The changes to capacity are great! I am enjoying them, as well.
Especially since I forget to build enough power, sometimes.
Though, now I get the feeling they should deal slightly more damage when destroyed.
Since they hold double their capacity, we may see a slight decrease in their construction numbers, especially early on in a match.
Where once you needed 3 or 4, now you only need 1 or 2.
To compensate, I say their death damage should be increased, especially with the buff to adjacency as well.
To make it a slightly more lucrative strategic target to take out.
Specific numbers are to be properly calculated, but I reckon something like a 25% increase in damage would suffice.
1,000 -> 1,250
Or maybe even a 50% change.
Heck, double the capacity, double the adjacency;
Then double the risk! Double the damage to 2,000 entirely!
Another thing, correct me if I'm wrong here, but...
Resource structures are not the only structures that could see a benefit with (storage) adjacency.
I recall @Jip mentioned that more stats could be adjusted with energy storage adjacency.
IE: Shield recharge time, shield hp, and more.
Now that energy storage is being looked at, could we see in the future additional benefits for something like adjacency?
~ Stryker