@penguin_ said in Factory models:
These all seem like fixable problems. Why can't we just fix/adjust them as needed and use the old models?
This would need a complete texture rework which is a lot of work. It's a way easier approach if we try to come up with different models. I am positive that it is possible to come up with good ideas for the HQs. Some of the old HQs are not exactly the pinnacle of 3D design even if you ignore all the technical issues. Take for example the cybran T3 navy HQ. It looks very weird.
It will be hard for people that don't know how to use 3D software to really gauge if their proposals are feasible, but in essence we can take any part of the model, duplicate it as often as we want and attach it in arbitrary rotations somewhere on the model. We can scale it a little, but not too much and ideally only the same amount in all directions. Otherwise the texture will begin to noticeably stretch.
Lastly the new geometry should come out of the ground or from somewhere in the model during the upgrade animation as we need to "store" the parts for the higher tier factories somewhere in the model or underground.