• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login
FAForever Forums
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login

Commander Survival Kit (A new SIM Mod)

Scheduled Pinned Locked Moved Modding & Tools
231 Posts 31 Posters 97.6k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • C
    CDRMV
    last edited by CDRMV 9 Oct 2023, 08:26 10 Sept 2023, 08:25

    Hello everyone,

    UEF Amphibious Transports has been added to the GitHub Repository of CSK for Testing.
    There are available in these two Mods:

    Commander Survival Kit
    Commander Survival Kit Units (Now available in Early Access)

    There are Buildable on Tech 2 and 3 by the Land and Naval Factories.

    The Amphibious Transports are using the new Transport System which is used for the upcoming Bunkers.
    Here is the Guide how it Works in Detail:

    https://forum.faforever.com/topic/6034/commander-survival-kit-a-new-sim-mod/53

    Screenshots of the Amphibious Transports:
    805559a8-ff90-4805-ae2e-6daf28677e46-image.png

    b274d750-de5b-4fea-a6a5-3664cbbbe458-image.png

    37b13c2b-dff9-4d38-b919-f114a58a9186-image.png

    1 Reply Last reply Reply Quote 3
    • C CDRMV referenced this topic on 10 Sept 2023, 08:25
    • C
      CDRMV
      last edited by CDRMV 9 Dec 2023, 12:40 12 Sept 2023, 12:39

      UEF Experimental Battlecruiser:

      538e9527-261a-4e72-bdae-e5df35099228-image.png

      Based on the Zumwalt Class
      Now available in Early Access on the GitHub Repository of this Project.
      It is included in these two Mods:

      • Commander Survival Kit
      • Commander Survival Kit Units

      Overview:
      A Experimental Battlecruiser, which comes with interesting Abilites.
      Similar like its Real Counterpart, which is actually an Stealth Guided Missile Destroyer.
      The Ship is Designed for Stealth and Long Distance Ambush Attacks.
      It has access to these following Weapons:

      • 4x Railgun Gauss Artillery Turrets
      • 20x Tactical Missile Launchers
      • 8x Torpedo Tubes (4 on each Side)
      • 8x Anti Torpedo Tubes (4 on each Side)

      To make it more Interesting and of course worthable to be called as an Stealth Ship.
      This Experimental Unit has access to 4 Main Abilites:

      • Smoke Generator/Smoke Screen Ability
      • Stealth Generator Ability
      • Jamming Generator Ability
      • Air Staging

      The Ship is buildable in the UEF Tech 3 Naval Factory as an Experimental Unit.

      Later the Ship will get access to an new type of Drone, which is Designed for Combat and Anti Air Support. So you can expect an nice Expansion for this Experimental Unit in the future.

      AI Support and the Unit Build Icon is already included as well.

      Have fun with this new Naval Unit on the Seas.
      Stay tuned for more updates.
      Best regards
      CDRMV

      1 Reply Last reply Reply Quote 3
      • C
        CDRMV
        last edited by CDRMV 16 Sept 2023, 12:35

        UEF Tech 3 Advanced Battleship:

        UEF Advanced Battleship1.PNG

        UEF Advanced Battleship3.PNG

        UEF Advanced Battleship2.PNG

        Add the UEF Tech 3 Missouri Class Advanced Battleship into Early Access on Github
        It is buildable in the Tech 3 Naval Factory.
        The Ship has access to these following Features:

        • A Massive Broadside of 12 Guns + additional Weapon Systems.
        • Stern Air Pad for refuel and repair Air Units
        • Secondary Turrets (Switchable from Ground to Air Mode and backwards)
        • Maximum Health of 55000
        • Build Costs are a little bit more then the Summit

        The Design is based on the Montana Class Battleship.
        AI Support and the Unit Build Icon is already included as well.

        Stay tuned for more updates.
        Best regards
        CDRMV

        1 Reply Last reply Reply Quote 4
        • C
          CDRMV
          last edited by CDRMV 23 Sept 2023, 07:59

          The First new Aeon Units are currently in Development.

          Behemoth Experimental Habitat Walker

          Aeon Experimental6.PNG

          Shisa Experimental Assembly Walker:

          Aeon Experimental2.PNG
          Arrival Sequence:
          Arrival Sequence.PNG
          Both Walkers have an Arrival Drop Sequence if the Build Process is finished.
          Or if they are spawned by the Unit Spawn Console.
          How this Squence looks like will be presented later with an Demonstration Video.

          Final Note:
          Both Walkers will have different Abilites and have access to Enhancement Upgrades.
          They are inspired by the Hierarchy Walkers from the Game Universe at War.

          1 Reply Last reply Reply Quote 5
          • C
            CDRMV
            last edited by CDRMV 10 Aug 2023, 01:23 7 Oct 2023, 18:21

            Hello everyone,
            its time for an new Development Update.

            5 New Units will be available in the next Early Access Update of CSK and CSK Units on GitHub soon.

            UEF Tech 3 Guided Missile Destroyer
            I have add some Texture and Model Improvements in the Ship. πŸ˜‰

            5467f1b6-2bdd-45f6-b5e5-62394c7f5898-image.png
            5b773f6f-92f7-435d-9863-6292ac5af9d1-image.png

            UEF Tech 2 and 3 Maser Tanks
            4639deb5-afc7-4a2a-a047-01ab506da5ec-image.png
            These Tanks are inspired by the Maser Tanks from the Godzilla Universe.
            Categorized as Anti Experimental Support Units.
            They are able to Stun enemy Units with the additional Freezer Granade Launchers.
            The Powerful Maser Cannons have an good Range and Damage Output as Well.
            Originally Developed to save Cities and Civilians against Gaint Creatures, which have been Not Seen in the Game yet.

            Stay tuned for more Updates
            Best regards
            CDRMV

            1 Reply Last reply Reply Quote 3
            • J
              Jip
              last edited by 7 Oct 2023, 18:25

              They're looking great πŸ‘ , I don't often play mods but the work you've been producing is inspiring regardless

              A work of art is never finished, merely abandoned

              C 1 Reply Last reply 7 Oct 2023, 18:37 Reply Quote 0
              • C
                CDRMV @Jip
                last edited by 7 Oct 2023, 18:37

                @jip
                Thanks Jip glad to hear you like it. πŸ™‚
                Of course more is on the Horizon for this Project.
                Personally I really looking forward to Integrate these new Units into the Mod soon:
                Outposts, Bunkers and Fortresses for all Factions
                The UEF Tech 3 Amphibious Assault Ship and the Tech 3 Aircraft Carrier.
                And some other new Toys for all Factions. πŸ˜‰

                1 Reply Last reply Reply Quote 0
                • C
                  CDRMV
                  last edited by CDRMV 21 Oct 2023, 13:28

                  Hello everyone,

                  Its time for an new Development Update for this Mod.

                  4 new Units are now available in Early Acces on Github:

                  2 for the Aeon
                  2 for the UEF

                  They are included in this Mod:

                  Commander Survival Kit Units

                  Overview:

                  Aeon:

                  "Oberon" Tech 2 Bomber:
                  3c25f446-1be9-4673-9e21-85f2dcf368e9-image.png
                  This Bomber is actually the direct successor of the Aeon Tech 1 Bomber.
                  It drops 6 Bombs instead of just 1 and has more Health.

                  "Mysterian" Tech 3 Siege Tripod:
                  25aefcdc-3499-4b09-86b8-bd3b4b304824-image.png
                  As an Counter for the UEF Percival and Cybran Brick.
                  The Aeon are getting an Siege Tripod, which is armed with two powerful Laser Beam Cannons.
                  Next to of an strong Armor and an good amount of Health this Walker is Amphibious as well.

                  UEF:

                  "MC-100 Beamer" Tech 1 Maser Tank
                  06d70c64-7f6f-413e-9f25-68d59885990e-image.png
                  An small Maser Tank joins the UEF on Tech 1.

                  Samantha Clarke Class" Tech 3 Aircraft Carrier
                  7647181a-ed6f-4454-8d12-663eecbdf830-image.png

                  2c50664d-e10f-4eb6-b0e1-51874fcf5780-image.png

                  52f66053-3f20-40fc-8010-6f11919a1db7-image.png

                  60213e61-adbe-4790-9b4b-728ce7655a3e-image.png

                  This Aircraft Carrier is named on an well known UEF Commander, which dies during the Invasion of the Seraphim on Capella (Forged Alliance Intro Movie). The Carrier comes with an AA Missile System and some TMD's. One of the nice things to be mentioned in terms of the Details: Some Decorations can be found on the Flight Deck. These Decorations are Models from an Tech 1 Engineer or the UEF Aircrafts, which are buildable by this Carrier. This gives the Carrier an more better look instead of having an Empty Flight Deck. The Decorations are just Entities, which using the Model of these Units and are not playable Units itself. Jip has already informed me about the new Function for Carrier Units in FAF. He will help me out to introduce that to my Carriers in CSK soon. πŸ˜‰

                  Stay tuned for more Updates
                  Best regards
                  CDRMV

                  1 Reply Last reply Reply Quote 2
                  • R
                    Rama
                    last edited by 21 Oct 2023, 17:41

                    @CDRMV

                    Hi CDRMV, mod is looking great! Are there any other tags you think I should exclude to prevent things from spawning in waves that shouldn't spawn?

                    I did add a setting to AI Wave Survival that allows players to limit how many T1-T3 Experimental Units spawn in waves from mods like Total Mayhem. The setting actually works with any Unit Pack, and it creates two lists of units per tech level. Units that cost more mass than vanilla units are added to the second list, which players can adjust the spawn rate of in settings. For example, any Tech 1 units that cost more than 400 mass would be put in the second list. Don't know if that setting will be useful with your up-coming mod.

                    And I am currently re-writing the Options for AI Wave Survival so that the mod can work with the Steam version of Supreme Commander and, possibly, LOUD. I was following how you have your options configured, and this appears to work. I had a question, does the "pref" value link to another file?

                    For example:
                    pref = 'Ref_PointsGenInt',

                    Is the 'Ref_PointsGenInt' another value containing a text description in a different file?

                    1 Reply Last reply Reply Quote 0
                    • C
                      CDRMV
                      last edited by CDRMV 21 Oct 2023, 21:19

                      @Rama
                      Hey Rama,
                      first of all thanks for the Feedback πŸ™‚

                      I plan to Create a full List of the Tags before the new Version of the Commander Survival Kit arrives.
                      However the upcoming new Units will be included only in Commander Survival Kit: Units the official Standalone Unit Pack of this Project. This Unit Pack will be Released next to of the next Version of the Commander Survival Kit. All new Units will have new Tags as Well. So the List will include them as Well next to of the ones from the two Managers. What I can say is the Unit Pack will contains several new Units including new Experimentals. So I think the new Setting in your Mod will be useful for them too.

                      Regarding to the Lobby Options:
                      Loud has recently get an Integrated Custom Lobby Option Support, which is based on the Lobby Enhancement Mod 4.6. Steam requires the Installation of the Lobby Enhancement Mod 4.6 to get the new Lobby Options to Work. The SCD File is included in the Gamedata Folder on my GitHub Repository of the Commander Survival Kit or in the recent Download on Moddb.

                      Only the "Key" Value is called by the other Files in the Commander Survival Kit.
                      I simple use the SessionGetScenarioInfo() Function to get the Values.
                      As an Example:
                      In the lobbyoptions.lua:
                      key = 'RefPointsGenInt',

                      In the ReinforcementButtons.lua:
                      local ChoosedInterval = SessionGetScenarioInfo().Options.RefPointsGenInt

                      The pref Value is Not called/used by the Files in the Commander Survival Kit.
                      The Descriptions/Tooltips are defined in the two lobbyoptions.lua Files or in the CSKTooltips.lua

                      Hope that helps.

                      R 1 Reply Last reply 22 Oct 2023, 05:38 Reply Quote 1
                      • R
                        Rama @CDRMV
                        last edited by 22 Oct 2023, 05:38

                        @cdrmv

                        I did get the Lobby Enhancement Mod from your Kit. It is kind of hard to track down, though I did find the original hosted site. You will want to update the install instructions, which says:

                        Copy and paste the gamedata folder here:

                        C:/Program Files (x86)/Steam/steamapps/common/Supreme Commander Forged Alliance

                        Accept the Dialog to overrite it

                        This instructs people to over-write their entire gamedata folder, which would delete all the game files. The instructions should read:

                        Copy and paste the file "03_lobbyenhancement.scd" to the gamedata folder here:

                        C:/Program Files (x86)/Steam/steamapps/common/Supreme Commander Forged Alliance/gamedata

                        You also instruct people to accidentally over-write their mod folder, when you mean to tell them to copy the folder Commander Survival Kit to the mods folder, so that should also be updated in a similar fashion.

                        1 Reply Last reply Reply Quote 0
                        • C
                          CDRMV
                          last edited by CDRMV 22 Oct 2023, 06:54

                          @Rama

                          I don't know how you did it and what unpacking program you used but:

                          The mod is available on Moddb since many months and a similar installation Instruction is used on GitHub as well to get the Early Access of the Current Development Stage for the next Version. If that were the case, I would have already been informed by the people on Moddb or on my own Discord Server and changed the installation instructions accordingly.

                          The Overwrite of the Gamedata and Mod Folder doesn't delete any other Files or Folders, which are located in these two Folders. It just adds the Commander Survival Kit Folder or the .scd File to these two specific Folders. I use this Install Instruction personally several times and my other Folders and files are still available after doing this. Even other Mods are using a similar Install Instruction sometimes and didn't get any File Loses after that so far. This is mostly the Faster Way to Install a Mod instead of manually Copy and Paste them into these Folders.

                          Update:
                          I just tested it again myself to be Sure and it works exactly as I described in the Current installation instruction or above. All other files and folders still exist in these two Folders and have not been deleted by the Overwriting Process. However, I agree that there is a risk when using this method. So I will expand the installation instruction using the method Rama described above in his Post as an alternative Installation Instruction. If there are people who don't want to overwrite the two folders, they can follow the alternative Installation Instruction, which is mentioned above.

                          1 Reply Last reply Reply Quote 0
                          • C
                            CDRMV
                            last edited by CDRMV 11 Apr 2023, 14:55 4 Nov 2023, 14:52

                            Hello everyone,

                            Its time for an new but small Development Update for this Mod.

                            "Centipedarix K-47", Experimental Defense Walker
                            278edf71-260c-44f7-bfa2-0ebebd59d4f5-image.png

                            0d730fe1-5243-4f4e-865b-db0f22e5f9bb-image.png

                            05b49fa0-2edf-4190-b069-2fafbe1a9a0e-image.png

                            6a36ce4e-31ca-475a-a1b4-ab7f0c1afea7-image.png

                            fb014ec2-a1c4-4558-bba4-66d32fe92706-image.png

                            The First new Cybran Experimental has been added and is now available in Early Access on Github. Like any other new Units for this Project this Unit will be included in Commmander Survival Kit Units (short CSK Units)

                            This Unit is actually an large Mechanical Centipede and categorized as an Experimental Defense Walker for the Cybrans.
                            Its Main Feature is the Enhancement Upgrade System, which adds additional Weapon Turrets and Abilities to this Unit.

                            Note:
                            The Cybrans will get other Centipedes on lower Techlevels soon as well.
                            They are currently in Development and will be added into CSK Units soon.
                            However these will not be the only new Cybran Units in this Project.
                            So we will see some more soon. πŸ˜‰

                            Stay tuned for more Updates
                            Best regards
                            CDRMV

                            ZeldafanboyZ 1 Reply Last reply 4 Nov 2023, 19:02 Reply Quote 7
                            • ZeldafanboyZ
                              Zeldafanboy @CDRMV
                              last edited by 4 Nov 2023, 19:02

                              @cdrmv

                              This looks amazing, great work

                              put the xbox units in the game pls u_u

                              1 Reply Last reply Reply Quote 0
                              • ComradeStrykerC
                                ComradeStryker
                                last edited by 6 Nov 2023, 17:28

                                That Cybran Centipede looks flippin' sick!
                                And the Aeon Tripod?! The Aircraft Carriers?
                                The Battlecruisers? Everything?!

                                Jesus, man! All of it looks amazing!


                                ~ Stryker

                                ( Ν‘Β° ΝœΚ– Ν‘Β°)

                                C 1 Reply Last reply 6 Nov 2023, 18:20 Reply Quote 0
                                • C
                                  CDRMV @ComradeStryker
                                  last edited by 6 Nov 2023, 18:20

                                  @comradestryker @Zeldafanboy
                                  Thanks for the nice Feedback. πŸ™‚
                                  Glad to hear you like them
                                  Of course more is already on the Horizon. πŸ˜‰
                                  So stay tuned for upcoming Updates.

                                  1 Reply Last reply Reply Quote 1
                                  • C
                                    CDRMV
                                    last edited by CDRMV 11 Dec 2023, 15:45 12 Nov 2023, 15:35

                                    Hello everyone,
                                    Its time to present an new Interesting Ability:

                                    The Jetpack

                                    9b6690e8-fd8e-46f6-80ef-d67de25bd6f3-image.png

                                    7fc097d8-eeb0-4e5d-b7c9-072ac4f8c795-image.png

                                    92458b70-a997-4863-a3ff-2c496f68a7a1-image.png

                                    abe5d4c9-7a56-49ec-8236-c4660be1d3ef-image.png

                                    6093e89b-7ddf-484e-8c15-854630ecd1bd-image.png

                                    304fa3aa-131e-47f2-bea2-7a5c65928f55-image.png

                                    The idea of an Jetpack Ablity was long in my personal Archives over the years.
                                    After some experiments I have develop an functional Jetpack Ability for the Game.

                                    Here are the Details how this Works:
                                    There are two Units the Bot and an Air Dummy.
                                    The Bot has an Toggle Button which spawns the Air Dummy at the position of the Bot. The Bot will be attached automatically to the Air Dummy. The Air Dummy itself is an Air Unit, which works like an Air Transport and doesn't has an visible Model. After the Bot has been attached to the Air Dummy the Dummy will fly to the latest Move Location, which was given to the Bot. If the Dummy reaches the Target Location he will drop/unload the Bot. After that is done the Dummy will be fully deleted from the Game. The Bot itself is also still there in the Game and not deleted. This makes it eventually possible to add AI Support for this Ability but needs to be tested.
                                    The Air Dummy itself is targetable by Anti Air and kills the attached Bot if he is destroyed. The attached Bot is able to fire on Ground Targets (If this has been set in the Blueprint File).
                                    The Jetpack Ability is already available for testing on the Github Reporstity of the Commander Survival Kit and included in the Mod Commander Survival Kit Units. The UEF has get an modifed Tech 1 Mech Marine with an Jetpack to test this Ability in Action. Of course more Units with this interesting Ability will appear in the Mod soon for the UEF and for the Cybrans in Detail.

                                    Stay tuned for more Updates πŸ˜‰
                                    Best regards
                                    CDRMV

                                    1 Reply Last reply Reply Quote 4
                                    • SaverS
                                      Saver
                                      last edited by 12 Nov 2023, 16:54

                                      Fantastic πŸ™‚

                                      auch mal fΓΌnf gerade sein lassen

                                      1 Reply Last reply Reply Quote 0
                                      • C
                                        CDRMV
                                        last edited by CDRMV 18 Nov 2023, 19:56

                                        Hello everyone,
                                        today I want to present you a new Toys for the Cybran.

                                        "Death Stalker MK-12" - Tech 3 Armored Siege Walker

                                        Basically an Mechanical Scorpion with an deadly Microwave Laser on its Tail. The additional Stun/EMP Blasters between the Claws are an excellent Support Weapon against enemy Land Units.

                                        4c150857-69d2-484b-9198-5580de9f397f-image.png

                                        91b66190-c46c-461b-b89b-7086fd080190-image.png

                                        "King Stalker" Experimental Siege Walker
                                        A larger Version of the Death Stalker as an Experimental.
                                        This Scorpion has Access to Enhancement Upgrades and an improved Microwave Laser Beam. (This Unit is Currently in Development)

                                        bd4ca805-d2d7-4a42-a59a-93699728a636-image.png

                                        66399d96-ba45-41c5-ab9d-da14dba64092-image.png

                                        Note:
                                        This Scorption will not be the only one for the Cybrans.
                                        You can expect an larger Version on Experimental as well.
                                        The reveal of this Monster will coming soon so stay tuned for more Updates. πŸ˜‰

                                        Best regards
                                        CDRMV

                                        1 Reply Last reply Reply Quote 3
                                        • C
                                          CDRMV
                                          last edited by CDRMV 12 Feb 2023, 22:58 2 Dec 2023, 22:54

                                          Hello everyone,
                                          its time for an new Development Update of this Project.

                                          I want to present you 3 new Toys for the Cybrans.

                                          "The Stinger Mark-1" Tech 3 Heavy Point Defense
                                          Basically an Stationary Defense with an Scorpion Tail.
                                          Armed with an Microwave Laser Beam
                                          Status: Available in Early Access on GitHub (Commander Survival Kit: Units)
                                          6556c6ac-819c-4374-b521-2af683e68788-image.png

                                          "The Kings Stinger Mark-12" Experimental Point Defense
                                          A large Stationary Defense which is armed with the Advanced Microwave Beam of the Experimental Scorpion. This Structure has Access to four Proton Cannon Turrets, which usually appear on the Megalith and 4 Airpads which are useful for Air Staging
                                          Status: Available in Early Access on GitHub (Commander Survival Kit: Units)
                                          5afd9e71-108f-4bef-b635-78b36d2e5951-image.png


                                          Currently in Development
                                          6b1ecba5-2542-4cfa-96e5-5b3ce3ab47a5-image.png

                                          660f484e-8e07-4dce-be02-04a83cc044c2-image.png
                                          The first two cyborgs for the Cybrans will become experimental units. This is the first cyborg based primarily on the Cybranasaurus Rex from Supreme Commander 2. However, with a design that fits the Design Style of Forged Alliance more. The design is rounded off with further details and additional features based on my concepts. This unit is currently in development and will be added in the upcoming Early Access Update for Commander Survival Kit Units.

                                          Of course, we will also have some cyborgs in the lower tech levels available in the future.
                                          Stay tuned for the Second Experimental Cyborg and for more updates. πŸ˜‰

                                          Best regards
                                          CDRMV

                                          1 Reply Last reply Reply Quote 3
                                          • First post
                                            Last post