!
Ah yes, time for the daily "this thing is effective at X and therefore needs to be nerfed" thread. See also: telemazer, aeon in general, and fucking mantis for some ungodly reason.
T2 arty drops are the only thing that can even contest with tml, but I’d still say a dude intended on cancering with tml will do a lot more pain. TML acu does make it worse, but you tend to see it on water maps where building a tml is unfeasible I’d say.
It isn’t really about forward, exposed mexes. On a 10x10 you can build a tml well in your map control next to a t2 mex of your own and still basically hit anything that isn’t in the core base. It’s totally unrealistic to say just don’t upgrade half your mexes in a teamgame and you know it.
sorry havent played 10km in 37 years forgot they existed. fortunately its also 300x easier to cover ur entire base with 1 or 2 tmd there, and investing into 2 more just for safety, or a shield to protect tmd, are way more realistic options than on larger maps.
any attempts to bomb tmd are also completely negated if any form of t2 buildpower is nearby (which is likely to be the case since bases are much more concentrated), so its unlikely u really lose 4 t2 mex
i see extremely high value gun acus, t2 air plays, arty drops, and tml acus way more frequently than high value regular tmls
frick snoops!
Move TML to T1, nerf cost & damage stats accordingly but leave range the same.
A fully loaded T1 TML should be able to destroy a T2 mex.
T1 TML will still threaten T2 mexes. By building multiple T1 TML you can still destroy a T2 mex in one volley.
Most importantly, with TML being a threat at T1 there is an awareness of TML and forgetting TMD isn't as much of a thing anymore.
When 1 T1 TML is working on a T2 mex, there is some opportunity to notice it and to spam up TMD or emergency repair.
@valki I'll have what you're smoking.
@indexlibrorum said in Will TML ever be balanced?:
@valki I'll have what you're smoking.
I'm sorry to say it, but what you have just written is a bannable offense. Hopefully admins are gonna administer the law as it's given.
whats not considered yet is, if when you miss a missile the tml gets more and more inefficient over time. its no no brainer i think. you wont have t2 mexes all over the place at this time. if the tml get scouted you build just 2 or 3 tmd in your base and your t2 expansion or. then tml will just delay lets say your t3 land and what you going to do then when titans roaming everywhere. i think its still a risky decision, which can work out very effectivly but will propably crush your game if it wont. i see it as a good option to punish t3 rushers, but i dont think im playing it on the same level as you guys. i mean i wouldnt even mind if it gets changed, but how then so it wont get irellevant?