@Ninrai these are primarily cosmetic changes. One could make a sim mod and play with the old models. But that mod would not be rated.
This feels like a "sunk-cost fallacy" to me.
There is no sunken cost dilemma. This direction started in 2021 with the aim to improve the immersion of the game for the average player. See also my second post on being game lead:
The initial prototypes were looking good, all we needed at that point was more general interest in the subject because the project is too large to tackle alone. It took a few patches, but slowly and surely people joined in and we're taking more and more steps into this direction. As we do this we found some bad apples, some bigger than others. The HQ factories are the bigger bad apples so far.
@ninrai said in Factory models:
no matter what the "community" says.
I feel slightly frustrated that you write this.
We're always open to feedback. In this particular topic I've mentioned that multiple times, let alone that we've even opened up a topic where you can give feedback on specific line ups.
@ninrai said in Factory models:
If you insist on remodeling I think it would be a good idea to lay out which options are available. Can new elements be added? Any shape? Any restrictions?
We can try to do so, but there aren't that many options in practice. Take for example the Cybran naval factory:
It already takes up the entire texture space, there's very little room for something new. Therefore the only thing we can do when we add parts is to re-use the texture space with respect to the dimensions of the individual shapes. If we don't, then they get all stretchy and things just look bad, which is exactly what happened:
This applies to essentially all factory line ups, which is exactly why the average HQ factory has so many visual issues. They re-use parts of the texture, but they forget the dimensions or what the texture represents and therefore it looks skewed and various properties (reflections, spec lighting, lighting) look off, breaking immersion.
@penguin_ said in Factory models:
Why/how is this an unsolvable problem? Why can't we just make and or generate new texture bits and pieces (or whole textures) that fit the old models?
I feel like I've already described it in this topic, but for the sake of it I did it in another topic too.
@thomashiatt said in Factory models:
We were happy with the game the way it was, and did not ask for PBR or different factory models. You go out of your way to change the game that we were content with. You think we should all go out of our way to keep up with the all the latest news and changes and beta test them for you? You could make all your changes as UI/SIM mods like a normal FAF citizen has to, but you were granted the game councilor position so you have the privilege to push whatever you want to the main game. All the criticism comes whenever you want to use/abuse that privilege.
There is no 'we' here Thomas, there is just 'you'. Stating I abuse the privilege of being game lead is pretty disgusting when I announced that these were my intentions from the very start.