FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Commander Survival Kit (A new SIM Mod)

    Scheduled Pinned Locked Moved Modding & Tools
    230 Posts 31 Posters 97.3k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C
      CDRMV
      last edited by CDRMV

      Two Models are finished:

      UEF Tech 3 Advanced Battleship:
      Based on the Montana Class Battleship
      Planned Name: Missiouri Class

      a27d75fa-dc35-4bb0-a391-7527fca427cc-image.png

      b3de55a7-55bc-4eed-9dc3-bb59d9a9f9af-image.png

      UEF Experimental Battlecruiser:
      Based on the Zumwalt Class Destroyer
      0ff9f26e-199a-413b-8dba-7e4bdc00c41b-image.png

      1 Reply Last reply Reply Quote 1
      • C
        CDRMV
        last edited by CDRMV

        Hello everyone,

        UEF Amphibious Transports has been added to the GitHub Repository of CSK for Testing.
        There are available in these two Mods:

        Commander Survival Kit
        Commander Survival Kit Units (Now available in Early Access)

        There are Buildable on Tech 2 and 3 by the Land and Naval Factories.

        The Amphibious Transports are using the new Transport System which is used for the upcoming Bunkers.
        Here is the Guide how it Works in Detail:

        https://forum.faforever.com/topic/6034/commander-survival-kit-a-new-sim-mod/53

        Screenshots of the Amphibious Transports:
        805559a8-ff90-4805-ae2e-6daf28677e46-image.png

        b274d750-de5b-4fea-a6a5-3664cbbbe458-image.png

        37b13c2b-dff9-4d38-b919-f114a58a9186-image.png

        1 Reply Last reply Reply Quote 3
        • C CDRMV referenced this topic on
        • C
          CDRMV
          last edited by CDRMV

          UEF Experimental Battlecruiser:

          538e9527-261a-4e72-bdae-e5df35099228-image.png

          Based on the Zumwalt Class
          Now available in Early Access on the GitHub Repository of this Project.
          It is included in these two Mods:

          • Commander Survival Kit
          • Commander Survival Kit Units

          Overview:
          A Experimental Battlecruiser, which comes with interesting Abilites.
          Similar like its Real Counterpart, which is actually an Stealth Guided Missile Destroyer.
          The Ship is Designed for Stealth and Long Distance Ambush Attacks.
          It has access to these following Weapons:

          • 4x Railgun Gauss Artillery Turrets
          • 20x Tactical Missile Launchers
          • 8x Torpedo Tubes (4 on each Side)
          • 8x Anti Torpedo Tubes (4 on each Side)

          To make it more Interesting and of course worthable to be called as an Stealth Ship.
          This Experimental Unit has access to 4 Main Abilites:

          • Smoke Generator/Smoke Screen Ability
          • Stealth Generator Ability
          • Jamming Generator Ability
          • Air Staging

          The Ship is buildable in the UEF Tech 3 Naval Factory as an Experimental Unit.

          Later the Ship will get access to an new type of Drone, which is Designed for Combat and Anti Air Support. So you can expect an nice Expansion for this Experimental Unit in the future.

          AI Support and the Unit Build Icon is already included as well.

          Have fun with this new Naval Unit on the Seas.
          Stay tuned for more updates.
          Best regards
          CDRMV

          1 Reply Last reply Reply Quote 3
          • C
            CDRMV
            last edited by CDRMV

            UEF Tech 3 Advanced Battleship:

            UEF Advanced Battleship1.PNG

            UEF Advanced Battleship3.PNG

            UEF Advanced Battleship2.PNG

            Add the UEF Tech 3 Missouri Class Advanced Battleship into Early Access on Github
            It is buildable in the Tech 3 Naval Factory.
            The Ship has access to these following Features:

            • A Massive Broadside of 12 Guns + additional Weapon Systems.
            • Stern Air Pad for refuel and repair Air Units
            • Secondary Turrets (Switchable from Ground to Air Mode and backwards)
            • Maximum Health of 55000
            • Build Costs are a little bit more then the Summit

            The Design is based on the Montana Class Battleship.
            AI Support and the Unit Build Icon is already included as well.

            Stay tuned for more updates.
            Best regards
            CDRMV

            1 Reply Last reply Reply Quote 4
            • C
              CDRMV
              last edited by CDRMV

              The First new Aeon Units are currently in Development.

              Behemoth Experimental Habitat Walker

              Aeon Experimental6.PNG

              Shisa Experimental Assembly Walker:

              Aeon Experimental2.PNG
              Arrival Sequence:
              Arrival Sequence.PNG
              Both Walkers have an Arrival Drop Sequence if the Build Process is finished.
              Or if they are spawned by the Unit Spawn Console.
              How this Squence looks like will be presented later with an Demonstration Video.

              Final Note:
              Both Walkers will have different Abilites and have access to Enhancement Upgrades.
              They are inspired by the Hierarchy Walkers from the Game Universe at War.

              1 Reply Last reply Reply Quote 5
              • C
                CDRMV
                last edited by CDRMV

                Hello everyone,
                its time for an new Development Update.

                5 New Units will be available in the next Early Access Update of CSK and CSK Units on GitHub soon.

                UEF Tech 3 Guided Missile Destroyer
                I have add some Texture and Model Improvements in the Ship. πŸ˜‰

                5467f1b6-2bdd-45f6-b5e5-62394c7f5898-image.png
                5b773f6f-92f7-435d-9863-6292ac5af9d1-image.png

                UEF Tech 2 and 3 Maser Tanks
                4639deb5-afc7-4a2a-a047-01ab506da5ec-image.png
                These Tanks are inspired by the Maser Tanks from the Godzilla Universe.
                Categorized as Anti Experimental Support Units.
                They are able to Stun enemy Units with the additional Freezer Granade Launchers.
                The Powerful Maser Cannons have an good Range and Damage Output as Well.
                Originally Developed to save Cities and Civilians against Gaint Creatures, which have been Not Seen in the Game yet.

                Stay tuned for more Updates
                Best regards
                CDRMV

                1 Reply Last reply Reply Quote 3
                • JipJ
                  Jip
                  last edited by

                  They're looking great πŸ‘ , I don't often play mods but the work you've been producing is inspiring regardless

                  A work of art is never finished, merely abandoned

                  C 1 Reply Last reply Reply Quote 0
                  • C
                    CDRMV @Jip
                    last edited by

                    @jip
                    Thanks Jip glad to hear you like it. πŸ™‚
                    Of course more is on the Horizon for this Project.
                    Personally I really looking forward to Integrate these new Units into the Mod soon:
                    Outposts, Bunkers and Fortresses for all Factions
                    The UEF Tech 3 Amphibious Assault Ship and the Tech 3 Aircraft Carrier.
                    And some other new Toys for all Factions. πŸ˜‰

                    1 Reply Last reply Reply Quote 0
                    • C
                      CDRMV
                      last edited by CDRMV

                      Hello everyone,

                      Its time for an new Development Update for this Mod.

                      4 new Units are now available in Early Acces on Github:

                      2 for the Aeon
                      2 for the UEF

                      They are included in this Mod:

                      Commander Survival Kit Units

                      Overview:

                      Aeon:

                      "Oberon" Tech 2 Bomber:
                      3c25f446-1be9-4673-9e21-85f2dcf368e9-image.png
                      This Bomber is actually the direct successor of the Aeon Tech 1 Bomber.
                      It drops 6 Bombs instead of just 1 and has more Health.

                      "Mysterian" Tech 3 Siege Tripod:
                      25aefcdc-3499-4b09-86b8-bd3b4b304824-image.png
                      As an Counter for the UEF Percival and Cybran Brick.
                      The Aeon are getting an Siege Tripod, which is armed with two powerful Laser Beam Cannons.
                      Next to of an strong Armor and an good amount of Health this Walker is Amphibious as well.

                      UEF:

                      "MC-100 Beamer" Tech 1 Maser Tank
                      06d70c64-7f6f-413e-9f25-68d59885990e-image.png
                      An small Maser Tank joins the UEF on Tech 1.

                      Samantha Clarke Class" Tech 3 Aircraft Carrier
                      7647181a-ed6f-4454-8d12-663eecbdf830-image.png

                      2c50664d-e10f-4eb6-b0e1-51874fcf5780-image.png

                      52f66053-3f20-40fc-8010-6f11919a1db7-image.png

                      60213e61-adbe-4790-9b4b-728ce7655a3e-image.png

                      This Aircraft Carrier is named on an well known UEF Commander, which dies during the Invasion of the Seraphim on Capella (Forged Alliance Intro Movie). The Carrier comes with an AA Missile System and some TMD's. One of the nice things to be mentioned in terms of the Details: Some Decorations can be found on the Flight Deck. These Decorations are Models from an Tech 1 Engineer or the UEF Aircrafts, which are buildable by this Carrier. This gives the Carrier an more better look instead of having an Empty Flight Deck. The Decorations are just Entities, which using the Model of these Units and are not playable Units itself. Jip has already informed me about the new Function for Carrier Units in FAF. He will help me out to introduce that to my Carriers in CSK soon. πŸ˜‰

                      Stay tuned for more Updates
                      Best regards
                      CDRMV

                      1 Reply Last reply Reply Quote 2
                      • R
                        Rama
                        last edited by

                        @CDRMV

                        Hi CDRMV, mod is looking great! Are there any other tags you think I should exclude to prevent things from spawning in waves that shouldn't spawn?

                        I did add a setting to AI Wave Survival that allows players to limit how many T1-T3 Experimental Units spawn in waves from mods like Total Mayhem. The setting actually works with any Unit Pack, and it creates two lists of units per tech level. Units that cost more mass than vanilla units are added to the second list, which players can adjust the spawn rate of in settings. For example, any Tech 1 units that cost more than 400 mass would be put in the second list. Don't know if that setting will be useful with your up-coming mod.

                        And I am currently re-writing the Options for AI Wave Survival so that the mod can work with the Steam version of Supreme Commander and, possibly, LOUD. I was following how you have your options configured, and this appears to work. I had a question, does the "pref" value link to another file?

                        For example:
                        pref = 'Ref_PointsGenInt',

                        Is the 'Ref_PointsGenInt' another value containing a text description in a different file?

                        1 Reply Last reply Reply Quote 0
                        • C
                          CDRMV
                          last edited by CDRMV

                          @Rama
                          Hey Rama,
                          first of all thanks for the Feedback πŸ™‚

                          I plan to Create a full List of the Tags before the new Version of the Commander Survival Kit arrives.
                          However the upcoming new Units will be included only in Commander Survival Kit: Units the official Standalone Unit Pack of this Project. This Unit Pack will be Released next to of the next Version of the Commander Survival Kit. All new Units will have new Tags as Well. So the List will include them as Well next to of the ones from the two Managers. What I can say is the Unit Pack will contains several new Units including new Experimentals. So I think the new Setting in your Mod will be useful for them too.

                          Regarding to the Lobby Options:
                          Loud has recently get an Integrated Custom Lobby Option Support, which is based on the Lobby Enhancement Mod 4.6. Steam requires the Installation of the Lobby Enhancement Mod 4.6 to get the new Lobby Options to Work. The SCD File is included in the Gamedata Folder on my GitHub Repository of the Commander Survival Kit or in the recent Download on Moddb.

                          Only the "Key" Value is called by the other Files in the Commander Survival Kit.
                          I simple use the SessionGetScenarioInfo() Function to get the Values.
                          As an Example:
                          In the lobbyoptions.lua:
                          key = 'RefPointsGenInt',

                          In the ReinforcementButtons.lua:
                          local ChoosedInterval = SessionGetScenarioInfo().Options.RefPointsGenInt

                          The pref Value is Not called/used by the Files in the Commander Survival Kit.
                          The Descriptions/Tooltips are defined in the two lobbyoptions.lua Files or in the CSKTooltips.lua

                          Hope that helps.

                          R 1 Reply Last reply Reply Quote 1
                          • R
                            Rama @CDRMV
                            last edited by

                            @cdrmv

                            I did get the Lobby Enhancement Mod from your Kit. It is kind of hard to track down, though I did find the original hosted site. You will want to update the install instructions, which says:

                            Copy and paste the gamedata folder here:

                            C:/Program Files (x86)/Steam/steamapps/common/Supreme Commander Forged Alliance

                            Accept the Dialog to overrite it

                            This instructs people to over-write their entire gamedata folder, which would delete all the game files. The instructions should read:

                            Copy and paste the file "03_lobbyenhancement.scd" to the gamedata folder here:

                            C:/Program Files (x86)/Steam/steamapps/common/Supreme Commander Forged Alliance/gamedata

                            You also instruct people to accidentally over-write their mod folder, when you mean to tell them to copy the folder Commander Survival Kit to the mods folder, so that should also be updated in a similar fashion.

                            1 Reply Last reply Reply Quote 0
                            • C
                              CDRMV
                              last edited by CDRMV

                              @Rama

                              I don't know how you did it and what unpacking program you used but:

                              The mod is available on Moddb since many months and a similar installation Instruction is used on GitHub as well to get the Early Access of the Current Development Stage for the next Version. If that were the case, I would have already been informed by the people on Moddb or on my own Discord Server and changed the installation instructions accordingly.

                              The Overwrite of the Gamedata and Mod Folder doesn't delete any other Files or Folders, which are located in these two Folders. It just adds the Commander Survival Kit Folder or the .scd File to these two specific Folders. I use this Install Instruction personally several times and my other Folders and files are still available after doing this. Even other Mods are using a similar Install Instruction sometimes and didn't get any File Loses after that so far. This is mostly the Faster Way to Install a Mod instead of manually Copy and Paste them into these Folders.

                              Update:
                              I just tested it again myself to be Sure and it works exactly as I described in the Current installation instruction or above. All other files and folders still exist in these two Folders and have not been deleted by the Overwriting Process. However, I agree that there is a risk when using this method. So I will expand the installation instruction using the method Rama described above in his Post as an alternative Installation Instruction. If there are people who don't want to overwrite the two folders, they can follow the alternative Installation Instruction, which is mentioned above.

                              1 Reply Last reply Reply Quote 0
                              • C
                                CDRMV
                                last edited by CDRMV

                                Hello everyone,

                                Its time for an new but small Development Update for this Mod.

                                "Centipedarix K-47", Experimental Defense Walker
                                278edf71-260c-44f7-bfa2-0ebebd59d4f5-image.png

                                0d730fe1-5243-4f4e-865b-db0f22e5f9bb-image.png

                                05b49fa0-2edf-4190-b069-2fafbe1a9a0e-image.png

                                6a36ce4e-31ca-475a-a1b4-ab7f0c1afea7-image.png

                                fb014ec2-a1c4-4558-bba4-66d32fe92706-image.png

                                The First new Cybran Experimental has been added and is now available in Early Access on Github. Like any other new Units for this Project this Unit will be included in Commmander Survival Kit Units (short CSK Units)

                                This Unit is actually an large Mechanical Centipede and categorized as an Experimental Defense Walker for the Cybrans.
                                Its Main Feature is the Enhancement Upgrade System, which adds additional Weapon Turrets and Abilities to this Unit.

                                Note:
                                The Cybrans will get other Centipedes on lower Techlevels soon as well.
                                They are currently in Development and will be added into CSK Units soon.
                                However these will not be the only new Cybran Units in this Project.
                                So we will see some more soon. πŸ˜‰

                                Stay tuned for more Updates
                                Best regards
                                CDRMV

                                ZeldafanboyZ 1 Reply Last reply Reply Quote 7
                                • ZeldafanboyZ
                                  Zeldafanboy @CDRMV
                                  last edited by

                                  @cdrmv

                                  This looks amazing, great work

                                  put the xbox units in the game pls u_u

                                  1 Reply Last reply Reply Quote 0
                                  • ComradeStrykerC
                                    ComradeStryker
                                    last edited by

                                    That Cybran Centipede looks flippin' sick!
                                    And the Aeon Tripod?! The Aircraft Carriers?
                                    The Battlecruisers? Everything?!

                                    Jesus, man! All of it looks amazing!


                                    ~ Stryker

                                    ( Ν‘Β° ΝœΚ– Ν‘Β°)

                                    C 1 Reply Last reply Reply Quote 0
                                    • C
                                      CDRMV @ComradeStryker
                                      last edited by

                                      @comradestryker @Zeldafanboy
                                      Thanks for the nice Feedback. πŸ™‚
                                      Glad to hear you like them
                                      Of course more is already on the Horizon. πŸ˜‰
                                      So stay tuned for upcoming Updates.

                                      1 Reply Last reply Reply Quote 1
                                      • C
                                        CDRMV
                                        last edited by CDRMV

                                        Hello everyone,
                                        Its time to present an new Interesting Ability:

                                        The Jetpack

                                        9b6690e8-fd8e-46f6-80ef-d67de25bd6f3-image.png

                                        7fc097d8-eeb0-4e5d-b7c9-072ac4f8c795-image.png

                                        92458b70-a997-4863-a3ff-2c496f68a7a1-image.png

                                        abe5d4c9-7a56-49ec-8236-c4660be1d3ef-image.png

                                        6093e89b-7ddf-484e-8c15-854630ecd1bd-image.png

                                        304fa3aa-131e-47f2-bea2-7a5c65928f55-image.png

                                        The idea of an Jetpack Ablity was long in my personal Archives over the years.
                                        After some experiments I have develop an functional Jetpack Ability for the Game.

                                        Here are the Details how this Works:
                                        There are two Units the Bot and an Air Dummy.
                                        The Bot has an Toggle Button which spawns the Air Dummy at the position of the Bot. The Bot will be attached automatically to the Air Dummy. The Air Dummy itself is an Air Unit, which works like an Air Transport and doesn't has an visible Model. After the Bot has been attached to the Air Dummy the Dummy will fly to the latest Move Location, which was given to the Bot. If the Dummy reaches the Target Location he will drop/unload the Bot. After that is done the Dummy will be fully deleted from the Game. The Bot itself is also still there in the Game and not deleted. This makes it eventually possible to add AI Support for this Ability but needs to be tested.
                                        The Air Dummy itself is targetable by Anti Air and kills the attached Bot if he is destroyed. The attached Bot is able to fire on Ground Targets (If this has been set in the Blueprint File).
                                        The Jetpack Ability is already available for testing on the Github Reporstity of the Commander Survival Kit and included in the Mod Commander Survival Kit Units. The UEF has get an modifed Tech 1 Mech Marine with an Jetpack to test this Ability in Action. Of course more Units with this interesting Ability will appear in the Mod soon for the UEF and for the Cybrans in Detail.

                                        Stay tuned for more Updates πŸ˜‰
                                        Best regards
                                        CDRMV

                                        1 Reply Last reply Reply Quote 4
                                        • SaverS
                                          Saver
                                          last edited by

                                          Fantastic πŸ™‚

                                          auch mal fΓΌnf gerade sein lassen

                                          1 Reply Last reply Reply Quote 0
                                          • C
                                            CDRMV
                                            last edited by CDRMV

                                            Hello everyone,
                                            today I want to present you a new Toys for the Cybran.

                                            "Death Stalker MK-12" - Tech 3 Armored Siege Walker

                                            Basically an Mechanical Scorpion with an deadly Microwave Laser on its Tail. The additional Stun/EMP Blasters between the Claws are an excellent Support Weapon against enemy Land Units.

                                            4c150857-69d2-484b-9198-5580de9f397f-image.png

                                            91b66190-c46c-461b-b89b-7086fd080190-image.png

                                            "King Stalker" Experimental Siege Walker
                                            A larger Version of the Death Stalker as an Experimental.
                                            This Scorpion has Access to Enhancement Upgrades and an improved Microwave Laser Beam. (This Unit is Currently in Development)

                                            bd4ca805-d2d7-4a42-a59a-93699728a636-image.png

                                            66399d96-ba45-41c5-ab9d-da14dba64092-image.png

                                            Note:
                                            This Scorption will not be the only one for the Cybrans.
                                            You can expect an larger Version on Experimental as well.
                                            The reveal of this Monster will coming soon so stay tuned for more Updates. πŸ˜‰

                                            Best regards
                                            CDRMV

                                            1 Reply Last reply Reply Quote 3
                                            • First post
                                              Last post