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2 year old bug: lose player control when a player dies/leaves

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  • S Offline
    Spy_Emanciator
    last edited by 2 Apr 2023, 12:07

    This was a new problem over the past two years only, when a player is defeated I am losing control of units for a period as long as 5 seconds. I just lost my com in a match to this as a tele-mazer was at maximum range and I could have easily outran his range, but because his teamate left the match right at that timing I was helpless to move to counter is range play vs my t1 PD ball nearby.

    Please figure out why players are unable to control any units during the player leaving cycle, and remove this problem.

    1 Reply Last reply Reply Quote 0
    • D Offline
      deletethis
      last edited by 2 Apr 2023, 13:17

      As a workaround, you can regain control immediately by clicking on your acu icon on the right.

      1 Reply Last reply Reply Quote 0
      • F Offline
        FtXCommando
        last edited by 2 Apr 2023, 13:24

        Won’t get fixed because it’s the reason basically every dual gap game in the vault doesn’t desync.

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        • F Offline
          FemtoZetta
          last edited by 2 Apr 2023, 13:41

          It's not a bug, it was built in intentionally to reduce the amount of desynced replays and it works well for that. Pretty sure it halts the game for a short while though and doesn't just let it continue?

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          • Q Offline
            QuietJoy
            last edited by 2 Apr 2023, 14:16

            If this is a deliberate feature, the logical next step would be to force the game camera onto the acu - if that's what the player has to do to continue to be able to play the game?

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            • B Offline
              BlackYps
              last edited by 2 Apr 2023, 15:21

              What do you mean? The game continues as normal after some moments. There is no need for special player input

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              • J Offline
                Jip
                last edited by 3 Apr 2023, 06:10

                We could pause the game as a player leaves

                A work of art is never finished, merely abandoned

                C T 2 Replies Last reply 4 Apr 2023, 05:34 Reply Quote 1
                • B Offline
                  Blossomed
                  last edited by 3 Apr 2023, 10:14

                  Nice Jip, I think that would be useful. Of course it's not ideal, but probably better or at least more fair to pause during lose of control.

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                  • S Offline
                    Spooky__
                    last edited by 3 Apr 2023, 22:24

                    I always just quickly hover over the top menu buttons (no click needed). That also fixes it.

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                    • C Offline
                      Conny_Action
                      last edited by 4 Apr 2023, 04:37

                      thx spooky, thats handy. i always clicked the marker symbol and canceled the marker again. 2 clicks vs no clicks:P

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                      • C Offline
                        Ctrl-K @Jip
                        last edited by 4 Apr 2023, 05:34

                        @jip one of my old mods xd

                        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                        — Steve Jobs.
                        My UI Mods
                        Support me

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                        • T Offline
                          thecore @Jip
                          last edited by 4 Apr 2023, 07:17

                          @jip said in 2 year old bug: lose player control when a player dies/leaves:

                          We could pause the game as a player leaves

                          I vote for this.

                          Never Fear, A Geek is Here!

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